{"id":202523,"date":"2017-06-30T00:18:15","date_gmt":"2017-06-30T04:18:15","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/kaleidoscope-launches-funding-platform-for-premium-virtual-reality-content-uploadvr\/"},"modified":"2017-06-30T00:18:15","modified_gmt":"2017-06-30T04:18:15","slug":"kaleidoscope-launches-funding-platform-for-premium-virtual-reality-content-uploadvr","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/kaleidoscope-launches-funding-platform-for-premium-virtual-reality-content-uploadvr\/","title":{"rendered":"Kaleidoscope Launches Funding Platform For Premium Virtual Reality Content &#8211; UploadVR"},"content":{"rendered":"<p><p>    Even when Ren Pinnell launched Kaleidoscopes virtual reality    festival in 2015, his vision had always been to build a funding    platform to help independent VR creators and studios raise    money for their original VR projects. Now that day is here.    Today Kaleidoscope officially    launched its invitation-only marketplace, limited    to 500 members, where VR industry leaders can get a first-look    at new virtual reality films, games and experiences available    for pre-sales, licensing, and other partnership opportunities.  <\/p>\n<p>    A small number of leaders from the VR entertainment industry    can apply to join Kaleidoscopes hand-selected platform, which    is launching with many of the most innovative projects from    Sundance, Tribeca, and IndieCade as well as new work from    established studios like Baobab and rising stars such as Eliza    McNitt, Arnaud Colinart, and Arjan van Meerten. If selected,    funders will pay $199\/month to get a first look at curated    projects from top artists; access to Kaleidoscopes growing    library of over 100 titles ready for licensing, distribution,    and location-based exhibitions; invitations to private events    where select members demo and review new VR projects; and the    opportunity to network and collaborate with important artists    and innovators.  <\/p>\n<p>    Kaleidoscope is also offering its members white glove service     from custom curation to content bundling to personal    introductions that help members form high-impact relationships    that push their businesses forward.  <\/p>\n<p>    Part of the monthly fee also goes to supporting independent    artists from diverse backgrounds whose work tackles difficult    subjects and advances virtual reality as an art form.  <\/p>\n<p>    The biggest challenge to the future of virtual reality is    funding, said Pinnell, co-founder and CEO of Kaleidoscope.    And we want to solve that problem. Its a chicken-egg    situation. Artists need funding to make killer content and    funders need to prove there is a massive consumer market to    sell to in order to justify their investment.  <\/p>\n<p>    Pinnell sees a future where clunky VR headsets shrink to the    size of ordinary glasses and virtual reality overtakes    traditional gaming, film, and TV as the dominant form of    entertainment. And this future is coming sooner than many    realize.  <\/p>\n<p>    Within 12 to 24 months the next generation of VR hardware will    hit the market with major improvements in terms of both quality    and price. Thats why the industry needs to rally around    funding content now. It takes 12 to 24 months to produce high    quality VR films, games, and experiences. We need to fund    projects today so that when the next generation of hardware is    released we have a deep library of amazing content ready to go.    Only then will the industry take off, said Pinnell.  <\/p>\n<p>    Marketplaces are notoriously difficult to establish which is    why Kaleidoscope spent two years building up credibility with    top VR creators and funding sources through its events, and by    executive producing some high profile projects, such as APEX,    Testimony, and Mad God, as well as organizing a successful    content accelerator with Oculus called DevLab. A month-long    program, DevLab selected leading VR artists from around the    world to incubate new work, explore new ideas, and create the    next wave of great virtual reality experiences. More recently,    Kaleidoscope teamed up with 1stAveMachine to help VR artists    find brands to fund their work.  <\/p>\n<\/p>\n<p>    There is money to be made by investing in virtual reality. The    market for VR is projected to hit $25 billion by 2021. The    challenge is that VR production costs are still very expensive,    with even a modest project costing somewhere between $5,000 and    $10,000 per minute.  <\/p>\n<p>    Kaleidoscope has identified 120 different sources of potential    financing, from companies like Facebook, Google, and HTC, as    well as emerging sources such as Viacom, IMAX, Wevr, Within,    Arte, Starbreeze and many more. These are the companies who are    building VR hardware, VR software, VR distribution platforms,    VR arcades, and VR cinemas and fund content to establish    themselves as major players in this new entertainment    landscape.  <\/p>\n<p>    The role of Kaleidoscope is to get all of these industry    players on one platform to better coordinate their support for    talented VR creators and studios.  <\/p>\n<p>    For further information regarding Kaleidoscope please visit:    <a href=\"https:\/\/kaleidoscope.fund\/\" rel=\"nofollow\">https:\/\/kaleidoscope.fund\/<\/a>  <\/p>\n<p>    This is sponsored content which has been produced by    Kaleidoscope.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Visit link: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/uploadvr.com\/kaleidoscope-launches-virtual-reality-funding\/\" title=\"Kaleidoscope Launches Funding Platform For Premium Virtual Reality Content - UploadVR\">Kaleidoscope Launches Funding Platform For Premium Virtual Reality Content - UploadVR<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Even when Ren Pinnell launched Kaleidoscopes virtual reality festival in 2015, his vision had always been to build a funding platform to help independent VR creators and studios raise money for their original VR projects.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/kaleidoscope-launches-funding-platform-for-premium-virtual-reality-content-uploadvr\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-202523","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/202523"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=202523"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/202523\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=202523"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=202523"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=202523"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}