{"id":209196,"date":"2017-08-01T18:19:02","date_gmt":"2017-08-01T22:19:02","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/new-technology-brings-skeletal-tracking-to-multi-player-virtual-reality-experiences-variety\/"},"modified":"2017-08-01T18:19:02","modified_gmt":"2017-08-01T22:19:02","slug":"new-technology-brings-skeletal-tracking-to-multi-player-virtual-reality-experiences-variety","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/new-technology-brings-skeletal-tracking-to-multi-player-virtual-reality-experiences-variety\/","title":{"rendered":"New Technology Brings Skeletal Tracking to Multi-Player Virtual Reality Experiences &#8211; Variety"},"content":{"rendered":"<p><p>    Virtual reality in movie    theaters and malls is about to get a whole lot more realistic,    thanks to new tracking technology introduced by OptiTrack this week. The company, which is already    supplying tracking solutions to The Void and    other location-based VR startups, introduced a new whole-body    VR tracking solution at SigGraph in Los Angeles Monday that    could be one more step towards making loction-based virtual    reality mainstream.  <\/p>\n<p>    The new solution is based on a kind of puck that players in VR    centers and arcades can attach to their hands and feet.    Combined with any data gathered from tracking their VR headsets    and any additional equipment, these pucks will help to enable    whole-body tracking in multiplayer virtual reality worlds.  <\/p>\n<p>    OptiTrack started selling its 3D    tracking solutions into multiple industries about a decade ago.    The companys customers include visual effects companies, which    use OptiTracks technology to add some human touch to animated    characters by putting real-life actors and athletes into motion    capture suits, among other things.  <\/p>\n<p>    A few years ago, OptiTracks executives realized that they    could sell the same technology to VR companies as well, in part    because all of the hardware vendors in the emerging VR world    were specializing on non-commercial applications. Oculus and    Vive have both very good trackers  but they are limited to    room-scale, said OptiTrack Chief Strategy Officer Brian Niles    during a recent interview with Variety.  <\/p>\n<p>    VR headsets like the Oculus Rift and HTC Vive offer positional    tracking to accurately reproduce movements in a 3D space, but    both are currently restricted to a areas measuring between 100    and 150 square-feet  big enough for a living room, but not for    a VR center. Thats why OptiTrack repurposed some of its    technology to work in significantly larger spaces, measuring    10,000 square feet and beyond.  <\/p>\n<p>    In addition to bigger areas, OptiTracks tech also allows VR    center operators to track a much wider range of props to make    sure that flashlights, guns and other objects you might pick up    in a VR experience are accurately represented in the virtual    world. And now, the company is extending this kind of tracking    to the players themselves, allowing multi-player experiences to    accurately relay the movements of all players in VR. This is    the first skeletal tracking of these players, said Niles.  <\/p>\n<p>    OptiTrack also introduced self-calibrating tracking systems at    SigGraph Monday, which could further simplify the operation of    VR arcades. Motion tracking, whether used in the context of VR    or for visual effects, has long required frequent calibration    of the cameras used. Operators typically re-calibrate their    sets every single day to account for small structural    movements, which requires employees to walk through the space    and wave a special wand to make sure that all cameras still    track everything accurately.  <\/p>\n<p>    Now, OptiTracks systems can do this kind of calibration by    themselves, while in use. This may sound like a small    advancement, but it could be a big deal in a nascent industry    that is trying bring VR to thousands of malls and movie    theaters without having to hire expensive specialists for every    single location. High school students will be able to run    this, said Niles.  <\/p>\n<p>    Correction 12:01pm: A previous version of this    story misstated the size of spaces OtiTracks solution is    capable of tracking.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read this article: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/variety.com\/2017\/digital\/news\/optitrack-full-body-tracking-1202510638\/\" title=\"New Technology Brings Skeletal Tracking to Multi-Player Virtual Reality Experiences - Variety\">New Technology Brings Skeletal Tracking to Multi-Player Virtual Reality Experiences - Variety<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Virtual reality in movie theaters and malls is about to get a whole lot more realistic, thanks to new tracking technology introduced by OptiTrack this week. The company, which is already supplying tracking solutions to The Void and other location-based VR startups, introduced a new whole-body VR tracking solution at SigGraph in Los Angeles Monday that could be one more step towards making loction-based virtual reality mainstream. The new solution is based on a kind of puck that players in VR centers and arcades can attach to their hands and feet <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/new-technology-brings-skeletal-tracking-to-multi-player-virtual-reality-experiences-variety\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":6,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-209196","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/209196"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=209196"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/209196\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=209196"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=209196"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=209196"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}