{"id":210770,"date":"2017-08-09T05:13:43","date_gmt":"2017-08-09T09:13:43","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/the-afi-fest-interview-wevrs-james-kaelan-on-virtual-reality-storytelling-american-film-magazine-blog\/"},"modified":"2017-08-09T05:13:43","modified_gmt":"2017-08-09T09:13:43","slug":"the-afi-fest-interview-wevrs-james-kaelan-on-virtual-reality-storytelling-american-film-magazine-blog","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/the-afi-fest-interview-wevrs-james-kaelan-on-virtual-reality-storytelling-american-film-magazine-blog\/","title":{"rendered":"The AFI FEST Interview: Wevr&#8217;s James Kaelan on Virtual Reality Storytelling &#8211; American Film Magazine (blog)"},"content":{"rendered":"<p><p>    Each year, AFI FEST presented by Audi highlights cutting-edge    virtual reality (VR) storytelling with the State of the Art    Technology Showcase. AFI spoke with James Kaelan, current    Director of Development + Acquisitions at VRcreative    studio and production company Wevr, about his work in VR and    the future of the medium. Formerly Creative Director at    Seed&Spark, Kaelan brought his immersive short-film horror    experience THE VISITOR to AFI FEST last year for the Showcase.  <\/p>\n<p>    AFI: What got you interested in creating VR    work in the first place?  <\/p>\n<p>    JK: Im as surprised as    anyone to find myself working in VR. Ive always considered    myself something of a Luddite  skeptical, generally, of the    advance of technology. But back at the end of 2014, Anthony    Batt, whos a co-founder of Wevr, was advising at    Seed&Spark (which I helped co-found), and invited our team    to visit their offices and watch some of the preliminary 360    video and CGI work they were producing. I remember sitting in    the conference room and putting on the prototype of the Samsung    Gear VR, and being immediately shocked by the potential of the    technology. This wasnt some shiny new feature grafted onto    cinema  like 3D or a rumble pack in your theater chair. This    was a new medium, requiring a brand new language.  <\/p>\n<p>    AFI: What misconceptions do you think are    out there among audiences when they first encounter VR    work?  <\/p>\n<p>    JK: I think audiences,    rightfully, expect a lot from the medium. Most people whove    had any direct contact with the very broad array of experiences    that we broadly group together as VR have still only seen    monoscopic 360 video, either on a Google Cardboard or a Gear.    And with such work, after youve gotten over the initial thrill    of discovering that you can look around, essentially, the    inside of a sphere, your expectations accelerate. Two years ago    we were still at the Lumirebrothers stage of VR. Workers    leaving a factory? Awesome. Train pulling into a station? Super    awesome. But unlike with cinema in its early years, the    audience for VR has extremely high expectations about narrative    complexity and image fidelity gleaned from the last 130 years    of film. They wont tolerate inferior quality for very long. So    those of us on the creative  and technical  side of the    medium have to find a way to meet those assumptions. Some    creators, in a rush to find a viable language in VR, have    resorted to jamming it into the paradigm of framed    storytelling, force-mediating the viewers perspective through    edits, and teaching the audience to remain passive. And I dont    want to dismiss those techniques out of hand. But I think its    our job to actually forget the rules we apply to other media,    and continue striving to invent a brand new way of telling    stories. When we begin to master that new language, audiences    will come in droves.  <\/p>\n<p>    AFI: Whats the biggest challenge    documentary filmmakers encounter when creating something for    the VR space?  <\/p>\n<p>    JK: I would actually say that    documentary filmmakers are better equipped, naturally, to    transition into VR  or at least the 360 video element of it.    And I say this because, without painting nonfiction    storytellers with too broad a brush (and without sinking into    the mire of the objectivity versus subjectivity debate),    documentary filmmakers engage with existing subjects, rather    than inventing new ones from scratch. Certainly when you look    to the vrit side of documentary film, where the goal is    observation rather than participation or investigation, 360    should feel quite natural to those artists  because its    actually closer (I say with great trepidation) to a purer    strain of objectivity: because youve gotten rid of the frame.    Youve chosen where to place the camera and when, but youre    capturing the entirety of the environment simultaneously.    Fiction filmmakers are probably less likely to encounter  or    invent  story-worlds that unfold in both halves of the sphere    simultaneously. All of that is to say, I literally wish Id    spent more time making long-take docs before moving into    VR!  <\/p>\n<p>    AFI: What types of artists are you looking    to work with at Wevr?  <\/p>\n<p>    JK:Wevr is in this    unique place where weve made a name for ourselves making some    of the most phenomenal, intricate, interactive, CG, room-scale    VR  like theBlu and Gnomes & Goblins  while    simultaneously making, and being recognized on the    international film festival circuit, for 360 monoscopic video    work that has cost less than $10,000 to produce. So I dont    want to pigeonhole Wevr. We make simulations with Jon Favreau    on one end, and on the other, we work with college students who    are interning with us during the summer. What unites those two    groups is that both maximize, or exceed, whats capable within    the constraints of their given budgets. Within reason, you give    any artist enough time and money and shell make something    incredible. More impressive  and more attractive to us  is    the artist who can innovate in times of scarcity and abundance.    Atthis moment in the history of VR, if you can tell    stories dynamically without having to hire a team of engineers    to execute your vision, youll get more work done. Youll    actually get to practice your craft. Later you can have a team    of 100, and a budget of a million times that.  <\/p>\n<p>    AFI: Whats a common mistake you see new    artists making when they first start creating work for the VR    space?  <\/p>\n<p>    JK: Artists working in VR try    to replicate whats already familiar to them. And ironically,    its the filmmakers who have the toughest time transitioning     myself included. We miss the frame. We miss the authorial hand    that mediates perspective and attention. We miss the freedom to    juxtapose through editing. And because we miss those things,    our first inclination is to figure out how to port them into    VR. The best  and least possible  approach is to forget    everything you know, like Pierre Menard trying to write the    Quixote. Whereas artists from theater, from the gallery and    museum installation world, come to VR almost naturally. They    think about physical navigation and multi-sensory experience.    They think about how things feel to the touch. They think about    how things smell. They think about how the viewer moves, most    importantly. Thats an invaluable perspective to have at this    still-early stage in VR.  <\/p>\n<p>    AFI: What was your experience like    showcasing VR work at AFI FEST?  <\/p>\n<p>    JK:For me  and for my    collaborators on the project, Blessing Yen and Eve Cohen     showing THE VISITOR at AFI FEST last year was an honor. In    order to earn a living while being a filmmaker, Ive done a lot    of different jobs. In the beginning I bussed tables. Later I    got to write about film for living. Now I get to create, and    help others create, VR. But during that entire time, from    clearing dishes at Mohawk Bend in Echo Park six years ago to    working at Wevr now, AFI FEST has been the same: a free    festival, stocked with the most discerning slate of films (and    now VR) from around the world. And Ive gone every year since    Ive lived in LA. So, it meant a lot to me to be included last    year. On top of that, the presentation of the VR experiences    themselves, spread around multiple dedicated spaces that never    felt oppressively crowded or loud, made AFI one of my favorite    stops on the circuit last year.  <\/p>\n<p>    Interactive and virtual reality entries for AFI FEST 2017    presented by Audi are now being accepted for the State of the    Art Technology Showcase, which highlights one-of-a-kind    projects and events at the intersection of technology, cinema    and innovation. The deadline to submit your projects is August    31, 2017. Submit today at AFI.com\/AFIFEST or    Withoutabox.com.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read more:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/blog.afi.com\/the-afi-fest-interview-wevrs-james-kaelan-on-virtual-reality-storytelling\/\" title=\"The AFI FEST Interview: Wevr's James Kaelan on Virtual Reality Storytelling - American Film Magazine (blog)\">The AFI FEST Interview: Wevr's James Kaelan on Virtual Reality Storytelling - American Film Magazine (blog)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Each year, AFI FEST presented by Audi highlights cutting-edge virtual reality (VR) storytelling with the State of the Art Technology Showcase. AFI spoke with James Kaelan, current Director of Development + Acquisitions at VRcreative studio and production company Wevr, about his work in VR and the future of the medium. Formerly Creative Director at Seed&#038;Spark, Kaelan brought his immersive short-film horror experience THE VISITOR to AFI FEST last year for the Showcase.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/the-afi-fest-interview-wevrs-james-kaelan-on-virtual-reality-storytelling-american-film-magazine-blog\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-210770","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/210770"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=210770"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/210770\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=210770"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=210770"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=210770"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}