{"id":211003,"date":"2017-08-10T06:10:36","date_gmt":"2017-08-10T10:10:36","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/how-virtual-reality-is-revolutionizing-healthcare-atd-blog\/"},"modified":"2017-08-10T06:10:36","modified_gmt":"2017-08-10T10:10:36","slug":"how-virtual-reality-is-revolutionizing-healthcare-atd-blog","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/how-virtual-reality-is-revolutionizing-healthcare-atd-blog\/","title":{"rendered":"How Virtual Reality Is Revolutionizing Healthcare &#8211; ATD (blog)"},"content":{"rendered":"<p><p>    The    virtual reality revolution is here. A new generation of VR    headsets brings immersion to new levelsthe feeling of    presence, of actually being in another place. Instead of    watching a computer screen that seeks to emulate reality, VR    feels like reality. You turn your head and see a nurse standing    to your right. You look down and see a patient. You hear the    sound of the MRI machine to your left. Room-scale positional    tracking allows you to physically walk around and see your    hands for realistic interaction and haptic feedback.   <\/p>\n<p>    Consider a recent front page Wall Street Journal feature that    examines VRs critical role in the future of brain surgery    training. I can figure out how best to approach a tumor and    practice it so that when I get into the operation, its as if    Ive been there before, said Dr. Gary Steinberg, Stanford    Universitys head of neurosurgery.  <\/p>\n<p>    No doubt, VR technology is hacking our senses of sight,    hearing, and feeling to create an intense and convincing sense    of presence in the virtual reality that is unrivaled by any    other medium. All for the cost of just a few hundred dollars    for each hardware headset, and software cost is dropping    precipitously as well. In fact, medical virtual reality    simulators can be created for any task thats too dangerous,    expensive, or inconvenient to practice in real life.  <\/p>\n<p>    VR offers embodied cognition, which means learning with your    mind and body, and numerous research studies have confirmed the    importance of activating the muscle memory. Its no surprise    that every medical student learns and practices with cadavers    and in high-fidelity simulation labs with mannequins and    actors.  <\/p>\n<p>    Virtual reality offers these embodied experiences and more. One    thing VR does better is to change scale and perspective. Users    can travel inside the human body and explore it at molecular    level. Fr example, flying through a cell or riding a    rollercoaster through the arteries, patients can experience    their own anatomy and students can learn complex medical    concepts.  <\/p>\n<p>    The in-body VR experience can be based on CT or MRI scans of an    individual patient or a computer-generated environment. The    best approach depends on the purpose. Meanwhile, 3D models    provide superior interactivity, fidelity, and 3D effect.    Stanford Children's Health developed a 3D model of the heart    for patient education. Instead of describing the complex 3D    dimensional process of the heart in words and flat images, they    let parents strap on the Oculus Rift VR headset and step inside    the heart. Using hand controllers, parents can grab and rotate    the different pieces of the heart and see their childrens    defects.  <\/p>\n<p>    The visceral sense of embodying another person is why virtual    reality has been hailed as The Ultimate Empathy Machine by    film maker Chris Milk. For instance, experiencing your future    self in VR reduces stereotypical attitudes towards the    elderly and even encourages people to save more for    retirement.  <\/p>\n<p>    Research has validated the Proteus Effect, in which the    behavior of an individual, within online virtual worlds, is    changed by the visual characteristics of their avatar. Stanford research has even demonstrated how    the feeling of being a cow increases connection to the animals.    In other studies, cutting down trees in VR impacts users    connection with nature, making them recycle more paper.  <\/p>\n<p>    Imagine using a technology powerful enough to make you feel    like a cow or a tree, to make caregivers feel like a patient.    Leading healthcare providers are already developing VR patient    empathy simulations. Veterinary clinics are even using VR to    show the perspective of a cat, dog, or snake. Staff members    learn not to startle a cat after experiencing how a cat sees    the world in VR.  <\/p>\n<p>    Advertisement  <\/p>\n<p>    Virtual reality is not only disrupting healthcare learning, but    also treatment of many conditions. It has already proven more    effective than narcotics for pain reduction of burn victims.    