{"id":201096,"date":"2017-06-24T14:20:07","date_gmt":"2017-06-24T18:20:07","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality-is-a-disappointment-not-in-the-world-of-video-gamers-new-york-times\/"},"modified":"2017-06-24T14:20:07","modified_gmt":"2017-06-24T18:20:07","slug":"virtual-reality-is-a-disappointment-not-in-the-world-of-video-gamers-new-york-times","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/virtual-reality-is-a-disappointment-not-in-the-world-of-video-gamers-new-york-times\/","title":{"rendered":"Virtual Reality Is a Disappointment? Not in the World of Video Gamers &#8211; New York Times"},"content":{"rendered":"<p><p>    But in gaming, virtual reality is flourishing. Worldwide    revenue for the augmented-reality and virtual-reality market is    projected to grow to more than $162 billion in 2020, from $5.2    billion in 2016, driven largely by gaming consoles and mobile    virtual-reality headsets and experiences, according    to IDC, a research firm.  <\/p>\n<p>    The appetite of gamers for virtual reality was on display last    week at the Electronic Entertainment Expo , or E3,     the video game industrys annual trade show in Los Angeles.    Game publishers such as Bethesda and Sony announced that    several popular video games would be available as    virtual-reality experiences this year, including the Elder    Scrolls V: Skyrim, Fallout and Doom.  <\/p>\n<p>    At E3, independent game developers also showcased half a dozen    virtual-reality titles, such as Virtual Virtual Reality, an    absurdist black comedy from the studio Tender Claws that plays    with ideas of tourism, travel and authority; and SnowVR, a    dreamlike game made by two Tehran-born artists who were unable    to attend E3 because of travel restrictions.  <\/p>\n<p>    The appeal of virtual reality in gaming has long been clear.    Pete Hines, vice president of public relations and marketing at    Bethesda Softworks, which makes the Elder Scrolls and Fallout    franchises, said first-person shooter games and open-world    role-playing games were best suited to the virtual-reality    experience because they provided players with a great sense of    immersion.  <\/p>\n<p>    Youre not looking at a screen on which something is    displayed; all you see is the screen  youre in it, Mr. Hines    said.  <\/p>\n<p>    What has changed now is that many of the early games with    virtual reality are shifting to a more experimental phase. Some    of the first titles with virtual reality were more like    showcases for V.R. technology, but were moving past that    phase, said Richard Marks, head of Sonys PlayStation Magic    Lab, part of the companys research and development group.  <\/p>\n<p>    Now developers are trying out new technologies and ways to    apply virtual reality, like artificial intelligence, voice    recognition and co-presence, essentially a multiplayer    experience in virtual reality that allows two or more players    to play together, he said.  <\/p>\n<p>    One recent example of this is Sonys multiplayer shooter game    Starblood Arena, which combines traditional multiplayer gaming    with the immersion of virtual reality. The game lets players    match up in an online arena and engage in combat in a range of    modes, from a free-for-all death match to team-based play,    where players can join forces to defend a particular objective.  <\/p>\n<p>    Virtual reality still faces hurdles in gaming. The industry is    still working out how to deal with the nausea that some people    feel after they put on an immersive virtual-reality headset,    for example.  <\/p>\n<p>    There are lots of fundamental issues V.R. hasnt worked out,    such as nausea or how our body actually moves and reacts, said    Mattie Brice, an associate director at IndieCade, an    international festival highlighting the work of innovative    independent game developers. V.R. has to figure out whats    unique about it besides being immersive, a consumer product    buzzword for every advancement since games went 3-D.  <\/p>\n<p>    Other game developers said there was not yet enough demand for    virtual reality from consumers to allow more video game studios    to focus solely on virtual-reality content.  <\/p>\n<p>    What needs to happen is for the early visionaries to stay the    course, the investors to continue subsidizing the first wave of    content until the economics are in place, and the platforms to    continue maturing their hardware to bring in more consumers,    said Ray Davis, chief executive and a founder of Drifter    Entertainment, a Seattle start-up that is working on a    virtual-reality multiplayer sci-fi shooter game called    Gunheart. All we need right now is a healthy dose of    patience.  <\/p>\n<p>    Still, the video game industrys continued effort in pushing    virtual realitys boundaries is leading other industries     particularly other parts of the entertainment business  to    take notice.  <\/p>\n<p>    Baobab Studios, a California-based virtual-reality animation    studio, aims to combine elements of animation and video games    to create interactive stories. The studios coming project,    Rainbow Crow, an animated virtual-reality series based on a    Native American folk tale and developed in partnership with    John Legend, who also stars in it, allows players to interact    with the storybooklike environment.  <\/p>\n<p>    For example, in one scene, players can use virtual-reality    controllers to paint the surrounding environment, turning it    from fall to winter. Waving ones arms up and down causes it to    snow.  <\/p>\n<p>    It took many years for gaming to advance, just like it took    decades for film to figure out its language of cuts, pans and    zooms, said Maureen Fan, chief executive and a founder of    Baobab Studios. Games are often about being someone else or    escaping to another reality. Therefore, V.R. intersects    directly with gaming. We are at the very beginning of creating    this industry.  <\/p>\n<p>        Follow Laura Parker on Twitter @lauraannaparker.      <\/p>\n<p>      A version of this article appears in print on June 22, 2017,      on Page B8 of the New York      edition with the headline: Gamers Keep Virtual Reality      Dreams Alive.    <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See original here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.nytimes.com\/2017\/06\/22\/technology\/personaltech\/virtual-reality-video-games.html\" title=\"Virtual Reality Is a Disappointment? Not in the World of Video Gamers - New York Times\">Virtual Reality Is a Disappointment? Not in the World of Video Gamers - New York Times<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> But in gaming, virtual reality is flourishing.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/virtual-reality-is-a-disappointment-not-in-the-world-of-video-gamers-new-york-times\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":8,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-201096","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/201096"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=201096"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/201096\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=201096"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=201096"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=201096"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}