{"id":209385,"date":"2017-08-02T09:21:44","date_gmt":"2017-08-02T13:21:44","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/gravity-sketch-launches-its-virtual-reality-3d-drawing-tool-to-the-public-dezeen\/"},"modified":"2017-08-02T09:21:44","modified_gmt":"2017-08-02T13:21:44","slug":"gravity-sketch-launches-its-virtual-reality-3d-drawing-tool-to-the-public-dezeen","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/gravity-sketch-launches-its-virtual-reality-3d-drawing-tool-to-the-public-dezeen\/","title":{"rendered":"Gravity Sketch launches its virtual reality 3D-drawing tool to the public &#8211; Dezeen"},"content":{"rendered":"<p><p>    London startup Gravity Sketch    has officially launched its virtual    reality sketching software that lets users create and    manipulate three-dimensional objects in mid-air.  <\/p>\n<p>    Now available on Steam,    the tool is intended to make 3D design more accessible for a    wider audience, requiring none of the expertise that complex    CAD software typically needs. It works via HTC Vive or Oculus    Rift virtual reality headsets, through which users are    presented with an empty environment that they can fill with    models.  <\/p>\n<p>    Gravity Sketch VR    allows for free-hand drawing, but also has additional tools    that lets surfaces and symmetry be manipulated, as well as    control-point editing.  <\/p>\n<p>    The virtual-reality environment allows users to change their    models in three dimensions, easily shrinking and altering parts    of them. Once designs are finished, they can then be    transferred to CAD software for usersto work with    further.  <\/p>\n<p>    A beta version of Gravity Sketch VR was     launched in January 2017, to give a small set of users a    chance to test the software and provide feedback.  <\/p>\n<p>    The team behind the software used the beta testing phase to    focus particularly on vehicle and product design, and to    further understand the physical side of prototyping, and how    the software could support this.  <\/p>\n<p>    \"A great example of this is the curve surface tool, which was    inspired by clay modelling in the automotive industry,\" said    co-founder Oluwaseyi Sosanya, who     developed the software in 2014 alongside several other    Royal College of Art graduates.  <\/p>\n<p>    \"Sculptors will often use a thin piece of metal and bend it    with both hands as they scrape clay across a surface to find    form. We created our digital tool in the same manner using a    virtual piece of metal and two-handed gesture, allowing users    to extrude surfaces and manipulate them after,\" he told Dezeen.  <\/p>\n<p>    Five hundred beta testers  from automotive designers to    architects, animators and concept artists  have provided    feedback on the software. The Gravity Sketch team chose    professions that rely heavily on creating 3D models, and use    existing design tools on a regular basis.  <\/p>\n<p>    The team found product and car designers used Gravity Sketch VR    for much of the design process, exporting files only to render    them, while architects used the tool to lay out proportions and    volume.  <\/p>\n<p>    \"VR hasn't reached many design studios due to the lack of VR    hardware and software,\" said Sosanya. \"When this hardware fully    penetrates the industry, immersive design is bound to become an    agent of change in workflows.\"  <\/p>\n<p>    \"We really saw how potentially disruptive this tool could be in    terms of people completely doing away with a 2D workflow    altogether, and starting off with concept sketches directly in    3D, in VR.\"  <\/p>\n<p>    \"There has been loads of effort put into creating hardware that    allows for a more human touch, but nothing has really taken off    or has come close to eclipsing the mouse,\" he added. \"What AR    and VR allows is the complete removal of the perspective    interpretation our brains must do when we work in 3D through    paper and 2D screens.\"  <\/p>\n<p>    Gravity Sketch is also working on professional and enterprise    versions of the software based on the beta testing feedback,    which will have extra features tailored towards the end user.  <\/p>\n<p>    The professional version will allow users to export design    files into other software, and include advanced settings for    importing content, editing the environment, as well as    precision snapping, scaling and movement of geometry within the    tool.  <\/p>\n<p>    Enterprise versions will have the same features as the    professional version, however Gravity Sketch plans to work    closely with companies to understand their own workflow needs,    and tailor the tool accordingly.  <\/p>\n<\/p>\n<p>    London studio Seymourpowell has also     created a virtual reality tool aimed at automotive design,    and VRtisan has also claimed to be developing     VR software that lets architects creating buildings in 3D space    around them.  <\/p>\n<p>        Subscribe to        our newsletters      <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Originally posted here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.dezeen.com\/2017\/08\/02\/gravity-sketch-launches-updated-version-3d-drawing-tool-public-design-news-technology-software-virtual-reality\/\" title=\"Gravity Sketch launches its virtual reality 3D-drawing tool to the public - Dezeen\">Gravity Sketch launches its virtual reality 3D-drawing tool to the public - Dezeen<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> London startup Gravity Sketch has officially launched its virtual reality sketching software that lets users create and manipulate three-dimensional objects in mid-air. Now available on Steam, the tool is intended to make 3D design more accessible for a wider audience, requiring none of the expertise that complex CAD software typically needs. It works via HTC Vive or Oculus Rift virtual reality headsets, through which users are presented with an empty environment that they can fill with models <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/gravity-sketch-launches-its-virtual-reality-3d-drawing-tool-to-the-public-dezeen\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":8,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-209385","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/209385"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=209385"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/209385\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=209385"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=209385"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=209385"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}