{"id":201093,"date":"2017-06-24T14:20:06","date_gmt":"2017-06-24T18:20:06","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/escape-to-the-future-with-virtual-reality-new-scientist\/"},"modified":"2017-06-24T14:20:06","modified_gmt":"2017-06-24T18:20:06","slug":"escape-to-the-future-with-virtual-reality-new-scientist","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/escape-to-the-future-with-virtual-reality-new-scientist\/","title":{"rendered":"Escape to the future with virtual reality &#8211; New Scientist"},"content":{"rendered":"<p><p>Where might virtual reality lead us?    <\/p>\n<p>      David Ramos\/Getty Images    <\/p>\n<p>    By Pat Kane  <\/p>\n<p>    Plonk a set of smart glasses or a virtual-reality helmet before    the philosopher Plato, and after his fastidious recoil there    would be a moment of self-righteousness: I told you so.  <\/p>\n<p>    Platos Allegory of the Cave has its    inhabitants chained up and gazing at a stony wall. Over it    flicker shadows that they take for reality. As we plug in, turn    on and zone out with our current repertoire of    virtuality-generating devices, we will find it worth musing    over the challenge that Plato poses: do wisdom-lovers break    those chains, as he suggests, and leave the cave to seek    reality? Or do they stay put, finally face down the old    misery-guts super-rationalist, and assert that     this new layer of simulated experience is as natural to    humans as play or art?  <\/p>\n<p>    Simulation already draws on mythology. The much-heralded    Magic    Leap platform  which sees reality augmented as you look    upon it, rather than entirely simulated like in a video game     sends household robot-gods scurrying around under tables and    schools of whales undulating across the ceiling. Other human    beings can be mapped in your augmented eyesight and rendered as    cultural icons, creatures, objects, or aliens. An entirely new    popular-culture storm is gathering here; last years    Pokmon Go phenomenon was the merest    flurry.  <\/p>\n<p>    Still, its good to keep Platos admonitions about delusion and    illusion in mind. We have come through a decade in which    general enthusiasm for a gameful world (as theorist Jane    McGonigal might put it) held out the hope of new forms of    education and work. A generation of managers asked: look at all    the free labour people do in World of Warcraft,    Minecraft and No Mans Sky. Cant we gamify our    endeavour or enterprise to elicit a similar kind of commitment?    Not just for profit, but for social good, for mental health?  <\/p>\n<p>    This agenda has progressed somewhat into the mainstream. In the    current series of House of Cards, Frank Underwoods    presidential challenger  the damaged military hero Will Conway     uses a war-gaming VR headset as therapy for his    post-traumatic stress disorder.  <\/p>\n<p>    Yet the serious games movement (which has an upcoming conference in    July at George Mason University in Manassas, Virginia) can    rarely overcome the oldest truth about any human engagement    with games, play or mimicry  that being able to freely chose    to play the game, beyond utility or coercion, is the very point    of it.  <\/p>\n<p>    This freedom to play is not just a rabbit hole into which ones    attention disappears. The link between freedom and play could    perhaps be preserved in a serious game if the political    stakes were high enough. Some regard virtual-world creation as    a tool, as yet barely wielded, for reordering society. In his    recent book     Postcapitalism, Paul Mason wonders why we have no    models that capture economic complexity, in the way computers    are used to simulate weather, population, epidemics or traffic    flows.  <\/p>\n<p>    Masons simulations would be agent-based and unpredictable:    you create a million digital people with digital resources and    needs, set them loose in a synthetic world, and are informed    and illuminated by what emerges.  <\/p>\n<p>    The assumption is that economics needs to be much better at    anticipating major surprises and crises that arise from messily    motivated  rather than rationally maximising  human beings.    Synthetic worlds, with their increasingly daunting simulation    power, can set those hares running.  <\/p>\n<p>    So virtuality could indeed rehearse you for the complexity of    the real world, not just act as an escape from it. The optimism    of the current wave of AI pioneers, such as Googles     DeepMind, is that their learning machines can be the great    assistants of  not grim replacements for  human ambition,    vision and will.  <\/p>\n<p>    Our modern Plato should put on his techno-specs and walk out of    the cave. He would still see a real world worth grasping and    shaping, but one informed by the simulations and augmentations    dancing before his eyes. Will we need new philosophies and    philosophers to cope with our permanently virtual condition?    Well, one might argue thats all theyve ever done.  <\/p>\n<p>    More on these topics:  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See the original post here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.newscientist.com\/article\/2138305-escape-to-the-future-with-virtual-reality\/\" title=\"Escape to the future with virtual reality - New Scientist\">Escape to the future with virtual reality - New Scientist<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Where might virtual reality lead us? David Ramos\/Getty Images By Pat Kane Plonk a set of smart glasses or a virtual-reality helmet before the philosopher Plato, and after his fastidious recoil there would be a moment of self-righteousness: I told you so.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/escape-to-the-future-with-virtual-reality-new-scientist\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":6,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-201093","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/201093"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=201093"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/201093\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=201093"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=201093"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=201093"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}