{"id":209085,"date":"2017-08-01T17:50:10","date_gmt":"2017-08-01T21:50:10","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/mars-2030-what-it-was-like-to-explore-the-red-planet-in-virtual-reality-space-com\/"},"modified":"2017-08-01T17:50:10","modified_gmt":"2017-08-01T21:50:10","slug":"mars-2030-what-it-was-like-to-explore-the-red-planet-in-virtual-reality-space-com","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/transhuman-news-blog\/mars-colonization\/mars-2030-what-it-was-like-to-explore-the-red-planet-in-virtual-reality-space-com\/","title":{"rendered":"Mars 2030: What It Was Like to Explore the Red Planet in Virtual Reality &#8211; Space.com"},"content":{"rendered":"<p><p>    In \"Mars 2030,\" players get to land on the Red Planet, explore    a realistic future habitat on the surface and dig into the    history of the planet's landmarks in immersive 3D. The game is    available today (July 31) for the HTC Vive, Oculus Rift and    Steam PC platforms, and will soon be available for PlayStation    VR.  <\/p>\n<p>    Space.com had the chance to strap on the     HTC Vive and explore the Mars simulation, which provided a    fascinating and realistic  if sometimes dizzying  excursion    across the planet.  <\/p>\n<p>    \"The experience itself covers about 40 square kilometers [15    square miles] of Mars Reconnaissance Orbiter data from the    HiRISE imagery device, and we read through the manual to    convert the raw data from the MRO to function in a real-time    game engine environment,\" Julian Reyes, director of virtual    reality\/augmented reality at Fusion Media Group, told    Space.com. [Red    Planet VR: 'Mars 2030' in Pictures]  <\/p>\n<p>    In \"Mars 2030,\" players can explore 15 square miles (40 square    km) of Mars in virtual reality drawn from Mars Reconnaissance    Orbiter Data, as well as a futuristic habitat on the Red    Planet's surface.  <\/p>\n<p>    The members of the production company were inspired by     an MIT study that looked into the feasibility of Mars One,    a Netherlands-based private colonization effort. The MIT study    concluded that the company's setup would be deadly and    unsustainable, and the company reached out to the MIT students    to get their take on what exactly would work for a stay on    Mars.  <\/p>\n<p>    \"They started to provide to us several technical papers, from    habitation, spacesuits, rovers, food growth and ISRU [in-situ    resource utilization] capabilities,\" Reyes said. Then, Fusion    Media brought its concept to NASA for a partnership  and built    a team to reconstruct Mars' surface and a habitat, based on one    developed by NASA's Langley Research Center, to reconstruct in    the game-developer tool Unreal Engine.  <\/p>\n<p>    The result is an immersive experience that is as scientifically    precise as possible.  <\/p>\n<p>    Space.com's Sarah Lewin gets her Red Planet legs in \"Mars    2030.\"  <\/p>\n<p>    After landing on Mars flanked by two other astronauts, the    player is able to move around using the    Vive headset and two hand controllers  the astronaut's    hands follow the player's, and can be outstretched to pick up    samples or plant a flag. (Or at least try to plant a flag     it's harder than it looks at first.)  <\/p>\n<p>    Jumping up, the player floats down more slowly than would be    expected  the move is calibrated to Mars' gravity, and it's    handy for getting around in leaps and bounds.  <\/p>\n<p>    To get around even faster, though, the player rides in the        Multi-Mission Space Exploration Vehicle rover, based on an    actual NASA design. According to Reyes, the team drove a Mars    rover over NASA's Mars Yard at Johnson Space Center in Houston    to record the precise sound it would make, using eight    different microphones. The game itself is scored by the London    Symphony Orchestra.  <\/p>\n<p>    After exploring the habitat  featuring a waste-processing    area, a Veggie unit with rows of greenery and a research lab,    among other modules  it's time for the player to explore Mars.  <\/p>\n<p>    The MRO data sets the game across 15 square miles (40 square    km) of Mars' Mawrth Vallis,     one of two finalist landing sites for the upcoming ExoMars    2020 rover. The area has a wide variety of clay and varying    terrain, making it a promising spot to search for signs of past    water and life.  <\/p>\n<p>    The player can turn and pick things up at any time, and can    also smoothly slide forward and backward, but the easiest way    to move without nausea, for inexperienced VR players, is to use    the controller to teleport forward to any visible area.  <\/p>\n<\/p>\n<p>    Inside the \"Mars 2030\" habitat, players can explore the waste    processing area, Veggie unit (complete with rows of planted    greenery) and a research lab.  <\/p>\n<p>    Players unlock different Discovery Zones across Mars as they    collect rock samples. Space.com got a special glimpse of two: A    long, cavernous lava tube and a tall, jagged mountain. Picking    up a rock in the lava tube prompted a glimpse of the torrential    flow that carved it out, and the Space.com player was overtaken    by a dust storm that blotted out the sun after a nighttime    climb up the mountain's side.  <\/p>\n<p>    \"It's a full day-night cycle, so you get to see Mars during the    day and at night, and the transition, and there are dynamic    weather systems  so every so often you'll get hit    by a dust stormor you'll see some dust devils passing    by,\" Reyes said.  <\/p>\n<p>    In the end, the player builds up an understanding of how the    Red Planet has changed over time, plus the splendor of its    current terrain, and a vision of how a realistic Mars habitat    might function.  <\/p>\n<p>    In \"Mars 2030,\" the planet goes through day and night cycles    over time, and even experiences dust storms which can blot out    the sun.  <\/p>\n<p>    \"The general concept for the whole experience is to explore,    and make discoveries that either unlock a piece of Mars history    or take you back in time and let you see what this planet might    have been like,\" Reyes said.  <\/p>\n<p>    Players can also bring rocks back to the lab to put under the    microscope and search for markers or signs of life. But whether    the player finds any  the \"Mars 2030\" creators aren't saying.  <\/p>\n<p>    Email Sarah Lewin at <a href=\"mailto:slewin@space.com\">slewin@space.com<\/a> or follow her    @SarahExplains.    Follow us @Spacedotcom, Facebook    and     Google+. Original article on     Space.com.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See the original post here:<br \/>\n<a target=\"_blank\" href=\"https:\/\/www.space.com\/37663-space-tries-mars-2030-virtual-reality.html\" title=\"Mars 2030: What It Was Like to Explore the Red Planet in Virtual Reality - Space.com\">Mars 2030: What It Was Like to Explore the Red Planet in Virtual Reality - Space.com<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> In \"Mars 2030,\" players get to land on the Red Planet, explore a realistic future habitat on the surface and dig into the history of the planet's landmarks in immersive 3D. The game is available today (July 31) for the HTC Vive, Oculus Rift and Steam PC platforms, and will soon be available for PlayStation VR.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/transhuman-news-blog\/mars-colonization\/mars-2030-what-it-was-like-to-explore-the-red-planet-in-virtual-reality-space-com\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[30],"tags":[],"class_list":["post-209085","post","type-post","status-publish","format-standard","hentry","category-mars-colonization"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/209085"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=209085"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/209085\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=209085"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=209085"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=209085"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}