{"id":204440,"date":"2017-07-08T21:12:19","date_gmt":"2017-07-09T01:12:19","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/alejandro-irritus-carne-y-arena-proves-that-great-virtual-reality-means-going-beyond-the-headset-the-verge\/"},"modified":"2017-07-08T21:12:19","modified_gmt":"2017-07-09T01:12:19","slug":"alejandro-irritus-carne-y-arena-proves-that-great-virtual-reality-means-going-beyond-the-headset-the-verge","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/alejandro-irritus-carne-y-arena-proves-that-great-virtual-reality-means-going-beyond-the-headset-the-verge\/","title":{"rendered":"Alejandro Irritu&#8217;s Carne y Arena proves that great virtual reality means going beyond the headset &#8211; The Verge"},"content":{"rendered":"<p><p>  Welcome to Being There, a column on the emerging world of  immersive entertainment  from virtual reality and theme parks,  to haunted houses and interactive theater. Written by The Verge  senior reporter Bryan Bishop.<\/p>\n<p>    When Birdman director Alejandro Gonzlez Irritu    premiered his new virtual reality installation piece Carne    y Arena at the Cannes Film Festival this year,     it was celebrated as a     new high-water mark for the medium. Created in    collaboration with Industrial Light & Magic xLab, the    project drops participants inside a harrowing run across the    US-Mexico border  highlighting both the horrifying steps those    seeking a better life for their families are willing to take,    as well as the terror and inhumane treatment that can follow if    theyre caught.  <\/p>\n<p>    Its a mesmerizing, heartbreaking piece, and while the    experience of Carne y Arena undeniably delivers on    VRs     endlessly-discussed potential as an empathy machine, its    actually the physical, real-world bookends that set-up and    conclude the piece that lend it context and emotional depth.    Its triumph isnt one of virtual reality, expertly executed     though it is that  but rather of the tremendous power that    different types of immersive experiences can have when theyre    woven together, creating bracing new ways to make audiences    think and feel.  <\/p>\n<p>    I recently had the opportunity to experience Carne y    Arena at the Los Angeles County Museum of Art, where it    recently opened (its also currently showing at Fondazione    Prada in Milan). Visitors go in alone, and after reading some    text from Irritu about why he created the piece in the first    place  his intention was to allow the visitor to go through a    direct experience walking in the immigrants feet, under their    skin, and into their hearts  my first stop was a holding room    nicknamed a freezer.  <\/p>\n<p>    A physical experience as much as a virtual one  <\/p>\n<p>    It was a cold, sterile space, with a series of uncomfortable    metal benches lined up against the walls. Scattered across the    floor were battered shoes and a dusty backpack. As some text on    the wall explained, the pieces of clothing had been recovered    from the desert near the border between Mexico and Arizona;    left behind by people that had tried to make their way to US    soil, only to be snatched up by the US Border Patrol, or    disappeared by the very individuals theyd paid to help them    cross in the first place.  <\/p>\n<p>    As instructed, I sat down to remove my socks and shoes, and    placed them in a nearby locker. And then I waited. The room    was unnervingly cold, even with the sweatshirt I was wearing,    and that was precisely the point. Freezers are where Border    Patrol tosses those rounded up in sweeps, leaving refugees and    immigrants to     shiver in the holding rooms for days at a time. As the    minutes stretched on, I realized I had no idea how long I was    going to be in the room, or even when the overall experience    would end. I was just stuck there, cold and isolated  the    first time I realized Irritu had creating a physical    experience as much as he had a virtual one.  <\/p>\n<p>    Abruptly, an alarm bell sounded, red lights flashing: my cue to    leave the room. And like the piece of cattle Id been made to    feel like, I headed dutifully through the next door. Beyond it    was a massive room, dimly lit by a glowing orange light that    ran horizontally along one wall. As my eyes adjusted, I made    out two people silhouetted in the darkness. I stepped towards    them  my feet crunching in the sand that was suddenly    underfoot.  <\/p>\n<p>    The two attendants helped me slip on a backpack and Oculus Rift    headset, but it was perhaps the least technology-focused VR    experience Ive ever taken part in. There were no controllers    to fiddle with or visible sensors in the room, and no one asked    me if Id tried other headsets before. It was simply a matter    of slipping the Rift on, and being informed that Id be gently    guided by a human hand if I started getting too close to a    wall. Then, without fanfare, I was simply in the middle of the    desert.  <\/p>\n<p>    While the characters in Carne y Arena are    computer-generated, the landscape itself was captured    traditionally, and its clear almost immediately that both a    world-class filmmaker and cinematographer (Irritus long-time    collaborator Emmanuel Lubezki) are at work. The desert at dawn    is breathtaking, even with the gritty resolution of a modern    headset, and the feel of sand beneath my feet grounded me    almost instantly. I watched as a group of immigrants    approached, exhausted from their travels. I walked around to    each of them, noting that they varied in age  ranging from a    young man to a grandmother. Getting too close to their faces    revealed the plastic, uncanny valley issues that still afflict    most CG characters in this kind of environment, but their body    movements were nuanced and subtle, a step up from what Id come    to expect.  <\/p>\n<p>    My instinct was to run  but Border Patrol agents had    already blocked my escape  <\/p>\n<p>    Behind me, I detected the distant beat of helicopter blades. I    craned my neck and spotted the vehicle approaching in the    slowly brightening sky. Before I knew it, the helicopter was    upon us, wind blasting down on me (an incredibly effective bit    of sensory tie-in). My instinct was to run, so I turned back    around  only to see a Border Patrol vehicle and officers swoop    in to block my escape, guns drawn.  <\/p>\n<p>    As a VR experience unto itself, Carne y Arena can be    considered a cousin to the kind of     journalistic work pioneered by Nonny de la Pea. Irritu    talked to many immigrants that had made the journey across the    border, and its both their individual stories and their    motion-captured avatars that populate the piece. But hes    clearly not just interested in a literal representation of    their experiences. Over its nearly seven minute running time,    Carne y Arena also delves into the dreamlike  at one    point, a wooden table appears in the middle of the fray, with    children on either side watching a tiny boat filled with    refugees overturn and sink into its surface  and the abstract.    Abrupt cuts and context shifts, traditionally problematic in    VR, are used to great effect, putting the viewer in the same    mindset of disorientation and fear that the immigrants    themselves are facing as theyre zip-tied in the desert sand.    And then, just as the chaos of the round-up seems to be    reaching its peak, everyone is just suddenly gone.  <\/p>\n<p>    Thats when I found myself walking alone in the desert once    more. And as I crossed the terrain, I saw them: discarded shoes    and a backpack, left behind by the people Id just seen swept    away. Perhaps the same shoes and backpack Id encountered in    the freezer minutes before.  <\/p>\n<p>    The final part of Carne y Arenas triptych is a video    installation, and it brought the entire experience home. Facing    an unbroken stretch of border fence was a black wall with nine    windows set at eye level. Within each a video clip was playing:    a single close-up of one of the people portrayed in the VR    experience, with text explaining their struggles and travails    in their own words. A woman who had worked relentlessly so she    could afford to bring her family over one by one, a Border    Patrol officer with no respect for those who cant find empathy    for people eager to start a better life; their faces simply    stared at me as I read their stories. In virtual reality, Id    observed their ordeals, unable to intervene. But here, their    direct gaze became an emotional call to action: these were real    people, and simply observing them wasnt an acceptable option.  <\/p>\n<p>    Its tempting to discuss Carne y Arena just as a    virtual reality experience. A filmmaker on the level of    Alejandro Irritu getting involved in the medium is what many    hope will elevate it to the point where mainstream adoption is    truly within reach. But the greatest takeaway from the piece is    that VR alone isnt enough  not to deliver the kind of rich    emotional experience Irritu was interested in delivering, at    least. Carne y Arenas physical bookends arent bells    and whistles; theyre part of the core conceit of the piece    itself. The reveal of the discarded shoes in the VR short    directly pays off the time audiences spend in the freezer; the    last segment with the wall of videos takes the terror of the    virtual segment, and makes it heartbreakingly personal. None of    the three sections fully work without the other two, resulting    in a multi-tiered experience that does more than just toy with    the idea of replicating someone elses life experiences. It    actually tries to convey the emotional horror of them, using a    mix of physicality and artistic interpretation.  <\/p>\n<p>    Irritu is focused on delivering the best emotional    experience, not simply the best virtual one  <\/p>\n<p>    Obviously, augmenting virtual reality with real-world, physical    elements isnt new.     Full-blown hybrid arcades like The Void mix the two    extraordinarily well, and even smaller solutions like     Nomadics modular system are incredible in the way they    enhance the sense of presence while in VR. While Carne y    Arenas use of sand and wind machines do give its headset    portion a wonderful sense of tactile immediacy, its a very    different kind of impact than actually sitting in a physical    recreation of a freezer, not knowing how long youll be there,    or what will happen next.  <\/p>\n<p>    Ultimately, Irritu has built something focused on delivering    the best emotional experience, not simply the best virtual one,    and thats where Carne y Arenas power lies. In the    rush to experiment in a burgeoning medium, VR is being used to    try to replicate every environment possible, and that kind of    experimentation is vital. But all too often, little thought is    given to presentation, or whether a particular experience is    even well-suited to VR in the first place. The entirety of    Carne y Arena could have been delivered through a    headset  things similar to the freezer portion already exist    in     projects like 6x9  but that wouldnt have been    the most impactful way to deliver this experience, or the most    engaging one.  <\/p>\n<p>    Recognizing that immersive entertainment can be more than just    VR  that it can include physical locations, art installations,    and mixed reality elements  is going to be vital, particularly    as the industry focuses on location-based entertainment. For    creators, that may very well be the meta-lesson from Irritus    evocative and heartbreaking piece: expand your toolbox when    possible, and use the best medium for the story you want to    tell. The filmmaker himself seemed to understand that by    deciding to move away from traditional cinema for this project    in the first place. Given how incredibly effective Carne y    Arenas mix of physical and virtual is, perhaps other    creators will too.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read the original here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.theverge.com\/2017\/7\/8\/15941596\/carne-y-arena-alejandro-inarritu-virtual-reality-installation-border\" title=\"Alejandro Irritu's Carne y Arena proves that great virtual reality means going beyond the headset - The Verge\">Alejandro Irritu's Carne y Arena proves that great virtual reality means going beyond the headset - The Verge<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Welcome to Being There, a column on the emerging world of immersive entertainment from virtual reality and theme parks, to haunted houses and interactive theater.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/alejandro-irritus-carne-y-arena-proves-that-great-virtual-reality-means-going-beyond-the-headset-the-verge\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":6,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-204440","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/204440"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=204440"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/204440\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=204440"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=204440"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=204440"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}