{"id":203634,"date":"2017-07-05T09:15:10","date_gmt":"2017-07-05T13:15:10","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/how-does-lytro-capture-light-fields-for-virtual-reality-engineering-com\/"},"modified":"2017-07-05T09:15:10","modified_gmt":"2017-07-05T13:15:10","slug":"how-does-lytro-capture-light-fields-for-virtual-reality-engineering-com","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/how-does-lytro-capture-light-fields-for-virtual-reality-engineering-com\/","title":{"rendered":"How Does Lytro Capture Light Fields for Virtual Reality? &#8211; ENGINEERING.com"},"content":{"rendered":"<p><p>    Segment the human experience of light apart from the objective    behavior of light unseen from our universe, and try to imagine    seeing light in both its particle and wave form at the same    time. In case you are struggling, here is a snapshot of the    behavioral duality exhibited by light, captured as both a    waveform and a stream of particles.  <\/p>\n<p>    Over the past 200 years, cameras have evolved just as rapidly    from analog to digital as they did from large to miniaturized.    Now the worlds virtual reality and augmented reality    enthusiasts are attempting to create more immersive experiences    by altering and improving the way a physical environment is    captured digitally. Capturing a physical environment digitally    requires a 3D scanning system. The specific considerations    needed for creating a digital version of an as-built model for    virtual reality depend on the current technological limits of    photorealistic reality capture.  <\/p>\n<p>    A San Franciscobased company called Lytro has designed and constructed a    light-field camera and developed an array system it calls    Immerge to capture, compute and create an immersive virtual    reality experience of a musical performance at St. Ignatius    Church.  <\/p>\n<p>    A light-field camera is designed to capture light from    different angles to make images with depth and color,    calculated from intersections of different angular directions    of rays. Using an array of cameras set up in a predesigned    capture matrix, each can be programmed to see different    perspectivesexposure, shutter timing, focal length and    position all carefully measured and quantized sequentially.  <\/p>\n<p>    The creation of a multi-camera, array-based system requires the    expenditure of considerable time and capital. But Lytro has    developed an individual camera called Illum apart from Immerge.    This array-based system of light-field technologies allows    Lytro to capture a light field, calculate ray angles and then    manifest a virtual representation for interactive immersion.  <\/p>\n<p>      This incredible array of 475 cameras called Immerge captured      and processed a huge amount of visual data using Googles      cloud platform and custom rendering techniques designed by      Lytro. (Image courtesy of Lytro.)    <\/p>\n<p>    To learn more about this technology and the virtual reality    capture at St. Ignatius Church, visit the Lytro blog.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>View original post here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.engineering.com\/ARVR\/ArticleID\/15165\/How-Does-Lytro-Capture-Light-Fields-for-Virtual-Reality.aspx\" title=\"How Does Lytro Capture Light Fields for Virtual Reality? - ENGINEERING.com\">How Does Lytro Capture Light Fields for Virtual Reality? - ENGINEERING.com<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Segment the human experience of light apart from the objective behavior of light unseen from our universe, and try to imagine seeing light in both its particle and wave form at the same time. In case you are struggling, here is a snapshot of the behavioral duality exhibited by light, captured as both a waveform and a stream of particles.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/how-does-lytro-capture-light-fields-for-virtual-reality-engineering-com\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":9,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-203634","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/203634"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=203634"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/203634\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=203634"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=203634"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=203634"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}