{"id":210175,"date":"2017-08-06T03:10:49","date_gmt":"2017-08-06T07:10:49","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/how-to-differentiate-between-virtual-and-augmented-reality-computerworld\/"},"modified":"2017-08-06T03:10:49","modified_gmt":"2017-08-06T07:10:49","slug":"how-to-differentiate-between-virtual-and-augmented-reality-computerworld","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/how-to-differentiate-between-virtual-and-augmented-reality-computerworld\/","title":{"rendered":"How to differentiate between virtual and augmented reality &#8211; Computerworld"},"content":{"rendered":"<p><p>    Words matter. And as a stickler for accuracy in language that    describes technology, it pains me to write this column.  <\/p>\n<p>    I hesitate to expose the truth, because the public is already    confused about virtual reality (VR), augmented reality (AR),    mixed reality (MR), 360-degree video and heads-up displays. But    facts are facts. And the fact is that the technology itself    undermines clarity in language to describe it.  <\/p>\n<p>    Before we get to my grand thesis, let's kill a few myths.  <\/p>\n<p>    Silicon Valley just produced a mind-blowing new virtual reality    product. It's a sci-fi backpack that houses a fast computer to    power a high-resolution VR headset. Welcome to the future of VR    gaming, right?  <\/p>\n<p>    Wrong.  <\/p>\n<p>    While the slightly-heavier-than-10-pound backpack is    conceptually similar to existing gaming rigs, it's actually    designed for enterprises, as well as healthcare applications.    It's called the Z VR Backpack from HP. It works either with    HP's new Windows Mixed Reality Headset or with HTC's Vive    business edition headset, and houses a Windows 10 Pro PC,    complete with an Intel Core i7 processor, 32GB of RAM and,    crucially, an Nvidia Quadro PS2000 graphics card. It also has    hot-swappable batteries.  <\/p>\n<p>    Will HP's new enterprise-ready VR backpack deliver mixed    reality, augmented reality or virtual reality? The answer is    yes!  <\/p>\n<p>    To me, the biggest news is that HP plans to open 13 customer    experience centers around the world to showcase enterprise and    business VR applications. If that surprises you, it's because    the narrative around VR is that it's all about immersive gaming    and other \"fun\" applications. It's far more likely that    professional uses for VR will dwarf the market for consumer    uses.  <\/p>\n<p>    All of these technologies have been around for decades, at    least conceptually. Just now, on the brink of mainstream use    for both consumer and business applications, it's important to    recognize that different people mean different things when they    use the labels to describe these new technologies.  <\/p>\n<p>    A Singapore-based company called Yi Technology this week    introduced an apparently innovative mobile gadget called the    Yi 360 VR Camera. The camera takes 5.7k video at    30 frames per second, and is capable of 2.5k live streaming.  <\/p>\n<p>    Impressive! But is 360-degree video \"virtual reality\"? Some    (like Yi) say yes. Others say no. (The correct answer is \"yes\"     more on that later.)  <\/p>\n<p>    Mixed reality and augmented reality are also contested labels.    Everyone agrees that both mixed reality and augmented reality    describe the addition of computer-generated objects to a view    of the real world.  <\/p>\n<p>    One opinion about the difference is that mixed reality virtual    objects are \"anchored\" in reality  they're placed    specifically, and can interact with the real environment. For    example, mixed reality objects can stand on or even hide behind    a real table.  <\/p>\n<p>    By contrast, augmented reality objects are not \"anchored,\" but    simply float in space, anchored not to physical spaces but    instead to the user's field of view. That means Hololens is    mixed reality, but Google Glass is augmented reality.  <\/p>\n<p>    People disagree.  <\/p>\n<p>    An alternative definition says that mixed reality is a kind of    umbrella term for virtual objects placed into a view of the    real world, while augmented reality content specifically    enhances the understanding of, or \"augments,\" reality. For    example, if buildings are labeled or people's faces are    recognized and information about them appears when they're in    view, that's augmented reality in this definition.  <\/p>\n<p>    Under this differentiation, Google Glass is neither mixed nor    augmented reality, but simply a heads-up display  information    in the user's field of view that neither interacts with nor    refers to real-world objects.  <\/p>\n<p>    Complicating matters is that the \"mixed reality\" label is    falling out of favor in some circles, with \"augmented reality\"    serving as the umbrella term for all technologies that combine    the real with the virtual.  <\/p>\n<p>    If the use of \"augmented reality\" bothers you, just wait. That,    too, may soon become unfashionable.  <\/p>\n<p>    And now we get to the confusing bit. Despite clear differences    between some familiar applications of, say, mixed reality and    virtual reality, other applications blur the boundaries.  <\/p>\n<p>    Consider new examples on YouTube.  <\/p>\n<p>    One    video shows an app built with Apple's ARKit, where the user    is looking at a real scene, with one computer-generated    addition: A computer-generated doorway in the middle of the    lane creates the illusion of a garden world that isn't really    there. The scene is almost entirely real, with one door-size    virtual object. But when the user walks through the door, they    are immersed in the garden world, and can even look back to see    the doorway to the real world. On one side of the door, it's    mixed reality. On other side, virtual reality. This simple app    is MR and VR at the same time.  <\/p>\n<p>    A second example is even more subtle. I'm old enough to    remember a pop song from the 1980s called Take On Me by    a band called A-ha. In the video, a girl in a diner gets pulled    into a black-and-white comic book. While inside, she encounters    a kind of window with \"real life\" on one side and \"comic book    world\" on the other.  <\/p>\n<p>    Someone explicitly created an app that    immerses the user in a scenario identical to the \"A-ha\" video,    wherein a tiny window gives a view into a charcoal-sketch comic    world  clearly \"mixed reality\"  but then the user can step    into that world, entering a fully virtual environment, with the    exception of a tiny window into the real world.  <\/p>\n<p>    This scenario is more semantically complicated than the    previous one because all the \"virtual reality\" elements are in    fact computer-modified representations of real-world video.    