{"id":210285,"date":"2017-08-06T03:42:08","date_gmt":"2017-08-06T07:42:08","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/how-logic-games-have-advanced-ai-thinking-computerweekly-com\/"},"modified":"2017-08-06T03:42:08","modified_gmt":"2017-08-06T07:42:08","slug":"how-logic-games-have-advanced-ai-thinking-computerweekly-com","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/chess-engines\/how-logic-games-have-advanced-ai-thinking-computerweekly-com\/","title":{"rendered":"How logic games have advanced AI thinking &#8211; ComputerWeekly.com"},"content":{"rendered":"<p><p>    Since the first industrial revolution, inventors have been    driven by the idea that an automaton could mimic human    intelligence.  <\/p>\n<p>    There was even an attempt at a chess-playing automaton, the    Mechanical Turk. This later turned out to be a hoax, as its    inventor had someone sit inside the machine to make the    supposedly intelligent chess moves against its human opponent.  <\/p>\n<p>        Access the latest thinking in AI and machine learning, and        look at how these technologies could help your IT        department      <\/p>\n<p>            By submitting your personal information, you agree that            TechTarget and its partners may contact you regarding            relevant content, products and special offers.          <\/p>\n<p>              You also agree that your personal information may be              transferred and processed in the United States, and              that you have read and agree to the Terms of Use and the Privacy Policy.            <\/p>\n<p>    Just over two decades since the worlds first robot chess    champion, Deep Blue, took its bow, artificial intelligence (AI)    is breaking new ground technologically.  <\/p>\n<p>    In March this year, AlphaGo    from Googles DeepMind subsidiary proved that an AI could    beat the best at the ancient game of Go  an achievement many    had predicted would take AI many years.  <\/p>\n<p>    AlphaGos success suggests that the pace of AI technological    advancement is accelerating. In time, it seems an AI will    inevitably test what it means to be human.  <\/p>\n<p>    There have been many heroic attempts at AI over the past 70    years, leading to several breakthroughs in AI and machine    intelligence.  <\/p>\n<p>    But beating world champion Garry Kasparov in a chess    tournament, which is what     IBM achieved with Deep Blue, is arguably more about the raw    processing power of its hardware than the prowess of AI and    logical reasoning.  <\/p>\n<p>    In the UK, the first proper machine that was tasked with    playing a game was the Hollerith Electronic Computer (HEC),    which is     currently on display at The National Museum of Computing    (TNMOC) at Bletchley Park.  <\/p>\n<p>    The machine was displayed to the public in 1953 at the Business    Efficiency Exhibition in London. Raymond Bird, the electronics    engineer who was tasked with developing the HEC, described the    demonstration of the noughts and crosses game as a great    success in showing the potential power of computers.  <\/p>\n<p>    Andrew Herbert, chairman of TNMOC, says HEC became an    instrument of the Cold War and used AI to help it achieve this.    It was programmed to do automatic machine translation, he    says. The computer was set up to convert written Russian into    English  the sort of demo that Microsoft often does today to    show off the idea of a Star Trek-like Universal    Translator.  <\/p>\n<p>    In the 1950s, AI was also developed to support image    recognition for the analysis of satellite photos during the    Cold War. Again, the idea of learning to identify cats or    whatever in a series of images is widely used today. AI was    about clever pattern recognition, says Herbert.  <\/p>\n<p>    But by the 1970s, AI scientists were attempting to second-guess    how the human brain worked, he says. That is something    neuroscientists still do not truly understand.  <\/p>\n<p>    During the 1980s, Japan announced what it called the Fifth    Generation computer initiative. This was the dawn of    workstations and Japan saw that powerful computers could be    made more intelligent. It led to the development of expert    systems  machines that could become domain experts in areas    such as medical diagnosis, says Herbert.  <\/p>\n<p>    Such expert systems captured a finite amount of information on    a given subject domain, allowing less expert users to work on    more complex problems without needing to have a specialist on    hand.  <\/p>\n<p>    With ubiquitous internet access, much more data became    available, which led to what is now called machine learning. A    big driver was search engine development by the likes of Bing,    Google and AltaVista and, later, the recommendation engines     all of which are based on pattern recognition technology.  <\/p>\n<p>    The original man versus machine contest took place on        11 May 1997 when an IBM computer called Deep Blue defeated    the reigning world chess champion, Garry Kasparov, grabbing the    worlds attention and imagination. The six-game match lasted    several days and ended with two wins for IBM, one for Kasparov    and three draws.  <\/p>\n<p>    But as with the Mechanical Turk of the 18th century, AI did not    play much of a role in early logic game conquests.  <\/p>\n<p>    Deep Blue was not a true AI because it analysed all possible    chess moves using a brute force algorithm.  <\/p>\n<p>    Primary Key Associates co-founder Andrew Lea has had an    interest in AI for 35 years. His company uses the technology in    data analytics to identify unknown knowns in datasets.  <\/p>\n<p>    Lea says the reason why logical games such as chess and Go are    strongly associated with AI is because they are closed domains.    People were so much better than computers at playing these    games, he says. Now we have the conundrum where computers are    getting much better.  <\/p>\n<p>    Lea wrote his first chess program for the BBC Model B, and    recently developed a version for the Arduino microcomputer    board. Writing good chess programs hasnt really increased our    understanding of how people think, he says. I wrote a chess    program 30 years ago. I remember writing chess on the BBC B    microcomputer and its about how to make it smart on a small    8-bit computer. I think what makes AI is the ability to be    smart and big, where big equals knowledge and experience.  <\/p>\n<p>    For Lea, being smart is the opposite of brute force, where    sheer computational power is thrown at the problem of    identifying the best possible move for the robot chess player    to make. Its about pattern recognition, knowing intuitively    what you learnt from a previous game, and how this can make a    difference in the current game, he says.  <\/p>\n<p>    During the first decade of the new millennium, a step-change    occurred as computational power increased to the point where    neural networks and deep learning algorithms could be applied    to AI.  <\/p>\n<p>    Deep learning , to use IBMs definition, is based on the human    brains decision-making process. By building multiple layers of    abstraction, deep learning technology can solve complex    semantic problems.  <\/p>\n<p>    In 2011, IBM showcased its deep learning technology with the    Watson computer, which beat two of the most successful human    contestants on the long-running     US TV game show Jeopardy!. The game show requires    participants to provide a question in response to general    knowledge clues. In the event, Watson marked a breakthrough in    AI with its understanding of natural language and ability to    make sense of vast amounts of written human knowledge.  <\/p>\n<p>    Last March in Seoul, the     Go-playing computer program AlphaGo, developed by Googles    DeepMind division, defeated the best Go player of the last    decade, Lee Sedol. AlphaGo won by resignation after 186 moves.    Go is regarded as one of the hardest games for computers to    master because of its sheer complexity. There are roughly 200    possible moves for a given turn compared with about 20 in    chess, and more possible board configurations than the number    of atoms in the universe.  <\/p>\n<p>    People thought it would take 20 years for a computer to be able    to beat a human at Go, but Elon Musk, CEO of Tesla and SpaceX,    believes AlphaGo's mastery of Go shows just how quickly AI is    evolving.  <\/p>\n<p>    TNMOCs Herbert says: We are making great strides in enabling    computers to perceive things, so we can build amazing    applications that can mimic human behaviour, but it is not    intelligence in the way of a human.  <\/p>\n<p>    The risk to humanity that Musk fears is an AIs ability not    only to outpace human intelligence, but to exploit an    intelligent network in a way that could undermine society in    order to achieve a seemingly benevolent objective.  <\/p>\n<p>        Speaking at the National Governors Association on 15 July,    Musk said: The pace of progress is remarkable. Now AlphaGo can    play the top 50 Go players and crush them all.  <\/p>\n<p>    There are now AI systems capable of learning without ever    having being taught the fundamental principles or a basic    understanding of the subject matter. You can see robots that    can learn to walk from nothing within hours, which is way    faster than any biological being, Musk told US state governors    at the event.  <\/p>\n<p>    One of the most recent breakthroughs came in June, when        Facebook published research introducing dialog agents with    the ability to negotiate. Similar to how people have differing    goals, run into conflicts and then negotiate to come to an    agreed-upon compromise, the researchers demonstrated that it is    possible for dialog agents with differing goals  implemented    as end-to-end-trained neural networks  to engage in    start-to-finish negotiations with other bots or people while    arriving at common decisions or outcomes, according to    Facebooks blog.  <\/p>\n<p>    While the ability to exhibit human-like negotiation tactics is    certainly a big step forward, the Facebook bots gave a very    public demonstration of an inherent risk in self-learning    technology. They were switched off after they invented their    own language for communicating  a language that could not be    understood by the human researchers.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Originally posted here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.computerweekly.com\/feature\/How-logic-games-have-advanced-AI-thinking\" title=\"How logic games have advanced AI thinking - ComputerWeekly.com\">How logic games have advanced AI thinking - ComputerWeekly.com<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Since the first industrial revolution, inventors have been driven by the idea that an automaton could mimic human intelligence. There was even an attempt at a chess-playing automaton, the Mechanical Turk <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/chess-engines\/how-logic-games-have-advanced-ai-thinking-computerweekly-com\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":9,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[257799],"tags":[],"class_list":["post-210285","post","type-post","status-publish","format-standard","hentry","category-chess-engines"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/210285"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=210285"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/210285\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=210285"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=210285"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=210285"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}