{"id":205538,"date":"2017-07-14T05:14:40","date_gmt":"2017-07-14T09:14:40","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/this-new-virtual-reality-tool-could-transform-how-we-design-cars-cnn\/"},"modified":"2017-07-14T05:14:40","modified_gmt":"2017-07-14T09:14:40","slug":"this-new-virtual-reality-tool-could-transform-how-we-design-cars-cnn","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/this-new-virtual-reality-tool-could-transform-how-we-design-cars-cnn\/","title":{"rendered":"This new virtual reality tool could transform how we design cars &#8211; CNN"},"content":{"rendered":"<p><p>Now, London-based design studio Seymourpowell is hoping to do the same in the  automobile sector with a new 3D sketching tool. Wearing an HTC  Vive headset, users are able to draw, manipulate and augment car  models in virtual reality.<\/p>\n<p>  The software is designed to speed up the design process, with  adjustments quicker to make than if modeled in Photoshop or in  traditional 3D-imaging programs.<\/p>\n<p>  Seymourpowell's lead automotive designer, Richard Seale, hopes  the tool will bridge the longstanding divide between designers  (who are paid to shoot for the stars) and engineers (who are  meant to keep them grounded).<\/p>\n<p>    \"As an engineer, it's very frustrating to (produce) cars with    designers, because designers and engineers are typically at    loggerheads,\" he said at the firm's south London studio. \"It's    the same for designers, (who say) 'I want to do this -- why    can't I?'\"  <\/p>\n<p>    The typical design process begins with a meeting -- or three --    followed by concept sketches. Once a design is approved, a clay    model is created. After that, a costlier model is used to    further refine the design.  <\/p>\n<p>    This is the point where designers and engineers typically    clash. A car shaped like an arrow would be great for keeping    aerodynamic drag to a minimum, but it would be impractical and    unlikely to meet safety requirements.  <\/p>\n<p>    Here's where the new software steps in. Put on the VR headset    and you are transported to a 3D workspace where the view    adjusts to your head movements. The left control stick lets you    sketch lines, which can be twisted, moved and manipulated with    the right one. You can then jump around your digital    surroundings at the press of a button.  <\/p>\n<p>    With so few functions to worry about -- and because you can see    the two controllers as if they were your own virtual hands --    the process is surprisingly intuitive.  <\/p>\n<p>    \"We think that the quicker and easier it is to do something,    the more likely you are to do it,\" Seale explained.  <\/p>\n<p>    Because cars are typically symmetrical, the software speeds up    the design process by mirroring the lines you draw. You can    create a full 3D concept vehicle in under an hour.  <\/p>\n<p>    The software also has a social side that can transform how the    design process works. Other team members -- whether designers    or engineers -- are able to look at drawings on a monitor and,    if they have another headset to hand, make adjustments in real    time.  <\/p>\n<p>    This means that engineering specifications, such as the legally    required height of a car's headlights, can be brought into the    design process earlier on. Later down the line, surfaces can be    applied to show what a car would look like in a certain color    or material.  <\/p>\n<p>    Getting up close to a life-size digital model makes it easier    to spot design problems. The headset's perspective can also be    adjusted to show the car's inside, allowing designers to assess    the driver's visibility.  <\/p>\n<p>    This all means that designers can come up with designs that are    better thought out, which in turn means that they are more    likely to be approved (especially if any engineering    prerequisites have been met) and may be easier to build. This    will ultimately speed up the process and save companies money.  <\/p>\n<p>    The technology has already been adopted by Ford and Jaguar Land    Rover. According to Seale, two more car companies (\"major\"    German and Chinese manufacturers) have expressed interest since    the London Motor Show, and the company is already exploring how    their technology could be applied to architecture and    education.  <\/p>\n<p>    Seymourpowell plans to spend the next 10 years adding new tools    and commercializing the product.  <\/p>\n<p>    \"There are so many possibilities that you want to do    everything,\" Seale said. \"In that way, it's brilliant.\"  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Link: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.cnn.com\/2017\/07\/13\/autos\/seymourpowell-virtual-reality-car-design\/index.html\" title=\"This new virtual reality tool could transform how we design cars - CNN\">This new virtual reality tool could transform how we design cars - CNN<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Now, London-based design studio Seymourpowell is hoping to do the same in the automobile sector with a new 3D sketching tool. Wearing an HTC Vive headset, users are able to draw, manipulate and augment car models in virtual reality. The software is designed to speed up the design process, with adjustments quicker to make than if modeled in Photoshop or in traditional 3D-imaging programs.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/this-new-virtual-reality-tool-could-transform-how-we-design-cars-cnn\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-205538","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/205538"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=205538"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/205538\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=205538"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=205538"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=205538"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}