{"id":199359,"date":"2017-06-16T15:18:31","date_gmt":"2017-06-16T19:18:31","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/why-is-virtual-reality-taking-so-long-to-take-off-washington-post\/"},"modified":"2017-06-16T15:18:31","modified_gmt":"2017-06-16T19:18:31","slug":"why-is-virtual-reality-taking-so-long-to-take-off-washington-post","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/why-is-virtual-reality-taking-so-long-to-take-off-washington-post\/","title":{"rendered":"Why is virtual reality taking so long to take off? &#8211; Washington Post"},"content":{"rendered":"<p><p>    LOS ANGELES  At the Electronic Entertainment Expo, all seemed    right for virtual reality. Players were waiting in snaking    lines  some for up to seven hours  for a    chance to step into fantasy worlds. Crowds watched as players    wearing VR headsets over their eyes reached out to pick up    objects or shoot enemies that only they could see.  <\/p>\n<p>    More than 125 VR exhibitors were at E3 this year, up 130    percent from last year. Yet adoption of VR among consumers    hasnt really taken off in the three years since it captured    buzz in the wider world. An     estimated 6.3 million headsets have sold worldwide     indicating that, even among the worlds 2.6    billion gamers, few have picked one up.  <\/p>\n<p>    Experts point to several reasons behind the slow adoption  the    technology can cause motion sickness and it is costly. Its    also been hard getting people to try it, developers said. And    showing virtual reality experiences on flat screens doesnt    give people a good enough taste of how different the experience    really is.  <\/p>\n<p>    How do you advertise a color TV on black-and-white    televisions? It requires people walking down to main street and    seeing it for themselves, said Steve Bowler, president and    co-founder at VR game developer CloudGate Studio.  <\/p>\n<p>    What virtual reality needs, experts say, is a killer app. And    firms are pushing to find it, building up their own platforms    and funding developers to bring games to their own headsets    exclusively. But this kind of fragmentation has resulted in a    confusing market and fewer games for players, thus giving them    fewer reasons to spend their dollars on this young trend.  <\/p>\n<p>    Mike Fischer, chairman and co-founder of VR game developer    CloudGate Studio, told a panel last year that platform    fragmentation keeps me up at night after so many new    companies jumped into the VR market  although he says that    things have improved a little since then.  <\/p>\n<p>    Devoting extra resources to creating games for different    devices can be particularly difficult for smaller studios,    whose creativity drive much of the virtual reality market. In    fact some developers, such as Jeff Pobst from Hidden Path    Entertainment, say they rely on funding from platforms such as    Oculus to get their games made at all.  <\/p>\n<p>    These exclusive deals between developers and VR companies make    it hard for consumers to know which expensive headset will get    the game that they want to play  leading them to put off their    decision,     analysts said.<\/p>\n<p>    A monopoly, while simple for consumers, wouldnt be perfect    either, experts said. Competition is important, and different    headsets characteristics inspire different types of games.    HTCs technology is designed for larger, room-sized experiences    that often require gamers to stand. Sonys experiences are    largely seated. Oculus provides a mix of the two.<\/p>\n<p>    Even big players in the virtual reality market acknowledge that    locking any game to a single device could be problematic.  <\/p>\n<p>    We actually think that content in the VR space makes a lot of    space for developers and publishers to look at the market from    a platform agnostic standpoint, said Joel Breton, vice    president of Global VR Content for HTC. While HTC helps    developers create games for its own platform, Breton said it    doesnt hold them to any sort of exclusivity deal.  <\/p>\n<p>    More companies are also beginning to work on cross-platform    solutions.  <\/p>\n<p>    Developer tools such as Unity and Unreal are streamlining the    process for developers who want to port their games between    headsets. Ubisoft, one of the worlds largest game publishers,    has committed to releasing virtual reality games that work the    major three high-end headsets, allowing people who own    different headsets to play with each other. Sony spokeswoman    Jennifer Hallett said the PlayStation VR has several titles    that also work on other platforms, including Ubisofts Star    Trek: Bridge Crew and Eve: Valkyrie  which started as an    Oculus-exclusive title.  <\/p>\n<p>    The VR companies are also trying to do more to work together.    Jason Rubin, vice president of content at Oculus, said in an    email interview that he doesnt think that there is harmful    fragmentation in the market for consumers or developers. But    his firm tries to work with competitors to push the whole    industry forward, he added.  <\/p>\n<p>    But other major publishers seem to be waiting to see how the    market plays out before revealing their plans for virtual    reality.  <\/p>\n<p>    We believe VR will be a major opportunity, but widespread    adoption will take time, said Electronic Arts in an emailed    statement.  <\/p>\n<p>    For consumers eager to try virtual reality, however, that may    mean waiting at least another development cycle to let the    market fill out.  <\/p>\n<p>    The more content out there across different platforms and    price points, the more likely consumers are to try VR, and the    more likely they are to become true believers in the medium,    Rubinsaid.  <\/p>\n<p>    Correction: A previous version of this story misattributed    the last quote from Jason Rubin. This version has been    corrected.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See the rest here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.washingtonpost.com\/news\/innovations\/wp\/2017\/06\/16\/why-is-virtual-reality-taking-so-long-to-take-off\/\" title=\"Why is virtual reality taking so long to take off? - Washington Post\">Why is virtual reality taking so long to take off? - Washington Post<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> LOS ANGELES At the Electronic Entertainment Expo, all seemed right for virtual reality. Players were waiting in snaking lines some for up to seven hours for a chance to step into fantasy worlds.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/why-is-virtual-reality-taking-so-long-to-take-off-washington-post\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-199359","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/199359"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=199359"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/199359\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=199359"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=199359"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=199359"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}