{"id":209383,"date":"2017-08-02T09:21:27","date_gmt":"2017-08-02T13:21:27","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/why-fps-video-games-are-crazy-good-at-teaching-ai-language-inverse\/"},"modified":"2017-08-02T09:21:27","modified_gmt":"2017-08-02T13:21:27","slug":"why-fps-video-games-are-crazy-good-at-teaching-ai-language-inverse","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/ai\/why-fps-video-games-are-crazy-good-at-teaching-ai-language-inverse\/","title":{"rendered":"Why FPS Video Games are Crazy-Good at Teaching AI Language &#8211; Inverse"},"content":{"rendered":"<p><p>    There is no shortage of A.I.    researches leveraging the unique environments and simulations    provided by video games to teach machines how    to do everything and anything. This makes sense from an    intuitive sense  until it doesnt. Case in point: a team of    researchers from Google DeepMind and Carnegie Mellon University    using first-person shooters like Doom to teach A.I.    programs language skills.  <\/p>\n<p>    Huh?  <\/p>\n<p>    Yes it sounds bizarre, but it works! Right now, a lot of    devices tasked with understanding human language in order to    execute certain commands and actions can only work with    rudimentary instructions, or simple statements. Understanding    conversations and complex monologues and dialogues is an    entirely different process rife with its own set of big    challenges. Its not something you can just code for and solve.  <\/p>\n<p>    In a new research paper to be presented at the annual    meeting of the Associate for Computational Linguistics in    Vancouver this week, the CMU and DeepMind team detail how    to use first-person shooters to teach A.I. the principles    behind more complex linguistic forms and structures.  <\/p>\n<p>    Normally, video games are used by researchers to teach A.I.    problems solving skills using the competitive nature of games.    In order to succeed, a program has to figure out a strategy to    achieve a certain goal, and they must develop an ability to    problem solve to get there. The more the algorithm plays, the    more the understand which strategies work and which do not.  <\/p>\n<p>    Thats what makes the idea of teaching language skills to A.I.    using a game like Doom so weird  the point of the    game has very little to do with language. A player is tasked    with running around and shooting baddies until theyre all    dead.  <\/p>\n<p>    For Devendra Chaplot, a masters student at CMU who will    present the paper in Vancouver, a 3D shooter is much more than    that. Having previously worked    extensively at training A.I. using Doom, Chaplot    has a really good grasp at what kind of advantages a game like    this provides.  <\/p>\n<p>    Rather than training an A.I. agent to rack up as many points as    possible, Chaplot and his colleagues decided to use the dense    3D environment to teach two A.I. programs how to associate    words with certain objects in order to accomplish particular    tasks. The programs were told things like go to the green    pillar, and had to correctly navigate their way towards that    object.  <\/p>\n<p>    After millions of these kinds of tasks, the programs knew    exactly how to parse through even the subtle differences in the    words and syntax used in those commands. For example, the    programs even know how to distinguish relations between objects    through terms like larger and smaller, and reason their way    to find objects they may have never seen before using key    words.  <\/p>\n<p>    DeepMind is incredibly focused around giving A.I. the ability    to improvise and navigate through scenarios and problems that    have never been observed in training, and to come    up with various solutions that may never have been tested.    To that extent, this new language-teaching strategy is an    extension of that methodology.  <\/p>\n<p>    The biggest disadvantage, however, comes with the fact that it    took millions and millions of training runs for the A.I. to    become skilled. That kind of time and energy certainly falls    short of an ideal efficiency for teaching machines how to do    something.  <\/p>\n<p>    Still, the study is a good illustration of the need to start    introducing 3D environments in A.I. training. If we want    machines to think like humans, they need to immerse themselves    in environments that humans live and breathe in every day.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>More: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.inverse.com\/article\/34934-google-deepmind-carnegie-mellon-a-i-3d-shooters-video-games-language\" title=\"Why FPS Video Games are Crazy-Good at Teaching AI Language - Inverse\">Why FPS Video Games are Crazy-Good at Teaching AI Language - Inverse<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> There is no shortage of A.I. researches leveraging the unique environments and simulations provided by video games to teach machines how to do everything and anything. This makes sense from an intuitive sense until it doesnt.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/ai\/why-fps-video-games-are-crazy-good-at-teaching-ai-language-inverse\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187743],"tags":[],"class_list":["post-209383","post","type-post","status-publish","format-standard","hentry","category-ai"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/209383"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=209383"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/209383\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=209383"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=209383"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=209383"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}