{"id":206140,"date":"2017-07-18T03:48:44","date_gmt":"2017-07-18T07:48:44","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/exploring-an-abandoned-soviet-space-station-in-outreach-pc-gamer\/"},"modified":"2017-07-18T03:48:44","modified_gmt":"2017-07-18T07:48:44","slug":"exploring-an-abandoned-soviet-space-station-in-outreach-pc-gamer","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/transhuman-news-blog\/space-station\/exploring-an-abandoned-soviet-space-station-in-outreach-pc-gamer\/","title":{"rendered":"Exploring an abandoned Soviet space station in Outreach &#8211; PC Gamer"},"content":{"rendered":"<p><p>    You, a lone Soviet cosmonaut, are sent to investigate a    communications blackout on a space station. When you arrive the    place is falling apart, the crew is missing, and its up to you    to find out what happened to the station and the workers aboard    it. Set in the 80s, Outreach fuses    real-world history with conspiracy theories. The environments    are realistic, modeled on Russias famous Mir space station,    meaning theres no technology that didnt exist at the time.    Developer Pixel Spill spent months researching the era, and it    shows. Everything from computer consoles to clothing has a feel    of authenticity. Its like stepping back in time.  <\/p>\n<p>    And this realism extends to the way you navigate the station,    with zero gravity to deal with. You can push against scenery to    propel your body forward, or grab railings to pull yourself    along. Its slightly headspinning at first, and adjusting to    the fact that theres no up or down takes some getting used to.    But when you master it, floating around is a lot of fun. And    when you realise that you can grab objects, throw them, and    watch them spin through the air realistically, the story will    take a temporary backseat as you experiment and play around    with the physics. The zero-gravity movement feels just right,    which is the result of a lot of painstaking tweaking and    adjusting by Pixel Spill.  <\/p>\n<\/p>\n<p>    Theres something wonderfully eerie about the lifeless station.    Abandoned space stations are nothing new in games, but the    realism element in Outreach makes it feel unique. The chunky    tech is reminiscent of Alien: Isolation, which Pixel Spill    cites as a big influence on the art design. I drift through the    station discovering remnants of the mysteriously missing crew:    conversations recorded on cassette tapes, letters, and family    photos. I methodically check each and every module for clues,    but find nothing. Then I reach a door with a broken handle,    meaning Im going to have to go for a spacewalk to reach the    next area.  <\/p>\n<p>    When I step outside into the expanse of space, the size of the    Earth below makes me feel dizzy. The sense of scale is    incredible. And while I felt relatively safe in the confines of    the station, out here Im suddenly overwhelmed by dread. A    sensation thats justified when I try and leap towards a    handrail, only to miss, float helplessly away and die horribly    in the depths of space.  <\/p>\n<\/p>\n<p>    This section is remarkably tense, requiring patience, timing,    and concentration to carefully grab each rail and pull yourself    to a distant airlock. You have to hit the grab button at    precisely the right time, otherwise youll overshoot the rail    and drift away from the station with no way to make your way    back. I make it eventually, but I die several times in the    process. Then, cruelly, the demo ends, and I dont get to see    whats inside.  <\/p>\n<p>    Outreach is fascinating, but my demo leaves me none the wiser    about what kind of story itll tell. Will it be a psychological    thriller? Or is there something supernatural going on aboard    the station? Im looking forward to finding out in the finished    game. Pixel Spill promises players will discover the lives and    motivations of the crew and learn about something called    Project Outreach, which sounds suitably sinister.  <\/p>\n<p>    The developer also says that youll uncover the true nature    of the space station as you explore it, which is filling my    head with questions. Im told the game will be a relatively    short experiencemaybe three or four hours, the length of a    long movieand Im okay with that. Short, focused, well-told    stories are fast becoming one of my favourite kinds of game on    PC, and I hope Outreach is one that delivers  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>More:<br \/>\n<a target=\"_blank\" href=\"http:\/\/www.pcgamer.com\/exploring-an-abandoned-soviet-space-station-in-outreach\/\" title=\"Exploring an abandoned Soviet space station in Outreach - PC Gamer\">Exploring an abandoned Soviet space station in Outreach - PC Gamer<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> You, a lone Soviet cosmonaut, are sent to investigate a communications blackout on a space station. When you arrive the place is falling apart, the crew is missing, and its up to you to find out what happened to the station and the workers aboard it. Set in the 80s, Outreach fuses real-world history with conspiracy theories.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/transhuman-news-blog\/space-station\/exploring-an-abandoned-soviet-space-station-in-outreach-pc-gamer\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":7,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[31],"tags":[],"class_list":["post-206140","post","type-post","status-publish","format-standard","hentry","category-space-station"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/206140"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=206140"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/206140\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=206140"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=206140"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=206140"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}