{"id":198127,"date":"2017-06-11T17:12:48","date_gmt":"2017-06-11T21:12:48","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality-technology-and-empathy-times-of-malta\/"},"modified":"2017-06-11T17:12:48","modified_gmt":"2017-06-11T21:12:48","slug":"virtual-reality-technology-and-empathy-times-of-malta","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/virtual-reality-technology-and-empathy-times-of-malta\/","title":{"rendered":"Virtual reality technology and empathy &#8211; Times of Malta"},"content":{"rendered":"<p><p>  A scene of a classroom from the VR and Autism project, showing  the perspective of the child diagnosed with autism. The user  wearing the VR headset would experience the sights and sounds of  the classroom from a different perspective, highlighting the  perceptions of a child with autism. Photo: Joseph Camilleri<\/p>\n<p>    We were all children. We think that as adults we are able to    understand children because we have experienced childhood    ourselves. But not many of us have experienced autism or    growing up with a family who felt it safer to traverse    treacherous countries and seas illegally in the hope for a    better and safer future. Nor can many of us boast being able to    walk in these childrens shoes while understanding and    empathising with them.  <\/p>\n<p>    The University of Maltas Department of Artificial    Intelligence, in collaboration with the Department of Digital    Arts, has embarked upon two projects using creative arts and    virtual reality (VR) technology to develop two VR apps designed    to support empathy. Both apps have been designed as experiences    to empower users through authentic multisensorial experiences    captured in 3D.  <\/p>\n<p>    One of the VR experiences has been created to mimic the world    surrounding a child who has been diagnosed with autism. For    this project, parents, teachers and learning support assistants    provided sources of information about the childs reactions and    about stimuli that might disturb the child during the daily    motions of life in the classroom.  <\/p>\n<p>    The experience, which was filmed in a real school setting,    makes use of sounds and 360 visuals to provide a realistic    immersive setting. This immersive VR experience can then be    used as part of the training of new teachers and other people    who interact with such children. It can be used as a key to the    development of an empathic understanding, which will help users    to resonate with the learner who is in some way affected by the    condition.  <\/p>\n<p>    The same principle is applied to the second VR app aimed at    addressing multicultural situations in the classroom.  <\/p>\n<p>    The phenomenon of migration has increased drastically in this    past decade. People are driven out of their homes by war and    terrorism, seeking safer locations. Most often, we have heard    harrowing stories of migrants arduous journey as they travel    from their native country to other countries promising safety    and refuge.  <\/p>\n<p>    In this project, the virtual reality experience exposes the    migration experiences and how these might come out in daily    classroom life. Users are once again transported to a realistic    classroom setting, where actions that might be meaningless to    teachers and students trigger a series of immersive flashbacks    in migrant children.  <\/p>\n<p>    The VR experience is not only intended to highlight the plight    of migrants journeys, but also to get a glimpse into the hopes    and aspirations of these voyagers.  <\/p>\n<p>    Dr Vanessa Camilleri is a lecturer with the Department of    Artificial Intelligence at the Faculty of ICT, University of    Malta.  <\/p>\n<p>     Engineers are using soft robotics technology to make light,    flexible gloves that allow users to feel tactile feedback when    they interact with virtual reality environments. The    researchers used the gloves to realistically simulate the    tactile feeling of playing a virtual piano keyboard.  <\/p>\n<p>        <a href=\"https:\/\/www.sciencedaily.com\/releases\/2017\/05\/170530140713.htm\" rel=\"nofollow\">https:\/\/www.sciencedaily.com\/releases\/2017\/05\/170530140713.htm<\/a>  <\/p>\n<p>     Researchers are using VR to teach the principles behind    string theory, which posits that the universe is built not just    from three spatial dimensions (up\/down, side\/side,    forward\/backward) and the single dimension of time, but at    least six other dimensions. These other dimensions would be too    small for humans to detect, but according to the theory, the    six dimensions play a major role in controlling particles. VR    is used to explain these concepts which might be otherwise too    difficult to demonstrate.  <\/p>\n<p>        <a href=\"https:\/\/www.wired.com\/2017\/06\/string-theorys-weirdest-ideas-finally-make-sense-thanks-vr\/\" rel=\"nofollow\">https:\/\/www.wired.com\/2017\/06\/string-theorys-weirdest-ideas-finally-make-sense-thanks-vr\/<\/a>  <\/p>\n<p>     For more soundbites listen to Radio Mocha on Radju Malta 2    every Monday at 1pm and Friday at 6pm.  <\/p>\n<p>    <a href=\"https:\/\/www.facebook.com\/RadioMochaMalta\/\" rel=\"nofollow\">https:\/\/www.facebook.com\/RadioMochaMalta\/<\/a>  <\/p>\n<p>     Virtual reality technology creates a stereoscopic 3D image by    angling the two 2D images to mimic how each of our two eyes    views the world ever-so-slightly differently.  <\/p>\n<p>     A VR set is able to track your head movement through a system    called 6DoF (six degrees of freedom), which plots your head in    terms of your X, Y and Z axis to measure head movements forward    and backwards, side to side and shoulder to shoulder, otherwise    known as pitch, yaw and roll.  <\/p>\n<p>     Psychological Presence is central to virtual reality, whereby    the brain forgets that it is in a virtual space and immerses    into the perceptual illusion offered by the VR experience.  <\/p>\n<p>     Google designed a cardboard head mount for smartphones as a    low-cost VR system. Instructions to make your own cardboard    head mount can be found online.  <\/p>\n<p>     Virtual reality is used in many sectors, including in    medicine for things like surgical training and drug design.    Nowadays, through VR technology, it is also possible for a    surgeon in one location to perform a surgery through a robot in    a different location.  <\/p>\n<p>     The first research towards VR was in 1938 when Charles    Wheatstone demonstrated that the brain processes the different    two-dimensional images from each eye into a single object of    three dimensions.  <\/p>\n<p>    For more trivia see:www.um.edu.mt\/think  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See the original post here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.timesofmalta.com\/articles\/view\/20170611\/life-features\/Virtual-reality-technology-and-empathy.650491\" title=\"Virtual reality technology and empathy - Times of Malta\">Virtual reality technology and empathy - Times of Malta<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> A scene of a classroom from the VR and Autism project, showing the perspective of the child diagnosed with autism.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/virtual-reality-technology-and-empathy-times-of-malta\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":9,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-198127","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/198127"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=198127"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/198127\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=198127"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=198127"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=198127"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}