{"id":205740,"date":"2017-07-15T22:49:13","date_gmt":"2017-07-16T02:49:13","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/we-took-an-ar-trip-to-the-moon-techradar-techradar\/"},"modified":"2017-07-15T22:49:13","modified_gmt":"2017-07-16T02:49:13","slug":"we-took-an-ar-trip-to-the-moon-techradar-techradar","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/transhuman-news-blog\/moon-colonization\/we-took-an-ar-trip-to-the-moon-techradar-techradar\/","title":{"rendered":"We took an AR trip to the moon | TechRadar &#8211; TechRadar"},"content":{"rendered":"<p><p>    Whether its the proliferation of science-fiction movies that    show man exploring the stars, or bold claims from the likes of    Elon Musk and Stephen Hawking about imminent space    colonization, theres a collective interest in space right now    that doesnt look like itll die down anytime soon  or at    least not until weve set up camp on Mars.  <\/p>\n<p>    But how much do you really know about the universe?    Unless youre a serious astrophile, the chances are you do    little else than look at cool photography, follow Nasa on    Instagram (if you dont, you seriously should) and    retweet nuggets of Elon Musks wisdom about taking us all to    space.  <\/p>\n<p>    A company called AstroReality wants to change all that,    and deliver education about space thats more accessible,    interactive and tech-enabled than ever before  and there isnt    a dull textbook in sight.  <\/p>\n<p>    AstroReality has big, bold plans about space education. But the    companys first creation is an extremely detailed version of    the moon called the AstroReality Lunar. Although the    model itself is extremely cool, and would look damn fine on    your desk, theres a lot more to it than looks.  <\/p>\n<p>    The company claims its not only the most precise model of the    moon on this planet, its the only AR-enabled one thats this    detailed. The team at AstroReality have mapped the most famous    moon spots on the model, which you can explore with AR tech and    a dedicated smartphone app.  <\/p>\n<\/p>\n<p>    It created the model using data from Nasa, state-of-the-art    design tools and sophisticated 3D printing tech. Look closely    and youll see the craters Copernicus and Petavius  and 2001:    A Space Odyssey fans will be happy to spot Clavius too (just be    sure to put some ear muffs on before you head down into the    crater).  <\/p>\n<p>    We tested out the prototype for ourselves. All you have to do    is let the app track the surface in front of you with a QR code    and labels about sites around the moon pop up in front of you,    with the features set to get more advanced over time.  <\/p>\n<\/p>\n<p>    There are three different versions of the AstroReality Lunar:    the Mini at 3cm, the Regular at 8cm and the Pro, which comes    with more feature, at 12cm.  <\/p>\n<p>    Its a great way for people to, quite literally, get to grips    with space, and its not hard to imagine who might benefit from    an interactive, AR-enabled model like this, from those who are    just interested in space to kids in an education setting.  <\/p>\n<p>    But although the Lunar model is fascinating, its only the    start for AstroReality. We spoke to James Li, founder of    AstroReality, about what the future holds for his moon models,    AR and learning about space.  <\/p>\n<p>    The process of creating the Lunar was a painstaking one. We    used [digital modeling tool] Zbrush to design the Lunar model    integrating Nasas Lunar Reconnaissance Orbiters data early on    in our process, Li explains.  <\/p>\n<p>    Data is downloaded from NASA LROC  the Lunar Reconnaissance    Orbiter Camera, or LROC, is a system of three cameras mounted    on the Lunar Reconnaissance Orbiter (LRO) that capture    high-resolution black and white images and moderate-resolution    multi-spectral images of the lunar surface. We leveraged the    high-resolution Elevation Map and Global Map.  <\/p>\n<p>    This promotional video shows the process  <\/p>\n<p>    After creating a version of the moon thats modelled to 0.006    millimeters per pixel precision, it was time to pack it full of    AR smarts. We created three tiers of AR experiences, Li told    us. We used [game engine] Unity and [AR platform] Vuforia AR    SDK for front-end and [cloud platform] Microsoft Azure for    back-end data, specific for the three sizes we offer for Lunar    in.  <\/p>\n<p>    Right now if you get the Lunar model and the app you can see    labels of the key craters and sites. But theres going to be    much more to the AstroReality Lunar over the coming months.      <\/p>\n<p>    The second stage will be to see and learn about landmarks that    we know about but we have never visited before  the dark side    of the moon revealed, Li tells us. The third part is to    simulate a mission to the moon, with the ability to land on all    the Apollo landing stations 11 through to 17, and to travel    through the moon listening, learning, watching and reading    about the historic landmarks visited by the astronauts on the    Apollo missions. This is where we tell the story and you can    personalise your journey.  <\/p>\n<\/p>\n<p>    AstroReality founder James Li. When I painted Lunar,    Copernicus is the one that I spent the most time on.  <\/p>\n<p>    From there therell be more locations added, a game-like    element introduced and way more interaction. And its not just    the moon that AstroReality wants to help us understand better     the company already has a mini solar system set, and plans to    roll out an entire solar system of larger, more interactive    models in the future.  <\/p>\n<p>    Lunar will add another dimension to learning in the classroom,    as its interactive using rich media and advanced AR    technology, all of which have been proven to keep children    engaged with their learning, Li says.  <\/p>\n<p>    But its not just a toy  the data and scale are so precise    that its an excellent tool for professional scientists in    laboratories and research centres to visualize the moon.  <\/p>\n<p>    And Li and the team at AstroReality want this knowledge will    come in handy much quicker than we all expert.  <\/p>\n<p>    At the Breakthrough Starshot conference    last month, Stephen Hawking set a deadline of 100 years for    humans to start colonizing another planet for us to survive    climate change, deadly diseases and other fatalities, Li    explains.  <\/p>\n<\/p>\n<p>    AstroReality's moons are modeled to a precision of 0.006    millimeters per pixel  <\/p>\n<p>    AstroReality models will educate everybody to help    themunderstand space, be more familiar with it and make    this statement less of a daunting one. As humans our    imaginations have always run wild with space and astronomy; now    AR allows us to experience it as closely as possible without    being there.  <\/p>\n<p>    Were not sure that AR tech will answer the big, logistical    questions about how we get everyone up in space or colonise    other planets. But were all for the idea of more and more    people learning about space and the possibilities it might hold    for the future.  <\/p>\n<p>    Finally, we wanted to hear what Li thought about the future of    AR and VR when it comes to learning. Its already happening,    but I expect to see a surge of augmented reality and virtual    reality combined in mixed reality experiences in    education,he says.  <\/p>\n<\/p>\n<p>    This will be the case in classrooms to add more interactivity    into education and at Astronaut training camps for those on    their way to space. This is the closest people will get to    going to the moon without actually getting on a rocket; it will    fulfil so many lifelong dreams and prepare those on a space    mission for the real thing.  <\/p>\n<p>    But ultimately, AR VR and MR is the future of so many    industries, astronomy and science included.  <\/p>\n<p>    And after spending so much time researching, designing and    engaging with the moon, we asked Li what his favourite bit of    lunar geography is. Copernicus, he says. I can see    Copernicus with my bare eyes from Earth every time I look at    the moon  its almost right in the middle. Its pattern is    complex and goes in various directions. When I painted Lunar,    Copernicus is the one that I spent the most time on.  <\/p>\n<p>    AstroReality is currently seeking crowdfunding for Lunar    on Indiegogo, with    discounts on its models for backers.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Original post:<br \/>\n<a target=\"_blank\" href=\"http:\/\/www.techradar.com\/news\/we-took-an-ar-trip-to-the-moon\" title=\"We took an AR trip to the moon | TechRadar - TechRadar\">We took an AR trip to the moon | TechRadar - TechRadar<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Whether its the proliferation of science-fiction movies that show man exploring the stars, or bold claims from the likes of Elon Musk and Stephen Hawking about imminent space colonization, theres a collective interest in space right now that doesnt look like itll die down anytime soon or at least not until weve set up camp on Mars. But how much do you really know about the universe <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/transhuman-news-blog\/moon-colonization\/we-took-an-ar-trip-to-the-moon-techradar-techradar\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":9,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[29],"tags":[],"class_list":["post-205740","post","type-post","status-publish","format-standard","hentry","category-moon-colonization"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/205740"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=205740"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/205740\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=205740"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=205740"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=205740"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}