{"id":211297,"date":"2017-08-11T18:18:16","date_gmt":"2017-08-11T22:18:16","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/global-virtual-reality-ecosystem-markets-and-trends-2017-immersive-technologies-creating-new-opportunities-pr-newswire-press-release\/"},"modified":"2017-08-11T18:18:16","modified_gmt":"2017-08-11T22:18:16","slug":"global-virtual-reality-ecosystem-markets-and-trends-2017-immersive-technologies-creating-new-opportunities-pr-newswire-press-release","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/global-virtual-reality-ecosystem-markets-and-trends-2017-immersive-technologies-creating-new-opportunities-pr-newswire-press-release\/","title":{"rendered":"Global Virtual Reality Ecosystem Markets and Trends 2017 &#8211; Immersive Technologies Creating New Opportunities &#8230; &#8211; PR Newswire (press release)"},"content":{"rendered":"<p><p>    A general overview of Virtual Reality is given and its    relevance to business in 2017. Applications of VR in recent    years which offer new opportunities and value propositions are    listed for each industry, with a case study analysed.    Strategies for navigating Virtual Reality as a enterprise    software or IT services company are assessed and the imperative    for both to invest and experiment is explained.  <\/p>\n<p>    Virtual Reality (VR) is a set of technologies with create    immersive experiences through digital simulation. VR exists on    a spectrum of digital experiences from reality to full digital    immersion. Breakthroughs in computing performance, hardware    economies of scale and 3D expertise have enabled a resurgence    of VR's promise in recent years, and 2017 could mark the    beginning of VR's hockey stick growth trajectory.  <\/p>\n<p>    Companies across vertical industries are testing and    implementing different applications of VR from pure branding    exercises through to training and customer service    optimization. The Healthcare, Defense, Manufacturing and    Automotive sectors have plenty of historical experience with    simulation technologies including VR. However, the current wave    of software innovation, low price point for hardware and    growing developer ecosystem bring radical new possibilities at    a much lower cost.  <\/p>\n<p>    There are many unexplored opportunities in VR across training,    media and simulation. Each industry may find new solutions to    their own unique challenges. Experimentation is key to finding    the biggest opportunities for innovation. This dynamic may be    led by content and media platform producers over single-product    startups, given the efficiency benefits of reused assets and    optimizations for realism in VR. Facebook and Google have    already made bold strides towards this future with Social VR    application experimentation and YouTube experience    respectively. <\/p>\n<p>    Key Topics Covered:<\/p>\n<p>    1. Executive Summary<\/p>\n<p>    2. Introduction to Virtual Reality  <\/p>\n<p>    3. Virtual Reality Hardware, Development, and    Distribution  <\/p>\n<p>    4. Virtual Reality Content and Industry Applications  <\/p>\n<p>    5. Key in Virtual Reality  <\/p>\n<p>    6. Growth Opportunities and Companies to Action  <\/p>\n<p>    7. The Last Word  <\/p>\n<p>    Companies Mentioned<\/p>\n<p>    For more information about this report visit <a href=\"https:\/\/www.researchandmarkets.com\/research\/ll5j92\/global_virtual\" rel=\"nofollow\">https:\/\/www.researchandmarkets.com\/research\/ll5j92\/global_virtual<\/a>  <\/p>\n<p>    Media Contact:  <\/p>\n<p>    Research and Markets    Laura    Wood, Senior Manager    <a href=\"mailto:press@researchandmarkets.com\">press@researchandmarkets.com<\/a>  <\/p>\n<p>    For E.S.T Office Hours Call +1-917-300-0470    For U.S.\/CAN Toll Free Call +1-800-526-8630    For GMT Office Hours Call +353-1-416-8900  <\/p>\n<p>    U.S. Fax: 646-607-1907    Fax (outside U.S.): +353-1-481-1716  <\/p>\n<\/p>\n<p>    View original content:<a href=\"http:\/\/www.prnewswire.com\/news-releases\/global-virtual-reality-ecosystem-markets-and-trends-2017---immersive-technologies-creating-new-opportunities-across-vertical-industries-300503266.html\" rel=\"nofollow\">http:\/\/www.prnewswire.com\/news-releases\/global-virtual-reality-ecosystem-markets-and-trends-2017---immersive-technologies-creating-new-opportunities-across-vertical-industries-300503266.html<\/a>  <\/p>\n<p>    SOURCE Research and Markets  <\/p>\n<p>    <a href=\"http:\/\/www.researchandmarkets.com\" rel=\"nofollow\">http:\/\/www.researchandmarkets.com<\/a><\/p>\n<p><!-- Auto Generated --><\/p>\n<p>View post: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.prnewswire.com\/news-releases\/global-virtual-reality-ecosystem-markets-and-trends-2017---immersive-technologies-creating-new-opportunities-across-vertical-industries-300503266.html\" title=\"Global Virtual Reality Ecosystem Markets and Trends 2017 - Immersive Technologies Creating New Opportunities ... - PR Newswire (press release)\">Global Virtual Reality Ecosystem Markets and Trends 2017 - Immersive Technologies Creating New Opportunities ... - PR Newswire (press release)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> A general overview of Virtual Reality is given and its relevance to business in 2017. Applications of VR in recent years which offer new opportunities and value propositions are listed for each industry, with a case study analysed.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/global-virtual-reality-ecosystem-markets-and-trends-2017-immersive-technologies-creating-new-opportunities-pr-newswire-press-release\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":6,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-211297","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/211297"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=211297"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/211297\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=211297"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=211297"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=211297"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}