{"id":206226,"date":"2017-07-18T04:12:20","date_gmt":"2017-07-18T08:12:20","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/is-2018-the-year-virtual-reality-goes-mainstream-the-motley-fool-motley-fool\/"},"modified":"2017-07-18T04:12:20","modified_gmt":"2017-07-18T08:12:20","slug":"is-2018-the-year-virtual-reality-goes-mainstream-the-motley-fool-motley-fool","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/is-2018-the-year-virtual-reality-goes-mainstream-the-motley-fool-motley-fool\/","title":{"rendered":"Is 2018 the Year Virtual Reality Goes Mainstream? &#8212; The Motley Fool &#8211; Motley Fool"},"content":{"rendered":"<p><p>    Facebook's    (NASDAQ:FB)    Oculus is reportedly planning to release a stand-alone virtual    reality device next year to retail for just $200. The goal is    to push VR into the mainstream.  <\/p>\n<p>    Virtual reality has been a niche product for the better part of    30 years, but Facebook CEO Mark Zuckerberg made a big bet that    VR is going to be the next big computing platform when his    company bought Oculus for $2 billion in 2014.  <\/p>\n<p>    Oculus released its first consumer product, the Rift, last    year. While the device is relatively affordable, it requires    users to hook it up to an expensive PC to run software.    Meanwhile, low-cost devices that license Oculus technology,    like Samsung's (NASDAQOTH:SSNLF)    Gear VR, require a high-end smartphone. The new device will    find a happy middle ground in terms of both capabilities and    price. That may be just     what the market needsfor mass consumer adoption.  <\/p>\n<p>      Facebook Spaces. Images source: Facebook    <\/p>\n<p>    Earlier this year, Mark Zuckerberg stated, \"It's going to take        five or 10 more years of development before we get to where    we all want to go.\" Considering, the new Oculus device will    have limited capabilities -- for example, no positional    tracking -- it's just another step for the company in its push    toward making VR the next big computing platform.  <\/p>\n<p>    Other consumer electronic companies are following suit. Samsung    is reportedly planning its own stand-alone headset as well,    which will rely on Oculus technology. Other players like HTC    and Lenovo are working on similar devices using Google's    Daydream platform.  <\/p>\n<p>    But Zuckerberg would compare these upcoming devices to early    smartphones like those from Blackberry or Palm    circa 2003. In other words, it's still very early and it could    be another five years or more before we see a device that    sparks mass interest in the platform. Zuckerberg points out it    took 10 years for the smartphone market to sell 1 billion    devices.  <\/p>\n<p>    \"I don't know [if] there was something that folks could have    done to make that happen fast, but I think that was pretty    good. And if we can be on a similar trajectory of anywhere near    10 years for VR and AR, then I would feel very good about    that,\" Zuckerberg said during Facebook's fourth quarter    earnings call earlier this year. \"We're going to invest a lot    in this and it's not going to return or be really profitable    for us for quite a while,\" he added.  <\/p>\n<p>    One big hurdle for virtual reality to overcome is a lack of    content. That could be anything from immersive video content to    video games. The problem is it's hard for top video game    studios to create games for the platform before a mass audience    exists.  <\/p>\n<p>    To that end, Facebook has committed $250 million to new VR    content. Most of that money will go toward software -- like the    Facebook Spaces app the company unveiled during its F8    developers conference this spring -- and video games.  <\/p>\n<p>    The new stand-alone device could help build a sizable enough    audience that Facebook would no longer have to seed the content    ecosystem. VR projects would be viable of their own accord, and    game studios and software developers could start investing    their time and money in projects for both high-end and low-end    devices.  <\/p>\n<p>    There's a ton of interest in virtual reality right now from a    development side, but consumer demand hasn't quite taken off.    We may still be a few years away from that, and Facebook will    likely continue to lose money on its VR investments, but a    stand-alone device with a broader reach than current devices    have may be a key step to getting to where Facebook wants to    go.  <\/p>\n<p>    Adam Levy    has no position in any stocks mentioned. The Motley Fool owns    shares of and recommends Facebook. The Motley Fool has a    disclosure    policy.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read this article: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.fool.com\/investing\/2017\/07\/16\/is-2018-the-year-virtual-reality-goes-mainstream.aspx\" title=\"Is 2018 the Year Virtual Reality Goes Mainstream? -- The Motley Fool - Motley Fool\">Is 2018 the Year Virtual Reality Goes Mainstream? -- The Motley Fool - Motley Fool<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Facebook's (NASDAQ:FB) Oculus is reportedly planning to release a stand-alone virtual reality device next year to retail for just $200. The goal is to push VR into the mainstream. Virtual reality has been a niche product for the better part of 30 years, but Facebook CEO Mark Zuckerberg made a big bet that VR is going to be the next big computing platform when his company bought Oculus for $2 billion in 2014 <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/is-2018-the-year-virtual-reality-goes-mainstream-the-motley-fool-motley-fool\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-206226","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/206226"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=206226"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/206226\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=206226"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=206226"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=206226"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}