{"id":208649,"date":"2017-07-29T19:15:05","date_gmt":"2017-07-29T23:15:05","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/what-altspace-vrs-shutdown-says-about-virtual-realitys-prospects-venturebeat\/"},"modified":"2017-07-29T19:15:05","modified_gmt":"2017-07-29T23:15:05","slug":"what-altspace-vrs-shutdown-says-about-virtual-realitys-prospects-venturebeat","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/what-altspace-vrs-shutdown-says-about-virtual-realitys-prospects-venturebeat\/","title":{"rendered":"What Altspace VR&#8217;s shutdown says about virtual reality&#8217;s prospects &#8211; VentureBeat"},"content":{"rendered":"<p><p>    Fans of virtual reality felt a punch to the gut this week as    Altspace VR announced it would hold its last social VR    gathering on August 3 and then shut down.  <\/p>\n<p>    AltspaceVR was a     social space in VR where people could gather in    environments that resembled virtual worlds. They could create    their own avatars and chat with friends. As such, Altspace VR    was like a harbinger of what the world would look like as a    virtual society.     Facebook followed up with its own version of social VR    chat, while others such as Rec Room, Roblox, Linden Lab,    and TheWave VR have created their own takes on social VR.  <\/p>\n<p>    In a blog post, the company said i ran into    unforeseen financial difficulty and couldnt afford to keep    the virtual lights on anymore. The post said the company tried    to raise a new round of funding, but a deal fell through and it    ran out of time and money. The company said, Wed love    to see this technology, if not the company, live on in some    way, and were working on that.  <\/p>\n<p>    Eric Romo, CEO of AltspaceVR, started the company in his home    office in 2013. The company raised $10.3 million in 2015 from    Comcast Ventures, Tencent, Dolby Family Ventures, Raine    Ventures, Lux Capital, Western Technology Investments, Maven    Ventures, Promus Ventures, Streamlined Ventures, and Rothenberg    Ventures.  <\/p>\n<p>    Romo said in an interview with GamesBeat in April that the    company was hoping to monetize events that companies paid for,    not unlike how Linden Lab monetized corporations in its Second    Life virtual world. But Altspace VRs traffic was relatively    small, at about 35,000 users a month. Thats a sign of how    small the overall base for VR is, and it probably tells you why    the company ran out of funds, as that number isnt enough to    get investors excited. Mobile and PC-based VR units are    expected to grow from 6.4 million globally in 2016 to 20.3    million in 2017, according to SuperData Research.  <\/p>\n<p>    Its not clear exactly what this means for other VR startups,    but everybody knows that growth is slower than expected. Other    VR startups such as enterprise-focused Envelop VR have also shut    down this year.  <\/p>\n<p>      Above: Eric Romo, CEO of Altspace VR at SVVR.    <\/p>\n<p>      Image Credit: Dean Takahashi    <\/p>\n<p>    Altspace advanced VR as a medium and, while it may have been    ahead of its time, it demonstrated the potential of social VR.    Everyone working in VR should be grateful for their    contributions to the space, said Amitt Mahajan, cofounder of    Presence Capital, which invests in AR and VR startups. I think    were likely to see a virtual world like Altspace eventually    work but itll likely be something that first starts off fairly    constrained in what you can do with others and grow from there    to a fully fledged social network.  <\/p>\n<p>      Greg Castle, founder of Anorak Ventures and an early Oculus      investor, said he was sad about the Altspace VR news.    <\/p>\n<p>      There are two distinct strategies I see in social VR, he      said in an email. Companies focused on building out the      infrastructure (outside in), and those focused on customer      experience (inside out). AltSpace and (Linden Labs) Sansar      for example have spent a lot of time building out a really      robust infrastructure platform and are largely relying on      other developers to create fun experiences built atop their      platform. Rec Room and Star Trek on the other hand have      focused more on providing a compelling, engaging experience      off the bat for users which in turn has the potential to      build a strong social community. Given the user numbers and      slower adoption curve as an investor I prefer the later      strategy.    <\/p>\n<p>        Above: AltspaceVR comedy night.      <\/p>\n<p>        Image Credit: AltspaceVR      <\/p>\n<p>      He added, In terms of what it means for venture backed VR      companies, I think its probably a reality check in a      somewhat frothy market. I think Eric and his team are      fantastic and trust theyll find their way.    <\/p>\n<p>      And Tipatat Chennavasin, cofounder of the Venture Reality      Fund, said in an email, When a shutdown happens its hard to      understand without knowing all the details. Altspace VR, led      by Eric Romo, was a true pioneer and did some ground breaking      work in VR and social. Its a shame they werent able to get      further funds to continue to innovate, the news also comes      right after Within announcing a $40M round, indicating      evolving investor dynamics in the sector.    <\/p>\n<p>      Chennavasin added, For later venture rounds the bar is      raised higher and tangible metrics really come into play. A      lot of times the main challenge for early innovators is to      manage the companys growth in a nascent but potentially      explosive market where there are no established investment      patterns and the venture investors are still discovering the      subtleties of the sector. Altspace has opened many doors of      creativity and teased us all with compelling possibilities in      social VR. Im afraid their timing wasnt precisely aligned      with investor sentiments, especially in later rounds where      certain growth parameters are expected, which is hard to do      in early stages of the VR market with a small installed      base.One last thing I will add is that the team were      not just pioneers but also great supporters of the larger VR      development community and will be missed. They have      definitely learned a lot on their journey and I look forward      to seeing what they do next.    <\/p>\n<p>      Andrew Wilson, CEO of      Electronic Arts, also said on Thursday that it may be a      couple of years wait for the mass market VR market.    <\/p>\n<p>      Jason Rubin, the head of studios at Oculus VR, said in an      interview last week that he isnt surprised that the big      companies like EA and Activision Blizzard havent jumped into      VR yet. Smaller companies are moving into VR, and they will      stake out the opportunities first. Once that happens, the big      companies like EA will likely acquire those that have the      lead.    <\/p>\n<p>      Regarding Wilsons comments, Mahajan said, I dont disagree      with him. The consumer VR market is going to take a while to      develop still. I think new Daydream phones and Apples      (rumored) addition of an OLED screen to the iPhone 8 will      help drive adoption of mass market consumer VR. But were at      least one phone refresh cycle away (18 to 24 months) from      everyone having VR available to them.    <\/p>\n<p>      Stephanie Llamas, analyst at SuperData Research, said, I      think the closure was an example of how good companies suffer      from the prematurely inflated expectations for the industry      as a whole that many companies had early on. Primarily,      investors are now spooked because there was an overvaluation      of the market. Now that growth isnt going as fast as theyd      expected, they reevaluated their risk and are now      undervaluing certain opportunities. AltspaceVR was truly a      pioneer in the social VR space. It should not have been      discounted, and I honestly think this is a tragedy for the      industry.    <\/p>\n<p>      Bjorn Laurin, vice president of product at Linden Lab, said      he was sorry to see the sad outcome for Altspace VR. But he      said, We remain bullish on the future of social VR.    <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read more from the original source: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/venturebeat.com\/2017\/07\/29\/what-altspace-vrs-shutdown-says-about-virtual-realitys-prospects\/\" title=\"What Altspace VR's shutdown says about virtual reality's prospects - VentureBeat\">What Altspace VR's shutdown says about virtual reality's prospects - VentureBeat<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Fans of virtual reality felt a punch to the gut this week as Altspace VR announced it would hold its last social VR gathering on August 3 and then shut down. AltspaceVR was a social space in VR where people could gather in environments that resembled virtual worlds <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/what-altspace-vrs-shutdown-says-about-virtual-realitys-prospects-venturebeat\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-208649","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/208649"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=208649"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/208649\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=208649"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=208649"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=208649"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}