{"id":198897,"date":"2017-06-15T07:19:51","date_gmt":"2017-06-15T11:19:51","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/echo-arena-is-competitive-virtual-reality-frisbee-in-zero-gravity-engadget\/"},"modified":"2017-06-15T07:19:51","modified_gmt":"2017-06-15T11:19:51","slug":"echo-arena-is-competitive-virtual-reality-frisbee-in-zero-gravity-engadget","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/echo-arena-is-competitive-virtual-reality-frisbee-in-zero-gravity-engadget\/","title":{"rendered":"&#8216;Echo Arena&#8217; is competitive, virtual reality frisbee in zero gravity &#8211; Engadget"},"content":{"rendered":"<p><p>    Called Echo Arena, the multiplayer part of the space    exploration title pits teams of five weightless robots against    each other in a frantic game of zero-g frisbee. The goal is    pretty simple: get control of the flying disc, avoid attacks    from other players and toss the space frisbee into the opposing    team's goal. Actually doing this is pretty hard. Not only is    navigating four dimensions difficult in itself, but the    momentum of tossing yourself off a wall in zero gravity means    it's exceptionally hard to catch a pass. With time and    practice, it can be done -- but between the mechanics of the    game and the VR experience movement model, there's a very clear    skill curve.  <\/p>\n<p>    That's probably why Intel chose Echo Arena to be one    of two games in its     VR Challenger League. Starting in July, Intel and the    Electronic Sports League will host a competitive VR gaming    series in both online and localized events before a finale at    the Intel Extreme Masters World Championship in Poland next    year.  <\/p>\n<p>    After half an hour of training and four quick rounds of    Echo Arena, it's hard to say for sure if it'll be the    Rocket League of VR -- but it's definitely a start. Playing the    game absolutely feels sport-like. Carefully balanced offense    and defense are necessary for winning a match, and when our    team didn't work together, things fell apart quickly. But not    all sports are fun to watch. Even after I played a few rounds    of the game, I found being a spectator it difficult -- it just    wasn't easy to tell what was going on from an outside    perspective. And without spectators, VR eSports just isn't    going to work out.  <\/p>\n<\/p>\n<p>    It's an issue, but not an insurmountable one. Live commentary    and a solid spectator mode could go a long way toward making    sense of Echo Arena as a spectator sport -- and Intel    is serious about making VR eSports viable. In all, up to    $200,000 in prizes will be awarded to top players of Echo    Arena and Insomniac Games' The Unspoken. That's a    big investment.  <\/p>\n<p>    Follow all the latest news from E3 2017 here!  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Go here to see the original:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.engadget.com\/2017\/06\/14\/echo-arena-is-competitive-virtual-reality-frisbee\/\" title=\"'Echo Arena' is competitive, virtual reality frisbee in zero gravity - Engadget\">'Echo Arena' is competitive, virtual reality frisbee in zero gravity - Engadget<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Called Echo Arena, the multiplayer part of the space exploration title pits teams of five weightless robots against each other in a frantic game of zero-g frisbee. The goal is pretty simple: get control of the flying disc, avoid attacks from other players and toss the space frisbee into the opposing team's goal <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/echo-arena-is-competitive-virtual-reality-frisbee-in-zero-gravity-engadget\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":6,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-198897","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/198897"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=198897"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/198897\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=198897"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=198897"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=198897"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}