{"id":201000,"date":"2017-06-24T13:53:21","date_gmt":"2017-06-24T17:53:21","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/e3-2017-surviving-mars-preview-a-casual-colony-sim-with-a-hidden-mystery-cogconnected\/"},"modified":"2017-06-24T13:53:21","modified_gmt":"2017-06-24T17:53:21","slug":"e3-2017-surviving-mars-preview-a-casual-colony-sim-with-a-hidden-mystery-cogconnected","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/transhuman-news-blog\/mars-colonization\/e3-2017-surviving-mars-preview-a-casual-colony-sim-with-a-hidden-mystery-cogconnected\/","title":{"rendered":"E3 2017: Surviving Mars Preview  A Casual Colony Sim with a Hidden Mystery &#8211; COGconnected"},"content":{"rendered":"<p><p>      I recently had a chance to quickly try out the new      colony sim from Paradox Interactive, Surviving      Mars. In this sandbox sim, players can craft their      custom colonization experience from designing a sprawling      Martian civilization to recreating the Matt Damon sci-fi      classic (too early to call it a classic? It feels like a      classic). Since the normal playtime to build a multi-domed      colony can take on the order of hours, I got to play through      several save files that represented different stages of      colony development.    <\/p>\n<p>      The initial phase of the game actually starts out with      choosing how to set up your mission to Mars. In the quick      demo I played through I just went through the defaults, but      you can choose which countrys space program you want to      sponsor you, how much of each material to take, and your      initial colony population. Once, you have your program funded      and resourced, you choose a landing site on the surface of      Mars. Similar to many other colony sim games, your starting      location will determine how many resources are available to      you and the likelihood of natural disasters. If you happen to      be fairly Mars savvy and can spot Mons Olympus from the site      selection menu, it will actually register as the famous      Martian landmark. Once you determine the ideal landing site      for your mission, the real colony sim starts.    <\/p>\n<p>      Surviving Mars progresses like a real colonization      mission would play out in the fact that drones are doing all      of the initial building and resource gathering. You start      with some building materials but will quickly realize that      you need more raw materials to really get a colony up and      running. Based on the demo I played there seems to be a      fairly default build order early on: build a concrete plant      to build a power plant to power the drone hub. After that      its fairly open what you can do next in terms of logistical      infrastructure; however, if you want to bring humans to you      colony at some point youll need a habitat along with air and      water to survive. Once humans arrive you can assign them to      various jobs like farming for food or research for upgraded      buildings. As of now, that about wraps up the core game loop      of survival.    <\/p>\n<\/p>\n<p>      This wasnt covered much in the demo I played, but      there will be a sci-fi mystery element that becomes      apparent after several hours of play, so maybe thats where      the great challenge will be. From what I played though, the      basic sandbox loop didnt present much of a challenge when      trying to expand the colony. It seemed fairly easy to build      up a colony that could be self-sufficient and robust enough      to weather any catastrophic event. That being said, what I      found most impressive was the level of detail in the      simulation. Some elements of Surviving Mars are game-ified so      as players can enjoy the simulating a colony over the course      of hours and not real years, but many of the physical      interactions are pulled straight from the textbooks. Solar      panel efficiency will change based on your latitude, oxygen      will disperse through biospheres at a non-instantaneous rate,      and even the colonists will develop traits based on their      activities.    <\/p>\n<p>      Overall it looks like its shaping up to be a great      sandbox colony sim that Im excited to see progress.    <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>More:<br \/>\n<a target=\"_blank\" href=\"http:\/\/cogconnected.com\/preview\/e3-2017-surviving-mars-preview\/\" title=\"E3 2017: Surviving Mars Preview  A Casual Colony Sim with a Hidden Mystery - COGconnected\">E3 2017: Surviving Mars Preview  A Casual Colony Sim with a Hidden Mystery - COGconnected<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> I recently had a chance to quickly try out the new colony sim from Paradox Interactive, Surviving Mars. In this sandbox sim, players can craft their custom colonization experience from designing a sprawling Martian civilization to recreating the Matt Damon sci-fi classic (too early to call it a classic? It feels like a classic) <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/transhuman-news-blog\/mars-colonization\/e3-2017-surviving-mars-preview-a-casual-colony-sim-with-a-hidden-mystery-cogconnected\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[30],"tags":[],"class_list":["post-201000","post","type-post","status-publish","format-standard","hentry","category-mars-colonization"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/201000"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=201000"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/201000\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=201000"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=201000"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=201000"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}