{"id":210048,"date":"2017-08-05T06:21:05","date_gmt":"2017-08-05T10:21:05","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality-toons-steal-the-spotlight-at-siggraph-animation-magazine\/"},"modified":"2017-08-05T06:21:05","modified_gmt":"2017-08-05T10:21:05","slug":"virtual-reality-toons-steal-the-spotlight-at-siggraph-animation-magazine","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/virtual-reality-toons-steal-the-spotlight-at-siggraph-animation-magazine\/","title":{"rendered":"Virtual Reality Toons Steal the Spotlight at SIGGRAPH &#8211; Animation Magazine"},"content":{"rendered":"<p><p>      Rainbow Crow    <\/p>\n<p>    Virtual Reality Toons Steal the Spotlight at    SIGGRAPH  <\/p>\n<p>    Working in VR is like jumping out of a plane, said acclaimed    animation director Jorge Gutierrez (The Book of Life,    El Tigre: The Adventures of Manny Rivera). Then, when    you pull the parachute, rats come out! That was one of the    many wise and hilarious insights shared by Gutierrez and    several other animation directors who are working with the    Virtual Reality format at this past weeks SIGGRAPH Confab in    Los Angeles.  <\/p>\n<p>    The Virtual Reality Theater, which was booked solid each day    and had eager fans lining up early in the morning to score    tickets, proved to be one of the highlights of the popular    event. Among the cutting-edge projects selected for this    program were Eugene Chungs Ardens Wake (Penrose    Studios), Tyler Hurds Chocolate (Gentle Manhands),    Saschka Unselds Dear Angelica (Oculus Story Studio),    Eric Darnells Rainbow Crow (Baobab Studios), Jorge    Gutierrezs Son of Jaguar (Google ATAP), Scot Stafford    and Chromospheres Sonaria (Google ATAP), and Dan    Efergans We Wait (Aardman Animations).  <\/p>\n<p>    On Wednesday (August 2), four of the programs talented    directors discussed the challenges and rewards of creating    animated content in the brave, new world of VR animation.    Working in this new format is all about speaking a new    language, which were making up as we go along, said Chung,    director and founder of Penrose Studio. Its as if youre    trying to speak Swahili, but you only know how to speak French.    Of course, its even harder, because Swahili exists, but were    just inventing this new [VR] language.  <\/p>\n<p>    Darnell, a DreamWorks veteran whose many feature credits    include Antz and the Madagascar movies,    praised the new possibilities of the medium. When you go to a    movie or a play, its a very passive experience, compared to    gaming, where youre the main character in the entire    universe, said the director of Baobab Studios Rainbow    Crow project. VR is more like real life. You get invested    in the immersion that it brings to the world. You can still be    the main character in your life story, but there could be    bigger things happening around you. We can create this    experience where the interactivity is fueled less by winning    but more about empathy and caring for the characters, so you    want to help them. I hope that we can start to approach that    kind of inspired interactivity, which is closer to real life.  <\/p>\n<p>    Trials and Errors  <\/p>\n<p>    The experimental nature of the relatively new medium is both a    blessing and a curse. On the technical side, you need to get    all that data through the tiny pipeline of real-time rendering.    Its a real challenge, especially when you are pushing very    complex rigs and very complicated, subtle animation    capabilities, explained Darnell. On Rainbow    Crow, we had a monumental engineering challenge and    effort, which took our scientists months to develop, because we    are trying to create a storybook quality to make all the    surfaces feel soft and connected.  <\/p>\n<p>    Opening new venues for exploration is also one of the biggest    benefits of the medium.  <\/p>\n<p>    Chocolate is a music video that allows you to    participate in it in a limited capacity, said the shorts    director Hurd. It makes you feel like youre immersed. What I    learned from the previous short I did is that the audience    wants to explore, they dont want to sit and watch something    passively. What I took from that is that you shouldnt make    them focus too much. Let them explore and do whatever they    want. Give them rewards for exploring and offer them fun    moments. It is all about trying to stir this joyful feeling out    of the viewer as much as possible.  <\/p>\n<p>    Gutierrez, who is putting the finishing touches on his short    Son of Jaguar, pointed out that when he first starting    working in VR, he felt that the art has to come before the user    experience. I thought if the audience isnt looking at the    right place, then f*** you, audience, he joked. Obviously,    that wasnt the right approach, and we all started learning.    The way I approached it was to look to the past. Think of it as    a play, and you get to have the best seat in the house  We    were told dont move the camera, dont cut it a certain way,    but we said f*** that! Lets do what were not supposed to do.    Sure enough, some of the things we did were too crazy and    people got really upset, so we learned from those mistakes.  <\/p>\n<p>    Whats amazing about this medium is that you do these things,    and you get instant reactions. Instant vomit makes you realize    that maybe you shouldnt do something. We wanted to make    everything feel organic. Its like you get extra dessert if you    do it right!  <\/p>\n<p>    Both Darnell and Chung mentioned the importance of reviewing    all the details of a project in the VR format. You can look at    something in Maya, and you think that the characters are all in    the right positions, said Darnell. Then you get the VR    headsets and realize the characters are actually ten feet away    from you. Its really impossible to know what you are getting    until you get it all done. Working with conventional    storyboards for VR helps you much less than it does for    traditional films. As the industry grows, we can build bigger    tool kits and find new ways to grow. I dont even know how long    an audience will tolerate being in these headsets. So, keeping    them short makes sense for us right now.  <\/p>\n<p>    As always, Gutierrez got a big laugh from the crowd with    another one of his perfect and hilarious analogies. We have    about 30 people working in Son of Jaguar right now,    he said. Were still not done. I feel like the baby is coming    out, but the baby is wearing golf shoes and kicking hard and    theres blood everywhere. The mom may not make it, but the baby    is going to be beautiful!  <\/p>\n<p>    Heres Gutierrez talking about Son of Jaguar at    Annecy:<\/p>\n<p>    Behind the Scenes of Baobab Studios Rainbow Crow<\/p>\n<p>    Maestro by Penrose Studios<\/p>\n<p>    Tyler Hurd on making Chocolate<\/p>\n<p>      Son of Jaguar    <\/p>\n<p>      Rainbow Crow    <\/p>\n<p>      Ardens Wake    <\/p>\n<p>      Chocolate    <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See the original post here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.animationmagazine.net\/events\/virtual-reality-toons-steal-the-spotlight-at-siggraph\/\" title=\"Virtual Reality Toons Steal the Spotlight at SIGGRAPH - Animation Magazine\">Virtual Reality Toons Steal the Spotlight at SIGGRAPH - Animation Magazine<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Rainbow Crow Virtual Reality Toons Steal the Spotlight at SIGGRAPH Working in VR is like jumping out of a plane, said acclaimed animation director Jorge Gutierrez (The Book of Life, El Tigre: The Adventures of Manny Rivera).  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/virtual-reality-toons-steal-the-spotlight-at-siggraph-animation-magazine\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":6,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-210048","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/210048"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=210048"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/210048\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=210048"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=210048"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=210048"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}