It's impossible to accurately describe this app using either    \"mixed reality\" or \"virtual reality.\"  <\/p>\n<p>    When you look around and see a live, clear view of the room    you're in, that's 360-degree video, not virtual reality. But    what if you see live 360 video of a room you're not in  one on    the other side of the world? What if that 360 video is not    live, but essentially recorded or mapped as a virtual space?    What if your experience of it is like you're tiny, like a mouse    in a giant house, or like a giant in a tiny house? What if the    lights are manipulated, or multiple rooms from different houses    stitched together to create the illusion of the same house?    It's impossible to differentiate at some point between 360    video and virtual reality.  <\/p>\n<p>    Purists might say live, 360 video of, say, an office, is not    VR. But what if you change the color of the furniture in    software? What if the furniture is changed in software to    animals? What if the walls are still there, but suddenly made    out of bamboo? Where does the \"real\" end and the \"virtual\"    begin?  <\/p>\n<p>    Ultimately, the camera that shows you the \"reality\" to be    augmented is merely a sensor. It can show you what you would    see, along with virtual objects in the room, and everybody    would be comfortable calling that mixed reality. But what if    the app takes the motion and distance data and represents what    it sees in a changed form. Instead of your own hands, for    example, it could show robot hands in their place, synchronized    to your actual movement. Is that MR or VR?  <\/p>\n<p>    The next    version of Apple maps will become a kind of VR experience.    You'll be able to insert an iPhone into VR goggles and enter 3D    maps mode. As you turn your head, you'll see what a city looks    like as if you were Godzilla stomping through the streets.    Categorically, what is that? (The 3D maps are \"computer    generated,\" but using photography.) It's not 360 photography.  <\/p>\n<p>    The \"blending\" of virtual and augmented reality is made    possible by two facts. First, all you need is a camera lashed    to VR goggles in order to stream \"reality\" into a virtual    reality scenario. Second, computers can augment, modify, tweak,    change and distort video in real time to any degree desired by    programmers. This leaves us word people confused about what to    call something. \"Video\" and \"computer generated\" exist on a    smooth spectrum. It's not one or the other.  <\/p>\n<p>    This will be especially confusing for the public later this    year, because it all goes mainstream with the introduction of    the iPhone 8 (or whatever Apple will call it) and iOS 11, both    of which are expected to hit the market within a month or two.  <\/p>\n<p>    The Apple App Store will be flooded with apps that will not    only do VR, AR, MR, 360 video and heads-up display content    (when the iPhone is inserted into goggles) but that will    creatively blend them in unanticipated combinations. Adding    more confusion, some of the most advanced platforms, such as    Microsoft Hololens, Magic Leap, Meta 2, Atheer AiR and others,    will not be capable of doing virtual reality.  <\/p>\n<p>    Cheap phones inserted into cardboard goggles can do VR and all    the rest. But Microsoft's Hololens cannot.  <\/p>\n<p>    All these labels are still useful for describing most of these    new kinds of media and platforms. Individual apps may in fact    offer mixed reality or virtual reality exclusively.  <\/p>\n<p>    Over time we'll come to see these media in a hierarchy, with    heads-up displays at the bottom and virtual reality at the top.    Heads-up display devices like Google Glass can do only that.    But \"mixed reality\" platforms can do mixed reality, augmented    reality and heads-up display. \"Virtual reality\" platforms    (those with cameras attached) can do it all.  <\/p>\n<p>    Word meanings evolve and shift over time. At first, alternative    word use is \"incorrect.\" Then it's acceptable in some circles,    but not others. Eventually, if enough people use the formerly    wrong usage, it becomes right. This is how language evolves.  <\/p>\n<p>    A great example is the word \"hacker.\" Originally, the word referred to an    \"enthusiastic and skilful computer programmer or user.\" Through    widespread misuse, however, the word has come to primarily mean    \"a person who uses computers to gain unauthorized access to    data.\"  <\/p>\n<p>    Prescriptivists and purists argue that the old meaning is still    primary or exclusive. But it's not. A word's meaning is decided    by how a majority of people use it, not by rules, dictionaries    or authority.  <\/p>\n<p>    I suspect that over time the blurring of media will confuse the    public into calling VR, AR, MR, 360 video and heads-up display    \"virtual reality\" as the singular umbrella term that covers it    all. At the very least, all these media will be called VR if    they're experienced through VR-capable equipment.  <\/p>\n<p>    And if we're going to pick an umbrella term, that's the best    one. It's still close enough to describe all these new media.    And in fact only VR devices can do it all.  <\/p>\n<p>    Welcome to the fluid, flexible multimedia world of heads-up    display, 360 video, mixed reality, augmented reality and    virtual reality.  <\/p>\n<p>    It's all one world now. It's all one thing. Just call it    \"virtual reality.\"  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See the rest here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.computerworld.com\/article\/3212949\/virtual-reality\/why-virtual-reality-and-augmented-reality-are-the-same-thing.html\" title=\"How to differentiate between virtual and augmented reality - Computerworld\">How to differentiate between virtual and augmented reality - Computerworld<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Words matter. And as a stickler for accuracy in language that describes technology, it pains me to write this column. I hesitate to expose the truth, because the public is already confused about virtual reality (VR), augmented reality (AR), mixed reality (MR), 360-degree video and heads-up displays <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/how-to-differentiate-between-virtual-and-augmented-reality-computerworld\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-210175","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/210175"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=210175"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/210175\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=210175"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=210175"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=210175"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}