Patients are distracted during re-bandaging in a Winter    Wonderland where they are challenged to throw snowballs at    snowmen. Virtual reality is also used to treat amblyopia (lazy    eye). One study demonstrated a 60 percent success    rate for adult and kids, compared to 40 percent success rate of    current treatments.   <\/p>\n<p>    Mental health treatment is another area of intense focus of    early VR applications. One study found that fear of public speaking    was reduced by almost 20 percent in just four weeks with VR    exercises. Another study found that 87.5 percent of    participants reduced their fear of heights with VR. It has even    reduced PTSD symptoms among military    veterans who didnt respond to traditional forms of exposure    therapy.   <\/p>\n<p>    Whenever a technology comes along that is powerful enough to    take you out of your body to reduce pain, rewiring the brain to    treat amblyopia, and take veterans to a battle field in    Afghanistan to reduce PTSD, the healthcare profession is taking    notice.  <\/p>\n<p>    On the heels of virtual reality is augmented reality, which    brings the digital world to the real world. The promise of AR    glasses that can give a surgeon x-ray vision is not here yet.    But prototypes are already being built on the    developer version of the Microsoft HoloLens headset. The AR    headsets are expected to hit the mass market in two to four    years. Meanwhile, a new generation of inside-out-tracking    cameras in iPhones and Android phones and tablets can be used    for a number of more mundane healthcare tasks like way-finding    and performance support. For example, hold up an iPad to an EKG    machine and learn how to trouble shoot it, or watch virtual    arrows on the floor to find your way to the imaging department.      <\/p>\n<p>    How do you get started with virtual reality in your healthcare    organization? It starts with demonstrating it to decision    makers. VR suffers from the Matrix problemyou have to    experience it to believe it. So, get one of the premier    PC-powered virtual reality headsets, such as Oculus Rift or HTC    Vive, and run demos with stakeholders. You need to buy a VR    optimized laptop too. Dont get a mobile phone-powered virtual    reality headset, they will not show the full power of VR.    Although there is not a lot of off-the-shelf healthcare content    available yet, one good demo to start with is 3D Organon VR    Anatomy, which is available for both the HTC Vive and    Oculus Rift.  <\/p>\n<p>    When your decision makers have experienced VR, you need to    identify a healthcare problem that can be uniquely solved with    VR. Find a team of VR developers to help bring the idea to    (virtual) reality. Most VR is developed in the Unity game    engine, which is cross-platform. One effective way to leverage    the investment is to develop a desktop or mobile version of the    same program for minimal extra cost. My firm    recently developed a patient empathy simulation for the desktop    for broad distribution and a VR version of the same program    featured at events.  <\/p>\n<p>    Bottom line: virtual reality is here. Dont wait for other    organizations to force your hand. Pick a low hanging fruita    patient education task or staff performance issue that can    benefit from a full-body immersive experienceand create an    awe-inspiring, transformative VR experience. The time to leave    the glowing rectangular screens to step into the virtual    reality of the healthcare future is now.   <\/p>\n<p>    Want to learn more? Join me September 22 for the    webcast How Virtual Reality Is Revolutionizing    Healthcare.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See original here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.td.org\/Publications\/Blogs\/Healthcare-Blog\/2017\/08\/How-Virtual-Reality-Is-Revolutionizing-Healthcare\" title=\"How Virtual Reality Is Revolutionizing Healthcare - ATD (blog)\">How Virtual Reality Is Revolutionizing Healthcare - ATD (blog)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> The virtual reality revolution is here. A new generation of VR headsets brings immersion to new levelsthe feeling of presence, of actually being in another place.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/how-virtual-reality-is-revolutionizing-healthcare-atd-blog\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-211003","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/211003"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=211003"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/211003\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=211003"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=211003"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=211003"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}