{"id":204060,"date":"2017-07-07T02:13:51","date_gmt":"2017-07-07T06:13:51","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/looking-for-westworld-head-east-quartz\/"},"modified":"2017-07-07T02:13:51","modified_gmt":"2017-07-07T06:13:51","slug":"looking-for-westworld-head-east-quartz","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/looking-for-westworld-head-east-quartz\/","title":{"rendered":"Looking for Westworld? Head east &#8211; Quartz"},"content":{"rendered":"<p><p>    Imagine living in a city where every inch of public space is a    portal into a different world. Instead of a local park, you    have a role-playing arena where citizens dress up as    survivalists on the hunt for island boar. The town hall doubles    as an e-sports gaming arena where people take video-game    classes instead of summer school. A gamer would die happy in    the real world if they could wake up here in this virtual one.  <\/p>\n<p>    But you dont have to imagine: Its called     Taihu Mermaid Small Town.  <\/p>\n<p>    Located on the outskirts of Shanghai, local governors in the    Jiangsu province of WuXi are planning to build a literal    virtual reality Westworld . Taihu will have five    live-action role-play zones, a 48,000 square meter (517,000    square foot) stage area, a 71,200 sq m commercial plaza, and a    digital-industry park for engineers, scientists, and R&D    labs. Two more towns, Dong Hu and        Beido Bay VR Village, have started similar projects,    offering entrepreneurs incentives like rent-free offices,    apartments, and startup capital. Taihu will cost upward of $20    billion yuan (USD$3 billion), and is part of a broader trend to    take development outside of the already vibrant economic zones    of Shenzhen and Shanghai and spread it further west.  <\/p>\n<p>    In this way, China is future-proofing the country by dedicating    entire towns to different emerging technologiesa move thats    part marketing, part politics. New technologies such as    artificial intelligence and virtual reality are developing by    leaps and bounds said president Xi Jinping his 2016 B20    Summit keynote, and will be key to developing an    innovative world society. Keeping to his word, Xi has    increased funding opportunities in these areas, even     surpassing the United States on funding AI research. If    China can successfully corner the market on defining    technologies of our time, it can get a leg up on the rest of    the world.  <\/p>\n<p>    That sprint has already begun. Facebooks     $3 billion acquisition of Oculus VR in 2014 set off a    virtual international space race, with the US and China taking    the early lead. Chinas new VR towns signal their commitment to    charging ahead, but the question is if they pull it off. For    example, the technology needed for the arena-sized    location-based gaming they promise at Taihu is not ready yet.    And as one major hardware change can lead to an entire shift in    the industry, its difficult to commit to multimillion-dollar    infrastructure projects.  <\/p>\n<p>    Its not just money they need to make it work: Its people,    too. Large projects like these need storytelling soft skills    and a cocktail of interdisciplinary talent to brainstorm what    these towns would look like. A fully-functioning city will need    an army of artists, researchers, designers, architects,    writers, and a host of other specialties that probably havent    been invented yet. Disney    imagineers alone come from 140 different disciplines.    Leading new location-based gaming companies like THE VOID, Spaces, and Nomadic have DreamWorks, Pixar,    Google, and Industrial Light & Magic executives helming    them.  <\/p>\n<p>    And then theres the hardware. Although some of these VR towns    have already launched, none have officially partnered with any    leading headset manufacturers; HTC Vive is focusing on broader    national objectives while the Facebook-owned Oculus Rift is    banned in China. According to the Chinas president of HTC    Vive, Alvin Graylin Wang, HTC has partnered with Chinas    National Tourism Board to promote VR in China, but have no    connections to these individual city-level projects. Thats    because Wang is skeptical they will work: The people who are    involved in it are not necessarily VR experts and are using it    to sell more real estate or get more business interest, Wang    says. But if you havent thought about how it flows into your    daily lives, then it is probably not going to solve the    issues.  <\/p>\n<p>    The reality of these towns is currently far removed from what    they promise. Right now, most of these towns are just empty    rooms with headsets sprinkled around. Its a lot more buzz    than it is real right now, he says. Trying to make every part    of your life dedicated to VR technology is, again, a little too    early. Maybe in 10 years or so it will make a little more    sense.  <\/p>\n<p>    Chinas VR cities arent the first industry-specific towns of    their kind. Similar projects have been conducted with drone    cities, and they are also shifting further and further into    high-tech research and development with     Lingang New City, a $5.6 billion, 133 sq km satellite city    near Shanghai.  <\/p>\n<p>    Wade Shepard,     author of Ghost Cities of China, has been    researching Chinas development models for the past decade. He    has noticed a new pattern where the government invests in basic    infrastructure then invites in niche markets that specialize in    developing one kind of industry. A lot of these are the local    governments pet projects, and they want them to get attention,    so they build them to be different, to be extreme, Shepard    says.  <\/p>\n<p>    This often means that local governments have to promise a lot    up front to get the ball rolling, and then hope they attract    the right people along the way. For example, this model was    used to develop the     Chinese Medical City, 30 sq km north of the Yangtze River    between Shanghai and Nanjing. The area was considered a    backwater in 2005, but thanks to policies that allow CMC-based    pharmaceutical companies to leapfrog multiple bureaucratic    levels, they were able to get their drugs directly in front of    the CFDA, Chinas drug regulation body.  <\/p>\n<p>    State-level projects are not really allowed to fail, Shepard    says. These new areas kind of become self-fulfilling    prophecies. Developers and investors know that the projects    will be successful because the central government wont allow    them to fail, so they invest and ultimately make them    successful. Ten years later, this ghost city is slowly filling    up with business.  <\/p>\n<p>    Its still too early to know if Taihu Mermaid Small Town will    gain the traction it needs to survive. But if they can    introduce policies that attract and retain technical and    creative talent, China can strengthen its foothold over an    increasingly virtual world.  <\/p>\n<p>    They have a master plan, Shepard says. Whether it works or    not is kind of a big question.  <\/p>\n<p>    Learn how to     write for Quartz Ideas. We welcome your comments at    <a href=\"mailto:ideas@qz.com\">ideas@qz.com<\/a>.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See the rest here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/qz.com\/1018140\/looking-for-westworld-head-east\/\" title=\"Looking for Westworld? Head east - Quartz\">Looking for Westworld? Head east - Quartz<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Imagine living in a city where every inch of public space is a portal into a different world. Instead of a local park, you have a role-playing arena where citizens dress up as survivalists on the hunt for island boar <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/looking-for-westworld-head-east-quartz\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-204060","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/204060"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=204060"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/204060\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=204060"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=204060"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=204060"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}