{"id":199697,"date":"2017-06-18T11:12:01","date_gmt":"2017-06-18T15:12:01","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/nvidia-keeps-the-faith-for-virtual-reality-on-the-pc-venturebeat\/"},"modified":"2017-06-18T11:12:01","modified_gmt":"2017-06-18T15:12:01","slug":"nvidia-keeps-the-faith-for-virtual-reality-on-the-pc-venturebeat","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/nvidia-keeps-the-faith-for-virtual-reality-on-the-pc-venturebeat\/","title":{"rendered":"Nvidia keeps the faith for virtual reality on the PC &#8211; VentureBeat"},"content":{"rendered":"<p><p>    Microsoft     backed away from virtual reality on the Xbox One X at the    Electronic Entertainment Expo (E3) last week. But it said that    VR on the Windows PC is a good fit, and graphics chip maker    Nvidia is all in favor of that idea.  <\/p>\n<p>    VR has moved into its gap of disappointment, but there are    plenty of believers who still say it will become a huge market    over time. The market could reach$17.8    billion in VR hardware sales alone by 2020, according to    SuperData Research.  <\/p>\n<p>    E3 2017 had plenty of VR backers, from Bethesdas Doom and    Fallout VR games to Sonys plentiful PlayStation VR titles,    like     Moss.More than 126 VR companies displayed products at    E3 2017, compared to 54 a year earlier.  <\/p>\n<p>    I spoke with Jason Paul, general manager for virtual reality    product strategy at Nvidia, about VR at E3. He is one of the VR    believers.Here is an edited transcript of our interview.  <\/p>\n<p>      Above: Jason Paul of Nvidia    <\/p>\n<p>      Image Credit: Dean Takahashi    <\/p>\n<p>    GamesBeat: Whats your task here at the show?  <\/p>\n<p>    Jason Paul: Honestly, its mostly meetings    with partners and developers this year. We have a couple of VR    demos were showing at our booth. We have Arctic One from 4A    Games, the guys who make Metro. Its a beautiful VR    first-person shooter. The other one is Star Trek Bridge Crew,    which released a couple of weeks ago, but theyre coming out    with a patch here pretty soon that brings IBM Watson voice    recognition to the game. Its a neat example of how AI and VR    are coming together, using AI to recognize what people say and    translating that into voice commands for the game.  <\/p>\n<p>    GamesBeat: Microsoft explained why they didnt talk    about VR at their E3 press conference. They said that theyre    going to let the Windows side focus on VR. Theyre not    emphasizing on Xbox at the moment. I asked if that carries over    into the future, and they said yes. It sounds like theyre    going to do that much with VR with Scorpio, at least in this    generation, which is an interesting shift.  <\/p>\n<p>    Paul: Were definitely excited to see the next    generation of headsets come to the Windows platform. We have a    lot of partners working on holographic. Were excited to see    those headsets come out and bring some new features, like    inside out tracking and higher resolution displays.  <\/p>\n<p>    GamesBeat: It seems like with the platform changing,    its more suitable for the PC.  <\/p>\n<p>    Paul: The PC has always been the leading edge    platform for new technologies. Thats true with VR as well.    Being able to have a very high-performance computing platform    that can drive the displays, as well as the openness of the    platform for content innovation and different types of headsets    and input devices. Its natural that VR would start on the PC.  <\/p>\n<p>      Above: The Nvidia GeForce GTX 1080 Ti .    <\/p>\n<p>      Image Credit: Nvidia    <\/p>\n<p>    GamesBeat: Does it seem like theres still as much    excitement for VR right now, despite all this talk about being    in a trough?  <\/p>\n<p>    Paul: At Nvidia were very excited. Any major    computing transition takes time. When we look at GPU computing    and AI, weve been investing in that for 10 years. Self-driving    cars, weve been investing in that for 10 years. Nvidia makes    long-term investments. We dont expect major technology    transitions to happen overnight. But were excited for all the    momentum behind VR this year. If you look at the top publishers    in the world, 10 of the top 10 have announced that theyre    working on VR projects. You have great headsets already hitting    the market and more headsets coming from LG and Microsofts    partners. A lot is happening over the next 12 months in VR.  <\/p>\n<p>    Our big focus at GTX was expanding our VRWorks SDK. We released    a 360 video SDK, and also demod a live 360 4K stereo video    stream, running on two Nvidia GPUs. We also released the    VRWorks audio SDK.  <\/p>\n<p>    GamesBeat: I think they said there are twice as many VR    companies here at E3 compared to last year. 120 versus 54,    something like that.  <\/p>\n<p>    Paul: Over the last day or two weve seen some    big titles for VR. Fallout 4 VR, all the Bethesda    announcements. Some great high-end content coming to VR.  <\/p>\n<p>    GamesBeat: What about the PC itself? It seems to be in    a prime period right now.  <\/p>\n<p>    Paul: You have a combination of factors. You    have 4K monitors, HDR, VR, esports, and a ton of great triple-A    games. All of those are converging to make the PC a great    gaming platform right now.  <\/p>\n<p>      Above: Nvidia GeForce GTX with Max-Q design.    <\/p>\n<p>      Image Credit: Nvidia    <\/p>\n<p>    GamesBeat: On the GeForce side you guys have more    efficient laptops.  <\/p>\n<p>    Paul: Right. At Computex we announced our    Max-Q notebooks. The challenge with gaming notebooks has always    been, you want the best performance, but you want it in a    portable form factor. Our engineers obviously spent a lot of    years examining this and finding out how to reach something    optimal. With Max-Q we have some new approaches as far as how    to design for that optimal point of performance in a thin,    lightweight, quiet notebook. Weve introduced a number of those    with our partners at Computex, and were showing them here as    well  MSI, Clevo, and Asus notebooks. If you compare the    dimensionswe have a great slide that shows the size and weight    of the prior generation compared to these. Its one-third the    thickness and half the weight.  <\/p>\n<p>    GamesBeat: It seems like that could be very appealing    for the esports crowd. The performance meets their needs, and    they tend to want something more portable.  <\/p>\n<p>    Paul: Its compelling for esports. Its    compelling for VR. You want to take VR around and show your    friends. Its compelling for the development community. They    want to be able to show off their content without lugging    around big systems. Weve gotten a lot of great feedback so    far.  <\/p>\n<p>      Above: LawBreakers in action.    <\/p>\n<p>      Image Credit: Boss Key Productions    <\/p>\n<p>    GamesBeat: We saw some interesting announcements out of    the PC gaming show yesterday. They talked about Age of Empires:    Definitive Edition. LawBreakers has a launch date.  <\/p>\n<p>    Paul: Weve been working with the LawBreakers    guys on a feature we call ShadowPlay highlights. Basically, it    gives the developers ways to tell GeForce Experience and    ShadowPlay when to record video. If you get a kill streak or an    amazing play in a game, the game will automatically record that    for you, and after your sessions finished, itll show you your    highlights. Thats one thing were looking forward to from    those guys.  <\/p>\n<p>    GamesBeat: How do you distinguish ShadowPlay in the    market among all the different ways people can record and    stream?  <\/p>\n<p>    Paul: It comes down to GPU acceleration and    quality. Because we have a built-in hardware encoder, we can    capture and encode that video very quickly with very minimal    performance impact on a game, and we can do it at very high    quality, up to 4K at 60 frames per second. The other thing is    that its just easy to use. Its built right into GeForce    Experience, which many people already have on their PC. You hit    alt-Z, pull up the interface, and capture.  <\/p>\n<p>      Above: E3 2017    <\/p>\n<p>      Image Credit: Dean Takahashi    <\/p>\n<p>    GamesBeat: Streaming and influencers is exploding. Its    an interesting way for everybody to get the word out and    receive information now.  <\/p>\n<p>    Paul: One of the other things we use    ShadowPlay for, were using it to do live streaming as well as    video capture. You can use the exact same technology to live    stream out to Twitch or YouTube. Earlier this year we announced    streaming to Facebook Live as well. Its an interesting    phenomenon. All sorts of game content sharing is happening now.    Games are obviously an art form, but capturing content in games    is becoming an art form too. Thats why were investing a lot    in Ansel, which youre probably familiar with.  <\/p>\n<p>    GamesBeat: Thats the picture capture    technology?  <\/p>\n<p>    Paul: Right, our in-game photography mode.    Its been doing really well. We announced another couple of    game integrations here at the show. Theres about 13 titles now    with Ansel support. Were getting a lot of positive feedback    from the gaming community. They can capture their favorite    characters and environments in new and interesting ways.  <\/p>\n<p>    GamesBeat: Any other subjects that are on your mind    right now?  <\/p>\n<p>    Paul: Were showing some of the G-Sync 4K HDR    monitors at our booth here. You may have seen those before, but    were showing off more with a few partners. And the rest of the    booth this year is some of the top upcoming PC games. The core    of our presence is 40 Destiny 2 PCs, showing it off in 4K on    GeForce GTX. We also announced a bundle this morning with    Destiny 2 and our GTX 1080 and 1080 Ti. Thats coming at the    end of the month.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See more here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/venturebeat.com\/2017\/06\/18\/nvidia-keeps-the-faith-for-virtual-reality-on-the-pc\/\" title=\"Nvidia keeps the faith for virtual reality on the PC - VentureBeat\">Nvidia keeps the faith for virtual reality on the PC - VentureBeat<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Microsoft backed away from virtual reality on the Xbox One X at the Electronic Entertainment Expo (E3) last week. But it said that VR on the Windows PC is a good fit, and graphics chip maker Nvidia is all in favor of that idea.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/nvidia-keeps-the-faith-for-virtual-reality-on-the-pc-venturebeat\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-199697","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/199697"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=199697"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/199697\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=199697"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=199697"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=199697"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}