{"id":211478,"date":"2017-08-13T02:16:33","date_gmt":"2017-08-13T06:16:33","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/an-ai-is-beating-some-of-the-best-dota-players-in-the-world-kotaku\/"},"modified":"2017-08-13T02:16:33","modified_gmt":"2017-08-13T06:16:33","slug":"an-ai-is-beating-some-of-the-best-dota-players-in-the-world-kotaku","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/ai\/an-ai-is-beating-some-of-the-best-dota-players-in-the-world-kotaku\/","title":{"rendered":"An AI Is Beating Some Of The Best Dota Players In The World &#8211; Kotaku"},"content":{"rendered":"<p><p>    OpenAI used the action at this years Dota 2    championships as an opportunity to show off its work by having    top players lose repeatedly to its in-game bot.<\/p>\n<p>    Dotas normally a team game with a heavy emphasis on    coordination and communication, but for players interested in    beefing up their pure, technical ability, the game also has a    1v1 mode. Thats what tech company OpenAI used to show off its    programming of a bot against one of the games most famous and    beloved players, Danil Dendi Ishutin.  <\/p>\n<p>    That mode has both players compete in the games mid-lane, with    only the destruction of that first tower or two enemy kills    earning either side a win. In addition, for purposes of this    particular demonstration, specific items like Bottle and Soul    Ring, which help players manage health and mana regeneration,    were also restricted. Dendi decided to play Shadow Fiend, a    strong but fragile hero who excels at aggressive plays, and to    make it a mirror match the OpenAI bot did the same.  <\/p>\n<p>    Rarely do you hear a crowd of people cheering over creep    blocking, but thats what the fans in Key Arena did last night    while watching the exhibition match. The earliest advantage in    a 1v1 Dota face-off comes with one side slowing down their    support wave of AI creeps enough to force the opponent farther    into enemy territory and thats exactly what the bot managed to    do within the first thirty seconds of the bout.  <\/p>\n<p>    After that, things seemed to even out but Dendi, lacking a good    read on his AI rival, played cautiously and ended up losing out    on experience and gold as the bot was given space to land more    last-hits. By three minutes in, OpenAI had already harassed    Dendis tower and gained double the CS. The former TI winner    suffered his first death as a result shortly after. At that    point, with the AI unlikely to make a crucial mistake and Dendi    falling further and further behind in experience points, the    game match was all but over. The pro tried to change things    around with last ditch attempt at a kill but he ended up    sacrificing his own life to do it.  <\/p>\n<p>    In a rematch, Dendi admitted that he was going to try and mimic    the AIs strategy of pushing his lane early, explaining how the    dynamic of a 1v1 fight in Dota is counter-intuitive    since it relies on purely outplaying your opponent rather than    trying to out think them. Switching sides from Radiant to Dire    for game two, Dendi got off to an even worse. He and the    opposing AI exchanged blows early, and within the first two    minutes he as forced to retreat only to die along the way.  <\/p>\n<p>    The OpenAI bot was trained, accroding to company CTO Greg    Brockman, by playing many lifetimes worth of matches and only    limited coaching along the way. Earlier in the week it had    defeated other pros renowned for their technical play,    including SumaiL and Arteezy, learning each time and improving    itself. But these matches were more to test how far the bot had    come than anything else. Self-playing was what got it to that    point, with Brockman explaining in a blog post that the AIs learning style requires    playing against opponents very close in skill level so it can    make incremental adjustments to improve over time.  <\/p>\n<p>    The company, funded in part by Elon Musk, is working on a    number of different AI projects, including impersonating    Reddit commenters, but games    have always been an important part of designing and testing    computer learning. From checkers and chess to    StarCraft and now Dota,    the well defined rule systems and clear win conditions are a    natural fit.  <\/p>\n<p>    And the 1v1 mode of Valves MOBA takes that logic even further,    offering a way of limiting the number of variables operating in    the form of other players. Rather than worry about what nine    other people are doing and exponentially increasing the number    of options and possibilities the AI has to contend with, 1v1    allows it to focus the games core elements, similar a beginner    chess player practicing openings. The OpenAI teams ambitions    dont stop there, however. The bots designers hope to see it    perform in full-fledged 5v5 matches by next year.  <\/p>\n<p>    You can watch the entire demo below.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Go here to read the rest:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/kotaku.com\/a-new-ai-is-beating-some-of-the-best-dota-players-in-th-1797782620\" title=\"An AI Is Beating Some Of The Best Dota Players In The World - Kotaku\">An AI Is Beating Some Of The Best Dota Players In The World - Kotaku<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> OpenAI used the action at this years Dota 2 championships as an opportunity to show off its work by having top players lose repeatedly to its in-game bot. Dotas normally a team game with a heavy emphasis on coordination and communication, but for players interested in beefing up their pure, technical ability, the game also has a 1v1 mode.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/ai\/an-ai-is-beating-some-of-the-best-dota-players-in-the-world-kotaku\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187743],"tags":[],"class_list":["post-211478","post","type-post","status-publish","format-standard","hentry","category-ai"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/211478"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=211478"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/211478\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=211478"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=211478"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=211478"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}