{"id":205999,"date":"2017-07-17T04:12:17","date_gmt":"2017-07-17T08:12:17","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/is-2018-the-year-virtual-reality-goes-mainstream-business-madison-com\/"},"modified":"2017-07-17T04:12:17","modified_gmt":"2017-07-17T08:12:17","slug":"is-2018-the-year-virtual-reality-goes-mainstream-business-madison-com","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/is-2018-the-year-virtual-reality-goes-mainstream-business-madison-com\/","title":{"rendered":"Is 2018 the Year Virtual Reality Goes Mainstream? | Business &#8230; &#8211; Madison.com"},"content":{"rendered":"<p><p>      Facebook's (NASDAQ: FB) Oculus is reportedly planning to      release a stand-alone virtual reality device next year to      retail for just $200. The goal is to push VR into the      mainstream.    <\/p>\n<p>      Virtual reality has been a niche product for the better part      of 30 years. But Facebook CEO Mark Zuckerberg made a big bet      that VR is going to be the next big computing platform when      his company bought Oculus for $2 billion in 2014.    <\/p>\n<p>      Oculus released its first consumer product, the Rift, last      year. While the device is relatively affordable, it requires      users to hook it up to an expensive PC to run software.      Meanwhile, low-cost devices that license Oculus technology      like Samsung's (NASDAQOTH: SSNLF) Gear VR, require a      high-end smartphone. The new device will find a happy middle      ground in terms of both capabilities and price. That may be      just what the market needs in order for mass      consumer adoption.    <\/p>\n<p>        Facebook Spaces. Images source: Facebook      <\/p>\n<p>      Earlier this year, Mark Zuckerberg stated, \"It's going to      take five or 10 more years of development      before we get to where we all want to go.\" Considering, the      new Oculus device will have limited capabilities -- for      example, no positional tracking -- it's just another step for      the company in its push toward making VR the next big      computing platform.    <\/p>\n<p>      Other consumer electronic companies are following suit.      Samsung is reportedly planning its own stand-alone headset as      well, which will rely on Oculus technology. Other players      like HTC and Lenovo are working on similar devices using      Google's Daydream platform.    <\/p>\n<p>      But Zuckerberg would compare these upcoming devices to early      smartphones like those from Blackberry or      Palm circa 2003. In other words, it's still very early and it      could be another five years or more before we see a device      that sparks mass interest in the platform. Zuckerberg points      out it took 10 years for the smartphone market to sell 1      billion devices.    <\/p>\n<p>      \"I don't know [if] there was something that folks could have      done to make that happen fast, but I think that was pretty      good. And if we can be on a similar trajectory of anywhere      near 10 years for VR and AR, then I would feel very good      about that,\" Zuckerberg said during Facebook's fourth quarter      earnings call earlier this year. \"We're going to invest a lot      in this and it's not going to return or be really profitable      for us for quite a while,\" he added.    <\/p>\n<p>      One big hurdle for virtual reality to overcome is a lack of      content. That could be anything from immersive video content      to video games. The problem is it's hard for top video game      studios to create games for the platform before a mass      audience exists.    <\/p>\n<p>      To that end, Facebook has committed $250 million to new VR      content. Most of that money will go toward software -- like      the Facebook Spaces app the company unveiled during its F8      developers conference this spring -- and video games.    <\/p>\n<p>      The new stand-alone device could help build a sizable enough      audience that Facebook would no longer have to seed the      content ecosystem. VR projects would be viable of their own      accord, and game studios and software developers could start      investing their time and money in projects for both high-end      and low-end devices.    <\/p>\n<p>      There's a ton of interest in virtual reality right now from a      development side, but consumer demand hasn't quite taken off.      We may still be a few years away from that, and Facebook will      likely continue to lose money on its VR investments, but a      stand-alone device with a broader reach than current devices      have may be a key step to getting to where Facebook wants to      go.    <\/p>\n<p>      10 stocks we like better than Facebook    <\/p>\n<p>      When investing geniuses David and Tom Gardner have a stock      tip, it can pay to listen. After all, the newsletter they      have run for over a decade, Motley Fool Stock      Advisor, has tripled the market.*    <\/p>\n<p>      David and Tom just revealed what they believe are the      10 best stocks for      investors to buy right now... and Facebook wasn't one of      them! That's right -- they think these 10 stocks are even      better buys.    <\/p>\n<p>      *Stock Advisor returns as of July 6,      2017    <\/p>\n<p>      Adam Levy has no position in any stocks      mentioned. The Motley Fool owns shares of and recommends      Facebook. The Motley Fool has a disclosure policy.    <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>View post: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/host.madison.com\/business\/investment\/markets-and-stocks\/is-the-year-virtual-reality-goes-mainstream\/article_3458e7ce-c7e5-5e43-93c7-4abc05245905.html\" title=\"Is 2018 the Year Virtual Reality Goes Mainstream? | Business ... - Madison.com\">Is 2018 the Year Virtual Reality Goes Mainstream? | Business ... - Madison.com<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Facebook's (NASDAQ: FB) Oculus is reportedly planning to release a stand-alone virtual reality device next year to retail for just $200. The goal is to push VR into the mainstream. Virtual reality has been a niche product for the better part of 30 years.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/is-2018-the-year-virtual-reality-goes-mainstream-business-madison-com\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":9,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-205999","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/205999"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=205999"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/205999\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=205999"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=205999"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=205999"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}