{"id":201038,"date":"2017-06-24T14:05:33","date_gmt":"2017-06-24T18:05:33","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/outlast-2-garishly-exploits-your-sexual-hangups-for-horror-paste-magazine\/"},"modified":"2017-06-24T14:05:33","modified_gmt":"2017-06-24T18:05:33","slug":"outlast-2-garishly-exploits-your-sexual-hangups-for-horror-paste-magazine","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/modern-satanism\/outlast-2-garishly-exploits-your-sexual-hangups-for-horror-paste-magazine\/","title":{"rendered":"Outlast 2 Garishly Exploits Your Sexual Hangups For Horror &#8211; Paste Magazine"},"content":{"rendered":"<p><p>    Spoiler warning: this article discusses major plot points    from the game.  <\/p>\n<p>    Somewhere deep within a mountain canyon in rural Arizona,    Outlast 2s Blake Langermann runs through dust and    darkness pursued by a Christian fanatic. Looking through his    eyes, the player hops wooden fences and scans through the    electric green static of a handheld camcorders night-vision    for a rain barrel or rotted wooden closet she can tuck the    terrified journalist inside. A moment of hesitation spent    trying to decide whether to sprint further or hide and time    runs out. The Christian grabs Blake, beating him about the head    until he slumps to the ground. The last thing we see is a knife    jammed into Blakes crotch to the accompaniment of lustful    grunts and panicked screams.  <\/p>\n<p>    Searching desperately for his fellow journalist and wife Lynn,    lost after a helicopter crash stranded the couple in the    canyons, Blake finds himself caught up in the grand    eschatological designs of two opposing groups: the homicidally    zealous citizens of Temple Gate who worship self-proclaimed    prophet Sullivan Knoth and a sect of hazily defined    Satan-worshipers lead by a heretical exile named Val. Both    groups are determined to abduct Lynn. Shes unexpectedly    pregnant and is due to give birth at any moment, though this    comes as a surprise to Blake and player both. (Lynn doesnt    look like shes nine months along until the next time shes    seen up close during the games finale.) Knoth and Vals    followers are both trying to kidnap Lynn because they believe    shes carrying the Anti-Christ. The Christians want the child    killed immediately to ward off the False Messiahs evil; the    others want it kept safe to ensure the opposite. Neither group    sees Lynn as anything more than a decisive piece in a grand    cosmic game.  <\/p>\n<p>    On its surface, the obsessive Christians of Outlast 2    seem like a condemnation of religion. Amid the upfront    creepiness of the fanatics who kidnapped Lynn, this theme is    continued through flashbacks to Blakes days in a Catholic high    school when he failed to save a classmate from being sexually    abused by a priest. Her subsequent death haunts him. In the    present day and nightmarish memory, Blake is surrounded by    crosses. They line the walls of classrooms and hallways in    flashback; they dot graveyards, top houses and occupy spots of    importance in Temple Gates many houses and community    buildings. Alongside the human viscera and buckets of blood    covering most every surface of the games environments, the    crosses leave the games strongest visual impression.  <\/p>\n<\/p>\n<p>    The constant association of gore with Christianitys chief    symbol is overdone (its hard to walk five steps without    finding some combination of severed body part and cross), but    its also key to Outlast 2s preoccupation with the    religions violent underpinnings. Its a game that quite    rightly wishes to criticize the bloody foundation of a major    system of faith, splattering the cross as a reminder of the    torturous death it represents and evoking murderous extremists    as a blown out, entirely unsubtle stand-in for the hate and    horror so often carried out in the name of a loving God.  <\/p>\n<p>    To that extent, Outlast 2 is a moderate success even as    it conveys its message with the nuance of a teenager, certain    theyre the first and only person in human history hip to    religious hypocrisy. Its symbolism, though, is rich enough to    be worthwhile. In the town of Temple Gate and the figure of    Knoth, who refers to himself as the Modern Ezekiel, the game    implies a twisted version of Old Testament prophecies regarding    the building of the Third Temple. The Biblical Ezekiel    was given visions of the destruction of Jerusalem and an    eventual return to the city, construction of the Third Temple    and the beginning of the Messianic Agesimply put, necessary    preparations for Satans final defeat and the establishment of    the Kingdom of God. Knoth, too, believes he has been graced    with divine foresight. His obsession with individual    responsibility for sin, the need to strictly adhere to Gods    laws and a willingness to sacrifice in order to purify his    community are echoes of Abrahamic eschatological thought,    nuance hammered away into a bizarre, frightening new shape.  <\/p>\n<p>    Outlast 2 sees Ezekiels prophecies enacted in summary.    Knoth, like the Biblical figure, believes God speaks to him and    prepares his people accordingly. He enforces a self-serving    version of Gods law that allows him to sleep with the women of    Temple Gate, control his congregants sexual behaviour and most    frighteningly, kill newborns if he believes they may be the    Anti-Christ. As the game progresses, Blake sees the dead rise    again in visions like the prophecy of the valley of bones. He sees Temple    Gates enemies (Val and her Satanist heretics) destroyed in a    mass slaughter near the games climax. He sees plague visit    their home just like Ezekiels vision of the defeat of Gog and Magog, enemies of Israel    and allies of Satan.  <\/p>\n<p>    The recurring, blinding flashes of light throughout the game    and the radio tower looming above the canyons are implied to be    signals urging the people of Temple Gate into the    hallucinations responsible for Knoths prophetic visions (and    the citizens eagerness to murder in the name of Jesus or    Satan). The signal comes with an explosion of brightness and a    bowel-loosening horn blast that resembles the Voice of God. The    suggestion is that, just below a socially acceptable surface,    the Christians of Temple Gate are looming extremists, ready to    murder, rape and war with one another according to their    beliefs when loosed from the confines of modern American    culture.  <\/p>\n<\/p>\n<p>    This would be a clever though pretty straightforward    justification for a religiously-inflected horror game if    Outlast 2 contained its scares to these topics alone.    (Its best moments are when apocalyptic signs manifest around    Blake as raining blood, lakes full of dead fish and a freak    lightning storm. The player, like the character, begins to    wonder how much of what theyve dismissed as the ranting of    religious extremists may actually be real.) But Outlast    2 wants to frighten players in other ways, too.  <\/p>\n<p>    Its chief villains include a naked man wearing a sackcloth over    his head and Val, a naked woman with a similarly bizarre,    homemade crown made from what looks like twigs and mud. Both    characters faces are purposefully obscured, highlighting their    nudity. The player is meant to be frightened by the human body    and sexuality for sexualitys sake. Val is introduced following    several notes Blake picks up after first arriving at Temple    Gate. In them, we learn she was one of Knoths priests who    abandoned Christianity for Satanism in large part because she    was preoccupied by recurring erotic dreams. She physically    enters the game by surprising Lynn and Blake, beating them and    licking their faces. Her next appearance comes hours later,    naked but for a covering of light-colored clay, in the mines    beneath Temple Gate where the Satanists gather. She comes    toward the camera as the player kneels, the view highlighting    her vagina, begging the player to be shocked.  <\/p>\n<p>    The entire section spent running from Val, her cloth-masked    lackey and the other Satanists is characterized by a desperate    sort of scare-sexuality. Blake runs from naked killers, finds    an altar where two skeletons are posed to simulate sex,    stumbles on a ritual, torch-lit orgy and, in a telling    crescendo of terror, rescues his wife, stomach now bulging    noticeably and entering into labor. The final moments of the    game see Lynn deliver the supposed Anti-Christa normal baby    girlbefore collapsing dead on a table, legs splayed and    covered in blood. Earlier in the game, the player hid in the    same building as a naked woman was tortured for information.  <\/p>\n<p>    Outlast 2, like a lot of horror, tries to unsettle its    audience by homing in on a culturally ingrained fear. Like the    dripping eggs and nightmare genital monster of Ridley Scotts Alien, the game tries to    exploit a discomfort with sex to make its player scared. In    some cases, this can function as a sort of satire that exposes    the ridiculousness of a given fear by amplifying its unfounded    but assumed cultural basis. Examining the source of terror can    lead to a nearly unconscious revelation. (Was a doctor ever    truly unsettled by Aliens monster?) But, the takeaway    from Outlast 2 isnt that being frightened by nudity,    birth and sexuality is absurd. Its premise is that these are    valid fears that were right to have. The greatest moments of    terror are naked people chasing Blake, penises swinging and    breasts exposed. It wants to create revulsion and panic with a    babys birth.  <\/p>\n<\/p>\n<p>    The game adequately finds the real horror of unquestioned    religious faith in its connection between Christian scripture    and the appalling actions of its unleashed Temple Gate    villains. But it undermines itself by embracing the same    philosophical mindset as the fanatics it hopes to skewer. Knoth    and his followers condemn the impure and look properly    hypocritical in couching their restrictive views of sexuality    in sex-obsessed terms. (And Knoth said: Yea, thine mind is too    tight an arbor for the girth of the Lords message, and would    split at its penetration . . .) Outlast 2 does the    same. Its monsters are drawn from sexually abusive    priestsobsessive dissemblers who betray the source of their    anxieties by trying to control it in othersbut it tries, too,    to make horror by exaggerating an assumed discomfort with    nakedness, unrestricted sexuality and reproduction.  <\/p>\n<p>    Theres a good horror game to be made out of the terror caused    by the hypocritically religious. Such an important part of    human psychology and historythe shorthand for entire    philosophical viewpoints and often staggeringly cruel    institutionscan be personified with awful monsters and    nightmarish settings. A rejection of this sort has to be    self-aware, though. It cant, like Outlast 2, condemn    the same systems it hopes to reinforce.  <\/p>\n<p>    Reid McCarter is a writer and editor based in Toronto whose    work has appeared at Kill Screen, PC Gamer, GQ and Playboy. He    is the co-editor of SHOOTER (a compilation of critical essays on    the shooter genre), edits Bullet Points    Monthly, co-hosts the Bullet Points podcast and tweets    @reidmccarter.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read the original here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.pastemagazine.com\/articles\/2017\/06\/outlast-2-screaming-the-name-of-god.html\" title=\"Outlast 2 Garishly Exploits Your Sexual Hangups For Horror - Paste Magazine\">Outlast 2 Garishly Exploits Your Sexual Hangups For Horror - Paste Magazine<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Spoiler warning: this article discusses major plot points from the game. Somewhere deep within a mountain canyon in rural Arizona, Outlast 2s Blake Langermann runs through dust and darkness pursued by a Christian fanatic. Looking through his eyes, the player hops wooden fences and scans through the electric green static of a handheld camcorders night-vision for a rain barrel or rotted wooden closet she can tuck the terrified journalist inside.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/modern-satanism\/outlast-2-garishly-exploits-your-sexual-hangups-for-horror-paste-magazine\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":8,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187717],"tags":[],"class_list":["post-201038","post","type-post","status-publish","format-standard","hentry","category-modern-satanism"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/201038"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=201038"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/201038\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=201038"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=201038"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=201038"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}