{"id":203369,"date":"2017-07-04T08:19:10","date_gmt":"2017-07-04T12:19:10","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/sony-could-be-the-best-virtual-reality-growth-play-seeking-alpha\/"},"modified":"2017-07-04T08:19:10","modified_gmt":"2017-07-04T12:19:10","slug":"sony-could-be-the-best-virtual-reality-growth-play-seeking-alpha","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/sony-could-be-the-best-virtual-reality-growth-play-seeking-alpha\/","title":{"rendered":"Sony Could Be The Best Virtual Reality Growth Play &#8211; Seeking Alpha"},"content":{"rendered":"<p><p>      After being under the spotlight at Electronic Entertainment      Expo(E3) 2016, VR was largely downplayed at E3 2017. Many of      the major VR players settled for low-key presentations,      unlike last year's overwhelming scale. The slower than      anticipated VR headset sales have not helped their cause      either. However, at E3, Sony (NYSE:SNE) made a big push on VR. On the      other hand, one of Sony's main rivals, Microsoft      (NASDAQ:MSFT), at its Xbox One X launch,      snubbed VR. The likes of Facebook-owned Oculus avoided the      show while HTC, the maker of Vive headsets, settled for a      low-key event.    <\/p>\n<p>      The lack of a strong show by major VR players at E3 2017      could be a hint that the VR hype has not lived up to the      early buzz it received and could be heading towards a dead      end. But that's not the case if you go by recent reports from      some research firms. In spite of a tepid response to VR till      now, some research firms are extremely optimistic about the      long-term prospects of VR. IDC predicts that VR headsets will grow at      a very strong pace, with a CAGR of 48.7% through 2021. AR and      VR headsets collectively are expected to increase from      \"under 10 million units in 2016 to just shy of 100      million units in 2021, with a 5-year CAGR of 57.7%.\"      Another firm, CCS Insight expects \"sales of      dedicated VR headsets to grow to 22 million units by 2021 -      an 800 percent increase over 2017. Market to be worth $7.7      billion by 2021.\" PWC's study finds that Chinas demand for      VR headsets will reach 85.9 million by 2021, overtaking the      United States' demand for 68 million units. All these reports      raise the expectations from this industry, which is still in      an early stage and yet to become mainstream.    <\/p>\n<p>      Sony's VR push at E3 2017    <\/p>\n<p>      At the E3 presentation, Sony announced diverse new VR game      titles targeting all sorts of users. The horror thriller      Inpatient, shooter game Bravo Team and lighter side game      Starchild were among the few titles which were revealed.      Popular game title Skyrim also is coming to the PSVR. This      sort of focus on VR content suggests the company is more      serious about VR than other platforms like Vita portable or      Move motion controllers.    <\/p>\n<p>      The focus could be justified in the sense that with only two      full quarters of sales, it has managed to sell over a million      VR headsets till date. In the first quarter of 2017, Sony      sold more than three times the number of tethered VR headsets      sold by its more powerful counterparts like Facebook's      (NASDAQ:FB) Oculus and HTC's Vive. Sony, having      shipped 429,000 PlayStation VR headsets in the first quarter,      is second on IDC's list after Samsung, which shipped over      489,000 VR units. Samsung has sold the most number of VR      headsets but those are screenless viewers. Sony is the market      leader in tethered VR headset market. Further, Sony has      stated it has been struggling to keep up with the demand. If      this is the case then Q3 and Q4 numbers could be much      stronger. IDC expects Sony to remain the market leader for      some time at least in the VR gaming market.    <\/p>\n<\/p>\n<p>      IHS' head of games research, director Piers Harding-Rolls,      has spoken highly of Sony's VR strategy and thinks that PS VR      could also be a runaway success like the PS4. Commenting on      the company's VR strategy, he states \"Microsofts      reticence to embark on a console based VR strategy until at      least 2018 means that Sony has an opportunity to build a      comprehensive VR lead during the rest of 2017. While the VR      market is still embryonic, Sonys VR strategy offers it a key      differentiator beyond the multi-platform timed exclusive      games which represent the traditional battleground between      Microsoft and Sony. Sony is bringing its first-party studios      to bear here, with a number of titles coming to the platform      in 2017.\" IHS projects the PS4 installed      base would hit 69 million units worldwide by the end of 2017.      This is a huge target user base for the company's VR      strategy. Even a 5% conversion of its projected PS4 user base      will mean sales of more than 3 million VR headsets. This      would, on an average, bring in $1.2 billion revenue for the      company.    <\/p>\n<p>      The advantage Sony has here is that its VR opportunity      doesn't end with just VR headset sales. It controls its      complete VR ecosystem including headset, game console, and      content. So, as VR becomes mainstream it has multiple avenues      for generating revenue from the VR opportunity. With      Microsoft not coming up with any specific console based VR      offering till late 2018, Sony has the edge to create a strong      VR ecosystem base and then work on it to take it forward. The      company is in pole position to build a massive lead over its      main rival Microsoft in the VR space as it has done in gaming      console space with PS4. If analyst projections were to hold      true and Sony maintains its market dominance in VR headsets,      it could be one of the best ways to play the VR opportunity.      The larger PS4 user base and expanding support of AAA games      for VR make Sony a strong contender to succeed in the growing      VR market.    <\/p>\n<p>    Disclosure: I\/we have no positions in any stocks    mentioned, and no plans to initiate any positions within the    next 72 hours.  <\/p>\n<p>    I wrote this article myself,    and it expresses my own opinions. I am not receiving    compensation for it (other than from Seeking Alpha). I have no    business relationship with any company whose stock is mentioned    in this article.  <\/p>\n<p>    Additional disclosure: This article was    written by Sreekanth Anasa, an equity analyst at Amigobulls.    Neither Amigobulls, nor any members of its staff hold positions    in any of the stocks discussed in this post. The author may not    be a certified\/registered investment advisor, and the opinions    expressed should not be treated as investment advice. Buying    and selling of securities carries the risk of monetary losses.    Readers\/Viewers are advised to carry out their own due    diligence and consult their investment advisors before making    any investment decisions. Neither Amigobulls, nor the author    have any business relationship with any of the companies    covered in this post.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Here is the original post: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/seekingalpha.com\/article\/4085505-sony-best-virtual-reality-growth-play\" title=\"Sony Could Be The Best Virtual Reality Growth Play - Seeking Alpha\">Sony Could Be The Best Virtual Reality Growth Play - Seeking Alpha<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> After being under the spotlight at Electronic Entertainment Expo(E3) 2016, VR was largely downplayed at E3 2017. Many of the major VR players settled for low-key presentations, unlike last year's overwhelming scale. The slower than anticipated VR headset sales have not helped their cause either.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/sony-could-be-the-best-virtual-reality-growth-play-seeking-alpha\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-203369","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/203369"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=203369"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/203369\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=203369"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=203369"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=203369"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}