{"id":209829,"date":"2017-08-04T13:15:39","date_gmt":"2017-08-04T17:15:39","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality-in-training-slowly-becoming-a-reality-chief-learning-officer\/"},"modified":"2017-08-04T13:15:39","modified_gmt":"2017-08-04T17:15:39","slug":"virtual-reality-in-training-slowly-becoming-a-reality-chief-learning-officer","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/virtual-reality-in-training-slowly-becoming-a-reality-chief-learning-officer\/","title":{"rendered":"Virtual Reality in Training Slowly Becoming a Reality &#8211; Chief Learning Officer"},"content":{"rendered":"<p><p>    Learning Delivery  <\/p>\n<p>    You can have top-notch design and the best trainers possible    but the fact remains that most effective learning happens on    the job. The ideal situation is to put employees to work right    away but minimize the risk of mistakes. Virtual reality    training programs are beginning to make that possibility a    reality.  <\/p>\n<p>    In late July, Google     experimented with training with virtual reality by pitting    two groups against each other to make the best cup of espresso.    One group put on VR headsets and the other watched training    videos on YouTube. In the end, neither made a great cup of    coffee but the VR group did make fewer mistakes while brewing    their cup in less time.  <\/p>\n<p>    So is training with virtual reality still futuristic dreaming    or reality? It depends on the industry.  <\/p>\n<p>    VR More Than Just PR  <\/p>\n<p>    In the construction industry, companies like Hong Kong-based    Gammon Construction Ltd. and San Francisco-based Bechtel are    already using VR to train their employees. Bechtel works with    wearable technology company Human Condition Safety to improve    site safety, prevent injuries and make training more fun for    construction workers.  <\/p>\n<p>    VR creates a much more immersive and engaging environment for    training the workforce, said Chris Bunk, HCS chief operating    officer.  <\/p>\n<p>    Bunk said they have created four training modules and are    launching a new one roughly every month and a half. Modules    cover topics like hazard identification, forklift training,    scaffolding training and iron worker training. Safety is the    biggest benefit, he said.  <\/p>\n<p>    People go up on a high rise doing iron work and when they get    out on the beam for the first time the heights get to them more    than they expected and they may feel like they have to cling to    the beam or use their fall protection, Bunk said. We give    them the opportunity to get acclimated to that environment    beforehand.  <\/p>\n<p>    Similarly, in forklift training VR gives employees an    opportunity to practice on a test course.  <\/p>\n<p>    The course has hazards like somebody walking up right in front    of you, Bunk said. Thats the type of thing thats very    difficult to simulate in real training because you dont want    someone to accidentally get hit.  <\/p>\n<p>    Another benefit of VR training is that employees like it. When    set up in a classroom, the rest of the class can see on a    screen what the person who is using the VR sees.  <\/p>\n<p>    Everyone is very engaged, sometimes even friendly    competitive, Bunk said. You go from people fumbling with    their phones, half falling asleep from archaic PowerPoints to    something where people are getting up, engaged and enriched in    the material.  <\/p>\n<p>    Bunk said word is spreading through the construction industry    and those who havent tried VR yet are eager to do so. Its to    the point where training is now something that someone is    asking for which is very rare in a lot of industries, Bunk    said.  <\/p>\n<p>    But VR hasnt progressed as quickly in other industries like    health care.  <\/p>\n<p>    No VR for the ER Yet  <\/p>\n<p>    While many hospitals and medical centers use simulations, the    lack of money available for training is holding the industry    back from investing in VR training.  <\/p>\n<p>    Lynne Bamford, chief learning officer at Northshore University    Health System in Chicago, said theres powerful potential for    VR in training but also sensitivity to spending money since    revenues across the health care industry have dropped.    Budgeting for learning is an ongoing balancing act, she said.  <\/p>\n<p>    Our budgets are in really bad shape. So its very difficult to    say I want to spend more money on a virtual reality training    session, she said.  <\/p>\n<p>    Bamford said she could see VR being used for simulation    training  to be able to acculturate people to what their    setting is going to be, simulate real operations and develop    employee confidence. Shes skeptical about its use in more    interactive scenarios.  <\/p>\n<p>    For leadership development, sometimes you have to have    difficult disciplinary conversations, she said. Theres    constant need to upskill people in that area but I dont think    VR is the place for that.  <\/p>\n<p>    Despite that, HCS Bunk said virtual reality holds real promise    as it continues to mature and become more realistic.  <\/p>\n<p>    People are realistically believing they are in these    environments, almost forgetting that its virtual reality,    Bunk said. You can leverage that and be able to train people    in ways that you never imagined.  <\/p>\n<p>    He predicts that VR is going to be ubiquitous in industrial    training within the next 10 years and the result will more    efficient, engaging and safer training.  <\/p>\n<p>    While Bamford sees limitations in its current form, if VR    training can become more interactive, the sky is the limit.    More investment and effort into VR will have implications but    she isnt sure what the effects will be and how long they will    take to happen. Those are the big questions, she said.  <\/p>\n<p>    Despite that hesitation, some organizations are making    significant investments. The     University of Nebraska Medical Center spent $118.9 million    on a VR training facility that will train students using    simulations, VR, augmented reality and holographic technology.    It is set to open in the fall of 2018.  <\/p>\n<p>    Tags: Construction, health    care, training, virtual reality  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read more: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.clomedia.com\/2017\/08\/03\/virtual-reality-in-training-slowly-becoming-a-reality\/\" title=\"Virtual Reality in Training Slowly Becoming a Reality - Chief Learning Officer\">Virtual Reality in Training Slowly Becoming a Reality - Chief Learning Officer<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Learning Delivery You can have top-notch design and the best trainers possible but the fact remains that most effective learning happens on the job. The ideal situation is to put employees to work right away but minimize the risk of mistakes. Virtual reality training programs are beginning to make that possibility a reality <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/virtual-reality-in-training-slowly-becoming-a-reality-chief-learning-officer\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-209829","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/209829"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=209829"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/209829\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=209829"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=209829"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=209829"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}