{"id":205854,"date":"2017-07-15T23:23:39","date_gmt":"2017-07-16T03:23:39","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cyberpunk-2077-release-date-trailer-and-news-techradar-techradar\/"},"modified":"2017-07-15T23:23:39","modified_gmt":"2017-07-16T03:23:39","slug":"cyberpunk-2077-release-date-trailer-and-news-techradar-techradar","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cyberpunk\/cyberpunk-2077-release-date-trailer-and-news-techradar-techradar\/","title":{"rendered":"Cyberpunk 2077 release date, trailer and news | TechRadar &#8211; TechRadar"},"content":{"rendered":"<p><p>    Following on from the wild success of The Witcher 3 isnt going    to be easy but with Cyberpunk 2077, we think CD Projekt Red    might have a pretty good shot at it. In this new IP theyre    moving from the gritty, high fantasy world of the Continent to    the gritty, science fiction word of a neon cyberpunk    metropolis.  <\/p>\n<p>    This game looks like its going to offer a significant    aesthetic refresh from The Witcher 3, but hopefully without    abandoning everything we loved about it in terms of gameplay,    themes and tone. Of course, at the moment we dont know all    that much about Cyberpunk 2077.  <\/p>\n<p>    The internet is crawling with news and rumors, though, so weve    collected everything that's been said about the game here for    your convenience and we'll be constantly updating this page as    more details emerge.  <\/p>\n<p>    After an extremely short title reveal trailer, in 2013 we were    treated to a more than two minute long teaser trailer although    it didn't reveal much about what will be in the actual    game.  <\/p>\n<p>    It did, however, capture Cyberpunk's futuristic    setting incredibly well and let us know that when it comes we    can expect something dark, dangerous and visually stunning. At    the end it also looks like we get a look at the Braindance    technology discussed further down.  <\/p>\n<\/p>\n<p>    In the games official teaser trailer its stated that the game    will be coming when its ready. But for now it appears that    CD Projekt Red is hoping that will be sometime in early    2019.  <\/p>\n<p>    In an investor call in early 2016 it was suggested that    Cyberpunk 2077 would be released before June 2019. It was also    said in this call that CD Projekt Red is planning to release    two new triple A RPGs before 2021.  <\/p>\n<p>    It was later clarified in forums that Cyberpunk    2077 would be the first of these games to arrive and work on    the second would not start before Cyberpunk 2077 was    finished.  <\/p>\n<p>    Considering The Witcher 3 took around three and a half years to    develop, a 2019 release doesnt seem unmanageable for the    studio.  <\/p>\n<p>    As well as a deadline theyve no doubt set for themselves, the    studio also has a deadline from the Polish government.  <\/p>\n<p>    In December of last year they were given a grant of more than    $5 million from the government to research new game techniques    related to multiplayer, animation and city creation. The    sizable sum came with a project deadline attached and if it    does relate to Cyberpunk 2077 itll mean the game really does    have to be released in 2019. The government said so, which    ironically isnt particularly Cyberpunk.  <\/p>\n<\/p>\n<p>    Its going to be bigger than The Witcher 3  <\/p>\n<p>    It would have been a pretty safe guess to say that Cyberpunk    2077 is going to be a big game, but in an interview with    MCV in 2015 visual effects artist Jose    Teixeira said its going to be far, far bigger than anything    the studio has ever done.  <\/p>\n<p>    In fact, he said that The Witcher 3 was being treated as a    learning experience and that they could do better. To do    better, the studio has doubled in size with studio head    Adam Badowski saying that after The Witcher 3, Cyberpunk    2077 needs to be even better, even bigger, even more    revolutionary than what had originally been planned.  <\/p>\n<p>    Youll be travelling on more advanced tech than boats    and horses  <\/p>\n<p>    So, we know the game map is going to be intimidatingly big. How    will we get around it, then? Well fortunately, moving out of    the high fantasy realm gives CD Projekt Red a little more    freedom when it comes to creating vehicles.  <\/p>\n<p>    Dont expect horses and basic boats here  a job listing for a Senior Vehicle Artist    for the studio said theyd be expected to work on incredibly    complex vehicles, planes, bikes, robots and mechanics.  <\/p>\n<p>    Itll have a big single player story  <\/p>\n<p>    We dont imagine well shock many people when we say this but    Cyberpunk 2077 will take place in the year 2077.  <\/p>\n<p>    Specifically CD Projekt Red has confirmed itll be set in a place called    Night City. Night Citys streets will be huge, filthy, and    invested with drug problems. As youd expect from the Cyberpunk    genre, therell be a huge wealth gap, where the rich and    corporations preside over poverty-stricken citizens, many of    whom are driven into gangs.  <\/p>\n<p>    Desperate for escape, many of the poor residents of Night City    turn to an addictive escape known as Braindance which for just    a few hours allows them to feel physically and mentally like    theyre someone (anyone) else.  <\/p>\n<p>    According to CD Projekt Red theyre digital recordings of a    persons experience. The viewer can stream a braindance    directly into his neural system via special brain    augmentations, called a BD player. Braindances allow the viewer    to experience all brain processes registered, including    emotions, muscle movements and all stimuli perceived by the    recording person.  <\/p>\n<\/p>\n<p>    Braindance experiences that place you in the lives of the rich    and glamorous are naturally sold by corporations. However, much    darker and illegal Braindances that can turn those using them    into bloodthirsty killers are also distributed on the black    market.  <\/p>\n<p>    In this incredibly dark world youll play a young man thats    been raised in the lowest section of society but wants to make    something of himself and rise out of the gutter. Like most    Cyberpunk protagonists we imagine hell be something of an    anti-hero and find himself embroiled in the criminal    underworld, manipulated and forced into difficult situations.    How Braindances will be used by or on the protagonist is    unclear.  <\/p>\n<p>    The game will be an RPG like The Witcher 3 and videogame    character progression will fit in well to Cyberpunks world of    physical and mental augmentations.  <\/p>\n<p>    Its based on the Cyberpunk board games, the creator of which,    Mike Pondsmith, has been working closely with the development    team to ensure it stays true to the source material and    doesnt lose the Cyberpunk at its core.  <\/p>\n<p>    This contrasts with the studio's relationship with the author    of the Witcher novels, Andrzej Sapkowski, who has always been ambivalent about the    games.  <\/p>\n<p>    But there will be multiplayer elements  <\/p>\n<p>    It was confirmed years ago that the game would    have multiplayer elements but what exactly theyll be is    unclear. It was said, though, that the game would mainly focus    on single player.  <\/p>\n<p>    Considering some of the grant CD Projekt Red received from the    Polish government was to go towards creating new techniques    that included multiplayer experiences were expecting something    exciting and refreshing.  <\/p>\n<p>    Combat inspired by the original tabletop RPG  <\/p>\n<p>    We know that the designer of the tabletop RPG Cybperunk on    which Cyberpunk 2077 is based is heavily involved in the    creation of the game. We hope his involvement extends to the    game's combat because the combat system he created in his own    game was fairly revolutionary for the tabletop genre.  <\/p>\n<p>    Rather than involving drawn out and long turns, it was fast,    brutal, gritty and overall perfectly suited to the spirit of    Cyberpunk.  <\/p>\n<p>    A big part of Cyberpunk combat involves upgrading your body    with new abilities and robotics which would be perfectly in    line with a video game character development system like those    created by CD Projekt Red.  <\/p>\n<p>    In Pondsmith's game bodily enhancement has to be carefully    considered     it's a balancing act where every benefit has a drawback. When a    player makes robotic additions to themselves they reduce their    humanity and empathy leading to an uncontrollable state of    cyberpsychosis. This has the potential to be a really    interesting system if it's adapted for the game and could be    used in a similar manner to excessive consumption of    combat-enhancing potions in The Witcher.  <\/p>\n<p>    Keep checking back here for all the latest    Cyberpunk 2077 news  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See the original post here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.techradar.com\/news\/cyberpunk-2077-release-date-trailer-and-news\" title=\"Cyberpunk 2077 release date, trailer and news | TechRadar - TechRadar\">Cyberpunk 2077 release date, trailer and news | TechRadar - TechRadar<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Following on from the wild success of The Witcher 3 isnt going to be easy but with Cyberpunk 2077, we think CD Projekt Red might have a pretty good shot at it. In this new IP theyre moving from the gritty, high fantasy world of the Continent to the gritty, science fiction word of a neon cyberpunk metropolis. This game looks like its going to offer a significant aesthetic refresh from The Witcher 3, but hopefully without abandoning everything we loved about it in terms of gameplay, themes and tone.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cyberpunk\/cyberpunk-2077-release-date-trailer-and-news-techradar-techradar\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187757],"tags":[],"class_list":["post-205854","post","type-post","status-publish","format-standard","hentry","category-cyberpunk"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/205854"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=205854"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/205854\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=205854"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=205854"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=205854"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}