{"id":206001,"date":"2017-07-17T04:12:18","date_gmt":"2017-07-17T08:12:18","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/five-insights-into-chinas-virtual-reality-sector-emarketer\/"},"modified":"2017-07-17T04:12:18","modified_gmt":"2017-07-17T08:12:18","slug":"five-insights-into-chinas-virtual-reality-sector-emarketer","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/five-insights-into-chinas-virtual-reality-sector-emarketer\/","title":{"rendered":"Five Insights into China&#8217;s Virtual Reality Sector &#8211; eMarketer"},"content":{"rendered":"<p><p>    Chinese media dubbed 2016 as the birth year of virtual    reality (VR) in the country. Tech companies, including the big    threeAlibaba, Tencent and Baiduall sought to set up their own    VR initiatives. China may become the first market to see mass    VR adoption by consumers thanks to drivers like government    support, a willingness by consumers to adopt new tech and a    highly competitive environment that will force prices down and    foster innovation.  <\/p>\n<p>    Here are five takeaways from a 2017 report on the state of VR    in China from consultancy iResearch    Consulting Group and VR market research firm Greenlight    Insights.  <\/p>\n<p>    No. 1: Revenues generated by the VR market in China will    skyrocket between 2016 and 2021  <\/p>\n<p>    The virtual reality marketwhich includes revenues from    headsets, content, experience centers, peripheral hardware,    marketing and VR camerasis projected to grow from RMB3.46    billion ($520.8 million) in 2016 to RMB79.02 billion ($11.9    billion) in 2021. Thats a more than twentyfold increase during    that timeframe.  <\/p>\n<p>    No. 2: Consumer content will soon generate massive revenues    for Chinas VR sector  <\/p>\n<p>    In 2016, sales of VR headsets accounted for 59.2% of total    virtual reality revenues in Chinaby far the largest    sharewhile consumer content made up just 7.7%. However,    consumer VR content is set to explode, and is expected to    account for 35.3% of all VR revenues in the country by 2021. By    then, games will lead the VR content category, generating    RMB9.62 billion ($1.45 billion), followed by films and movies    at RMB8.79 billion ($1.32 billion) and live streaming at RMB    4.46 billion ($671 million).  <\/p>\n<\/p>\n<p>    No. 3: Companies will increasingly rely on VR to drive    innovation and lower costs  <\/p>\n<p>    Enterprise solutions will be one of the fastest growing VR    segments in China, rising from RMB3.46 million ($521,000) in    2016 to RMB8.77 billion ($1.32 billion) by 2021. VR technology    is already being applied in a number of disparate fields in    China, including architecture, engineering, real estate,    healthcare and retail, just to name a few. VR will eventually    replace all screens in our lives and enhance efficiency in all    industries, Alvin Graylin, head of operations in China for    HTC, which makes the Vive VR headset, told eMarketer. Its    likely going to be the technology that will ultimately enable a    full remote workforce model for most businesses in the world,    while greatly increasing the available talent pool for any    business.  <\/p>\n<p>    No. 4: In the short term, VR will remain a niche tool among    marketers  <\/p>\n<p>    Though VR has the potential to help brands drive a more    immersive and possibly more memorable marketing experience, the    technology will not become a mainstream tool for marketers    until it reaches mass adoption among consumers. According to    the iResearch\/Greenlight study, VR marketing outlays in China    will grow from RMB30 million ($4.52 million) in 2016 to RMB1.98    billion ($298.05 million) by 2021. To give some sense of scale,    eMarketer predicts digital ad spending in China will reach    $96.52 billion in 2021.  <\/p>\n<p>    No. 5: Budget-conscious consumers are investing in low-cost    headsets (for now)  <\/p>\n<p>    In 2016, the vast majority of the roughly 9.63 million VR    devices shipped in China consisted of cardboard-type devices    (e.g., Google Cardboard)understandable given their affordable    price in a relatively untested market. However, mobile VR    headsets, such as the Samsung Gear, will surpass cardboard    headsets by 2021. By then, total VR headset shipments will hit    105.25 million in China, according to the report.  <\/p>\n<p>    Man-Chung Cheung  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read more:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.emarketer.com\/Article\/Five-Insights-Chinas-Virtual-Reality-Sector\/1016179\" title=\"Five Insights into China's Virtual Reality Sector - eMarketer\">Five Insights into China's Virtual Reality Sector - eMarketer<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Chinese media dubbed 2016 as the birth year of virtual reality (VR) in the country.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/five-insights-into-chinas-virtual-reality-sector-emarketer\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":7,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-206001","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/206001"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=206001"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/206001\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=206001"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=206001"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=206001"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}