{"id":208450,"date":"2017-07-28T19:16:17","date_gmt":"2017-07-28T23:16:17","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/opinion-virtual-reality-is-about-to-go-mainstream-as-htc-beats-facebook-and-lenovo-to-market-marketwatch\/"},"modified":"2017-07-28T19:16:17","modified_gmt":"2017-07-28T23:16:17","slug":"opinion-virtual-reality-is-about-to-go-mainstream-as-htc-beats-facebook-and-lenovo-to-market-marketwatch","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/opinion-virtual-reality-is-about-to-go-mainstream-as-htc-beats-facebook-and-lenovo-to-market-marketwatch\/","title":{"rendered":"Opinion: Virtual reality is about to go mainstream, as HTC beats Facebook and Lenovo to market &#8211; MarketWatch"},"content":{"rendered":"<p><p>    At the ChinaJoy 2017 digital-entertainment conference in    Shanghai starting Thursday, virtual-reality (VR) pioneer HTC    announced its standalone VR headset aimed at the China market.  <\/p>\n<p>    This marks the first major player in the virtual-reality space    to officially reveal a standalone product intended for the    broad consumer market. The benefits are that its more    affordable and portable.  <\/p>\n<p>    Standalone VR headsets differ from current options in two    distinct ways. First, they are disconnected from a PC and dont    require an attachment to a desktop for processing or display    output. The current HTC Vive and Facebooks FB,    +1.18%    Oculus Rift require a high-end PC to play VR games and    use HDMI and USB connections to power the headsets. This new    standalone design also moves away from the slot-in design of    the Samsung SSNLF,    +0.91%    Gear VR and doesnt require the user to monopolize their    smartphone for VR purposes.  <\/p>\n<p>    Though mobile-first VR solutions like Gear VR have existed for    several years, selling on the market before the PC-based    solutions were released, the move of Taiwan-based HTC from    tethered virtual reality to a wireless standalone unit signals    a shift in the market. Consumers see the value and quality    experiences that VR can provide but the expense and hassle of    in-place configurations have stagnated adoption.  <\/p>\n<p>    HTC is using the Qualcomm QCOM, +0.74% Snapdragon 835    Mobile Platform to power the Vive standalone VR headset, the    same chipset used in many high-end smartphones on the market    today.  <\/p>\n<p>    Qualcomm and HTC can modify traits of the processor to improve    performance without worrying about the sensitive battery life    of a consumers phone. Though we dont know the specifics of    what HTC might have modified for the configuration of this    standalone unit, it likely is a mirror of the Qualcomm    Snapdragon 835 VR hardware development kit that was announced in February.  <\/p>\n<p>    That design includes the capability for six degrees of freedom    tracking (moving around a space accurately without external    sensors), high-resolution displays for each eye, and a full    suite of graphics and digital signal processors to handle the    complex workloads of VR experiences.  <\/p>\n<p>    Though HTC is the first to announce a complete standalone VR    product, HTC and others intend to release standalone units in    the U.S. later this year through Googles GOOG,    +0.80%    Daydream program. Beijing-based    Lenovo plans to build a VR headset using the same Qualcomm    reference design for the Daydream platform.  <\/p>\n<p>    Facebook-owned Oculus of Menlo Park, California, has not    officially announced its intent, but rumors in July point us to    another Qualcomm-powered headset    that will sell for around $200. Facebook plans to reveal the    hardware in October.  <\/p>\n<p>    HTCs decision to target the China market first is driven by    its ability to promote its custom Viveport software store in a    region that does not offer Google services like the Android    Play Store or Daydream. HTC will leverage a customer base that    is larger than North America and Western Europe combined, and    one that is expected to grow rapidly.  <\/p>\n<p>    IDC statistics show VR headset    shipments reaching 10.1 million units this year and target 61    million units by 2020 worldwide. iResearch Consulting estimates    Chinese VR market revenues will reach $8.1 billion in that time frame.  <\/p>\n<p>    Growth in VR and AR (augmented reality) is driven by consumer    markets, but it is the enterprise implementations that provide    the push for expanded usage models. Medical professionals    already use VR technology to analyze data, and mechanical    engineers can dissect and evaluate models of products in a    virtual space to improve and speed up workflows. Target fields    also include factory workers, emergency personnel, the    military, delivery drivers and nearly all facets of business.  <\/p>\n<p>    As VR technology improves usability, comfort and general    societal acceptance, the merger of virtual- and    augmented-reality hardware will create a new age of connected    consumers.  <\/p>\n<p>    Ryan Shrout is the founder and lead analyst at Shrout Research, and the owner of PC    Perspective. Follow him on Twitter @ryanshrout.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>More here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.marketwatch.com\/story\/virtual-reality-is-about-to-go-mainstream-as-htc-beats-facebook-and-lenovo-to-market-2017-07-27\" title=\"Opinion: Virtual reality is about to go mainstream, as HTC beats Facebook and Lenovo to market - MarketWatch\">Opinion: Virtual reality is about to go mainstream, as HTC beats Facebook and Lenovo to market - MarketWatch<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> At the ChinaJoy 2017 digital-entertainment conference in Shanghai starting Thursday, virtual-reality (VR) pioneer HTC announced its standalone VR headset aimed at the China market.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/opinion-virtual-reality-is-about-to-go-mainstream-as-htc-beats-facebook-and-lenovo-to-market-marketwatch\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":6,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-208450","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/208450"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=208450"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/208450\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=208450"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=208450"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=208450"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}