{"id":201095,"date":"2017-06-24T14:20:07","date_gmt":"2017-06-24T18:20:07","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality-needs-to-fix-stomach-churning-experiences-fortune\/"},"modified":"2017-06-24T14:20:07","modified_gmt":"2017-06-24T18:20:07","slug":"virtual-reality-needs-to-fix-stomach-churning-experiences-fortune","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/virtual-reality-needs-to-fix-stomach-churning-experiences-fortune\/","title":{"rendered":"Virtual Reality Needs to Fix Stomach-Churning Experiences &#8211; Fortune"},"content":{"rendered":"<p><p>    Virtual reality has yet to become a    mainstream hit, but many companies, investors, and developers    still have high hopes.  <\/p>\n<p>    The potential for VR to become a huge    hit, VR mergers and acquisition is too big for these boosters    to pass up. Augmented reality and VR mergers and acquisition    advisory firm Digi-Capital     predicts      that VR will become a $25 billion    market by 2021.  <\/p>\n<p>    For instance, despite recent setbacks    for the Oculus Rift Headset that include smaller-than-expected    sales and management issues     ,        Facebook      CEO Mark Zuckerberg is still     pledging      to spend    billions of dollars on VR.  <\/p>\n<p>    It's been a rough stretch for virtual    reality over the past year, but there are some developments    that show there are still signs of life, according to a survey    of 600 VR developers released Thursday by the Virtual Reality    Developers Conference.  <\/p>\n<p>         Get Data Sheet     ,     Fortunes      technology newsletter.       <\/p>\n<p>    But challenges still persist  like    dealing with headsets that cause people to feel sick  that the    industry must overcome before the tech becomes a massive    success. Heres a roundup of the survey's most interesting    findings:  <\/p>\n<p>    According to the survey, developers    cite the uncomfortable feeling of motion sickness as a    prominent issue thats impacting consumer adoption. People can    often feel sick when wearing a VR headset because what they see    in the virtual world doesnt sync up to their physical    movements, in addition to problems with latency and frame-rate    issues. The resulting incongruity can produce feelings similar    to sea-sickness.   <\/p>\n<p>    One coder that was surveyed said that    nobody has developed a one-size-fits-all technique to alleviate    motion sickness that VR app makers can use. As another    developer bluntly put it, A lot of those [VR] experiences make    people sick.  <\/p>\n<p>    Video games still dominate when it    comes to virtual reality, with 78% of survey respondents saying    that they're dedicating time to developing games and related VR    entertainment apps. The rest of the respondents said they're    building VR business apps used for corporate training,    marketing content like vacation apps, and industrial design.       <\/p>\n<p>    Some developers said that the current    focus on VR video games is misplaced, because businesses appear    more interested in using the tech than mainstream consumers.    One developer said that the overwhelming concentration on games    and entertainment, gives the impression of [VR] being a toy    instead of the world-changing technology that it really is.       <\/p>\n<p>    Developers appear to be more optimistic    about the future of augmented reality, in which digital imagery    is overlaid onto the physical world, than virtual reality. The    survey said that 77% of respondents believe AR apps will be    more popular than VR apps in the long-term.       <\/p>\n<p>    One developer said ARs advantage over    VR is that it does not pose such a high risk of vertigo,    motion sickness, or the other potential side effects of VR    since people arent totally immersed in virtual world.       <\/p>\n<p>    Our entire society would have to    change to incorporate VR in daily life beyond    situationally-specific contexts, said another respondent. \"But    augmented reality means that you can incorporate it virtually    anywhere.\"  <\/p>\n<p>    Several big tech companies like     Apple          (        aapl    )     ,     Google      (    goog    )     , and Facebook     (        fb    )      have all debuted AR coding    tools  this    year as a way to spur more developers to build compelling AR    apps.   <\/p>\n<p>    Among some of the survey respondents    favorite VR and AR apps released this year include a version of        Google Earth for virtual reality      headsets that    lets fly past awe-inspiring sights, including Yosemite National    Park and Italys Florence cathedral.  <\/p>\n<p>    A VR version of Google Street view also    seemed to be a favorite, with one developer saying, Put    someone in [VR] Street View of their childhood home and just    let them walk around and talk.  <\/p>\n<p>    For more about technology and finance,    watch:   <\/p>\n<p>    Several coders also mentioned last    summers blockbuster game Pokmon Go      as    important in getting mainstream consumers interested in AR and    VR technologies. It really made it easy for people to    understand AR, said one developer.   <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read this article:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/fortune.com\/2017\/06\/22\/virtual-reality-developers-naseau-survey\/\" title=\"Virtual Reality Needs to Fix Stomach-Churning Experiences - Fortune\">Virtual Reality Needs to Fix Stomach-Churning Experiences - Fortune<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Virtual reality has yet to become a mainstream hit, but many companies, investors, and developers still have high hopes. The potential for VR to become a huge hit, VR mergers and acquisition is too big for these boosters to pass up.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/virtual-reality-needs-to-fix-stomach-churning-experiences-fortune\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":9,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-201095","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/201095"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=201095"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/201095\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=201095"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=201095"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=201095"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}