{"id":208317,"date":"2017-07-28T18:42:07","date_gmt":"2017-07-28T22:42:07","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/this-is-how-doomfist-invades-overwatch-engadget\/"},"modified":"2017-07-28T18:42:07","modified_gmt":"2017-07-28T22:42:07","slug":"this-is-how-doomfist-invades-overwatch-engadget","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/transhuman-news-blog\/transhumanist\/this-is-how-doomfist-invades-overwatch-engadget\/","title":{"rendered":"This is how Doomfist invades &#8216;Overwatch&#8217; &#8211; Engadget"},"content":{"rendered":"<p><p>    First, \"Doomfist\" is a fantastic name.  <\/p>\n<p>    Second, he's a truly fun offense character. With his massive,    shiny arm, Doomfist may look like a tank, but he's actually    designed to swoop in and assassinate enemies with powerful    bursts of damage. The existing lineup of offense characters in    Overwatch are gun- and sword-based, making Doomfist    immediately unique. He has a projectile weapon in the hand    cannon, but that's far from his main ability -- Doomfist is,    unsurprisingly, all about punching.  <\/p>\n<p>    And, boy, does it feel good to punch things as Doomfist. One of    his abilities, Rocket Punch, is particularly satisfying to    land. It essentially allows Doomfist to fly toward enemies and    smack them backward, dealing extra damage if they crash into a    wall. It's a charged ability, meaning the longer you hold down    the appropriate button, the more damage it'll do -- however,    after a few seconds at full power, the move is automatically    triggered, sending Doomfist soaring in whichever direction he's    facing.  <\/p>\n<p>    Rocket Punch allows Doomfist to take enemies by surprise and    pick off anyone who splits off from the team. But, since it has    such a long attack runway, lining up the shot is a tricky    prediction game that leaves Doomfist vulnerable for seconds at    a time. Long enough to get sniped by Widowmaker, at least. Of    course, that's exactly what makes the move so satisfying when    it actually connects. Rocket Punch is powerful, but it takes    skill to truly work.  <\/p>\n<\/p>\n<p>    His other abilities work well on their own or as a follow-up to    Rocket Punch: Seismic Slam makes him leap forward (again, he's    all about diving onto that back line) and pop nearby enemies    toward him. It's a good idea to follow that with a Rising    Uppercut, which throws Doomfist and his target high into the    sky. Add in some shots from the hand cannon and that's a lethal    combo for nearly every character.  <\/p>\n<p>    Doomfist's ultimate ability, Meteor Strike, is a natural    evolution of his collected abilities: He disappears into the    sky and players control his landing point, ideally positioning    it in the center of the enemy team. When Doomfist lands, he    deals a ton of damage to anyone in his circle. And, yes, it    feels awesome.  <\/p>\n<p>    Overall, Doomfist is a welcome addition to the    Overwatch roster. He adds a melee option to the    offense lineup and his leaping moves ensure Winston won't get    too lonely as he dives healers and damage dealers. At 25    characters, Overwatch is looking good.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read this article:<br \/>\n<a target=\"_blank\" href=\"https:\/\/www.engadget.com\/2017\/07\/27\/doomfist-overwatch-live-stream-details-playable-blizzard-offense\/\" title=\"This is how Doomfist invades 'Overwatch' - Engadget\">This is how Doomfist invades 'Overwatch' - Engadget<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> First, \"Doomfist\" is a fantastic name. Second, he's a truly fun offense character. With his massive, shiny arm, Doomfist may look like a tank, but he's actually designed to swoop in and assassinate enemies with powerful bursts of damage <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/transhuman-news-blog\/transhumanist\/this-is-how-doomfist-invades-overwatch-engadget\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":8,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[15],"tags":[],"class_list":["post-208317","post","type-post","status-publish","format-standard","hentry","category-transhumanist"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/208317"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=208317"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/208317\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=208317"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=208317"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=208317"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}