{"id":211799,"date":"2017-08-15T11:49:29","date_gmt":"2017-08-15T15:49:29","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/tacoma-review-a-slow-burning-space-station-mystery-stuff-co-nz\/"},"modified":"2017-08-15T11:49:29","modified_gmt":"2017-08-15T15:49:29","slug":"tacoma-review-a-slow-burning-space-station-mystery-stuff-co-nz","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/transhuman-news-blog\/space-station\/tacoma-review-a-slow-burning-space-station-mystery-stuff-co-nz\/","title":{"rendered":"Tacoma review: A slow-burning space station mystery &#8211; Stuff.co.nz"},"content":{"rendered":"<p><p>              LEE HENAGHAN            <\/p>\n<p>              Last              updated20:32, August 15 2017            <\/p>\n<p>        What caused the six crew members of an orbital space        station to abandon ship? Tacoma is a deep space detective        game.      <\/p>\n<p>    Exploring an abandoned space station after a disaster left the    crew fighting for their lives sounds like the perfect set-up    for a thrill-a-minute action game or nail-biting survival    horror. Tacoma couldn't be further removed from that end of the    gaming spectrum.  <\/p>\n<p>    It's a seriously slow burner that makes Fullbright's previous    \"walking simulator\" hit Gone Home feel like a Bayonetta boss    battle.This is a game that you take at your own pace,    soaking it in as youanalysetiny details.  <\/p>\n<p>    There's no intense combat, no terrifying enemies or world to    save. If you prefer your games to be a little more dynamic and    exciting, then Tacoma probably won't be your cup of tea.  <\/p>\n<p>    If, however, you're a fan of gripping narratives, fascinating    characters and brilliantly delivered dialoguethen this is    well worth checking out. I found it difficult to put down and    enjoyed pretty much every minute of it  <\/p>\n<p>        Captured conversations between the station's crew members        are replayed by the Tacoma AI, allowing you to piece        together the events that led up to the mysterious disaster.      <\/p>\n<p>    Playing as security contractor Amy Ferrier, you arrive on the    lunar orbital space station Tacoma in the wake of a orbital    debris collision which destroyed the facilities communication    mast and wiped out most of its oxygen supply.  <\/p>\n<p>    The six-person crew that manned the station are nowhere to be    found. It's your job to move from section to section,    downloading data from the ship's AI system in an attempt to    piece together what went wrong, and work out where the hell    everybody went..  <\/p>\n<p>    The good news is that the AI recorded everyinteraction    between the crewmates during the year leading up to the    accident. The bad news is that much of that data appears to    have been corrupted or destroyed.  <\/p>\n<p>        Most of the Tacoma station is covered by the installation's        artificial gravity system, but travelling between each        section is done in zero-g, allowing you to get your float        on.      <\/p>\n<p>    This means that you although you can access snippets of    conversations, played out in real time by augmented reality    figures that move around the Tacoma station. there are gaping    holes in the narrative which you need to fill by fleshing out    the characters' back-stories and exploring their abandoned    home.  <\/p>\n<p>    Effectively, you experience Tacoma as a series of theatrical    plays, as you move from room to room, recovering the data and    watching the 2-10 minute conversations with the crew unfold.    Sometimes, characters will move around the facility as they're    talking, requiring you to follow individuals around before    rewinding and going back to see what everyone else was saying    while you were away.  <\/p>\n<p>    Full credit must go to the writing team and voice acting cast.    The story is perfectly paced and delivered in fine style. The    AR models have no facial features so the drama is conveyed    entirely via dialogue and body language.  <\/p>\n<p>        Exploring the various rooms and living quarters will        uncover more clues and vital details about the station's        inhabitants.      <\/p>\n<p>    Despite the sci-fi setting, Tacoma is essentially a story about    relationships. Not just between the crew members but between    their friends and family on Earth and thecorporate    overlords running the show.  <\/p>\n<p>    You're also able to download data from character;s AR desktops    (although much of this is also corrupted) giving you an insight    into their lives via email chains, internet browsing history    and image files.  <\/p>\n<p>    Perhaps the creepiest part of the game though , is how    you'reactively encouraged to go snooping through the    crew's private living quarters looking for clues and items of    interest.  <\/p>\n<p>        Food wrappers, postcards, cups, coins and mementos. Every        item you see on board the Tacoma can be picked up and pored        over.      <\/p>\n<p>    There's a certain voyeuristic thrill about searching through    drawers, lockers and bedside tables and although some of the    details you uncover arefascinating, it's hard not to feel    like it's all a massive invasion of privacy.  <\/p>\n<p>    It's also interesting how much of the junk and random items of    interest have absolutely no bearing on the story whatsoever,    but picking them up and analysing them somehow adds even more    depth and realism to the experience. In most games, everything    is there for a reason and it's rare to see a pixel wasted on    something that doesn't serve an obvious purpose.  <\/p>\n<p>    In Tacoma, scribbled notes, postcards, crumpled space-food    wrappers, even a casually discardedsex toy in one    couple's bedroom, have no real reason to be there, other than    to make the abandoned space station feel like a real place,    where real people lived, laughed and loved for a year prior to    your arrival.  <\/p>\n<p>    Tacoma isn't a particularly long game. Depending on how    distracted you get and how deep you delve into the facility's    nooks and crannies, you'll probably get through it in a few    hours. You probably won't be too keen to replay it    againeither - it's not a branching narrative game where    your choices have a bearing on the ending or how events unfold.  <\/p>\n<p>    It will almost certainly stay with you though, it's an    innovative and interesting experience in interactive    storytelling that you won't forget in a hurry.  <\/p>\n<p>    Tacoma    Developers: Fullbright    Publishers: Microsoft Studios    Formats: Xbox One, PC    Price: $19(RRP)    Score 8.5\/10  <\/p>\n<\/p>\n<p>    -Stuff  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read the original:<br \/>\n<a target=\"_blank\" href=\"https:\/\/www.stuff.co.nz\/entertainment\/games\/95788953\/tacoma-review-a-slowburning-space-station-mystery\" title=\"Tacoma review: A slow-burning space station mystery - Stuff.co.nz\">Tacoma review: A slow-burning space station mystery - Stuff.co.nz<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> LEE HENAGHAN Last updated20:32, August 15 2017 What caused the six crew members of an orbital space station to abandon ship? Tacoma is a deep space detective game. Exploring an abandoned space station after a disaster left the crew fighting for their lives sounds like the perfect set-up for a thrill-a-minute action game or nail-biting survival horror <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/transhuman-news-blog\/space-station\/tacoma-review-a-slow-burning-space-station-mystery-stuff-co-nz\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":6,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[31],"tags":[],"class_list":["post-211799","post","type-post","status-publish","format-standard","hentry","category-space-station"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/211799"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=211799"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/211799\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=211799"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=211799"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=211799"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}