{"id":201395,"date":"2017-06-26T16:43:39","date_gmt":"2017-06-26T20:43:39","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/butcher-review-thisisxbox-press-release-blog\/"},"modified":"2017-06-26T16:43:39","modified_gmt":"2017-06-26T20:43:39","slug":"butcher-review-thisisxbox-press-release-blog","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/transhuman-news-blog\/transhuman\/butcher-review-thisisxbox-press-release-blog\/","title":{"rendered":"Butcher review &#8211; ThisisXbox (press release) (blog)"},"content":{"rendered":"<p><p>    Butcher is essentially a fast based 2D side scrolling bullet    hell shooter from Transhuman Design and published by Crunching    Koalas. Originally released on the PC last October, Butcher is    a very hard game; indeed the games own tagline is The Easiest    Mode is Hard. Beyond that is Harder, Hardest and then    Impossible. So is it really as difficult as it seems?  <\/p>\n<p>    You are a cyborg charged with exterminating the last of    humanity. This most reductivist plot equates to shooting    everything that moves, and everything that moves is shooting at    you. The pixelated visuals deliberately evoke the likes of Duke    Nukem and DOOM as does the just keep moving and shoot    gameplay itself. Controls are a bit tricky to begin with and    important to master, with the right stick and right trigger    aiming your reticule and firing, whilst the jump button is on    the left trigger. Movement is on the left stick with down    allowing you to drop through most floors. Clever level design    adds a lot of verticality meaning you are always leaping about    on the move from the constant threat that the many enemies    bring. As the difficulty levels ramp up, they take away a third    of your health and there are no longer any medkits or armour    drops, as if it wasnt already tough enough.  <\/p>\n<p>    Each level comprises of 4 progressively longer and more    difficult grim and grimy stages. Quite often you will get    locked into a room and wont be able to progress until you have    cleared out all of the grunts and dive bombing jet pack wearing    enemies. Youll pick up old faithful weapons like assault    rifles, shotguns, rail guns and of course, chainsaws to tear    through and obliterate the waves of enemies. You will paint the    screen crimson with their bloodied entrails as they scream in    agony. A loud throbbing industrial metal soundtrack again    reminds us of those early 3D shooters, and it does capture the    spirit of DOOM. This game is hardcore and it is tremendous fun.  <\/p>\n<\/p>\n<p>    You only get one life to complete a level, the health bar drops    quickly on damage and often one false move means youll have to    start over again. You can certainly clear the early levels in    just a few minutes, but after a while, as the levels in the    stages get longer and more complex, the red mist and controller    rage begins to seep in, and I find at that point its best to    walk away for a bit. This is definitely a game where you will    need to Git Gud. I found I was not particularly Gud and I    will admit I laughed when the repeat a single level 10 times    achievement popped. Before any others had. I should add that if    youre prepared to sacrifice your self respect, a casual mode    has been included. This whacks your health up to 400% and    doubles the values of pick ups. Apparently  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>View post:<br \/>\n<a target=\"_blank\" href=\"http:\/\/www.thisisxbox.com\/butcher-review\/\" title=\"Butcher review - ThisisXbox (press release) (blog)\">Butcher review - ThisisXbox (press release) (blog)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Butcher is essentially a fast based 2D side scrolling bullet hell shooter from Transhuman Design and published by Crunching Koalas. Originally released on the PC last October, Butcher is a very hard game; indeed the games own tagline is The Easiest Mode is Hard. Beyond that is Harder, Hardest and then Impossible <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/transhuman-news-blog\/transhuman\/butcher-review-thisisxbox-press-release-blog\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":7,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[],"class_list":["post-201395","post","type-post","status-publish","format-standard","hentry","category-transhuman"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/201395"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=201395"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/201395\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=201395"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=201395"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=201395"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}