{"id":198126,"date":"2017-06-11T17:12:35","date_gmt":"2017-06-11T21:12:35","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/ai-has-beaten-humanity-at-our-own-game-literally-futurism\/"},"modified":"2017-06-11T17:12:35","modified_gmt":"2017-06-11T21:12:35","slug":"ai-has-beaten-humanity-at-our-own-game-literally-futurism","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/ai\/ai-has-beaten-humanity-at-our-own-game-literally-futurism\/","title":{"rendered":"AI Has Beaten Humanity at Our Own Game. Literally. &#8211; Futurism"},"content":{"rendered":"<p><p>In BriefDeep Blue, IBM's chess computer, caused a worldwide epiphanyregarding the capabilities of AI when it defeated Gary Kasparov in1997. What is the legacy of this match, what other games has AIexcelled in, and what will it succeed in next?      Deep Blues Victory    <\/p>\n<p>    Murray    Campbell, a Distinguished Research Staff Member at IBM,        recently discussed the legacy and impact of the fateful    1997 chess series in which IBMs Deep Blue beat Gary Kasparov     the world number one chess player for 225 out of 228 months    between 1986 and 2005.  <\/p>\n<p>    Campbell was part of the portentous encounter himself. He was a    member of the team that helped build Deep Blues university    progenitor, Deep Thought, which was the first program to beat a    grandmaster in a professional tournament. When IBM took notice,    Campbell andhis colleagues were hired by them to build    Deep Blue. The system they eventually built was a combination    of general-purpose supercomputer processors combined with []    chess accelerator chips.  <\/p>\n<p>    Although computers had beaten humans in games before    such as     BKG 9.8s victory over Luigi Villa at backgammon in 1979    and     Chinooks domination of Don Lafferty in checkers in 1994     Deep Blues victory was considered so auspicious because it won    at chess.  <\/p>\n<p>    David J.    Staley wrote,     concerning the match, that Chess represents a domain of    human skill that is simple enough to model yet complex enough    to reflect deep levels of cognition. Therefore, Deep Blues    triumph marked the first true trophy for artificial    intelligencebecause it beat the man who many    consider to be the best player of all time at a game that has    been regarded as a pinnacle of human intelligence since    antiquity.  <\/p>\n<p>    Monty Newborn,    Emeritus Professor of McGill Universitys School of Computer    Science, makes an apt analogy in his book     Kasparov versus Deep Blue: Computer Chess Comes of    Age.He states that many advances in the auto    world were first tried on racing models and then after    refinement incorporated into commercial vehicles. This may be    the pattern in the computer field, too, where techniques used    by computers to play chess are on the cutting edge of    developments in complex problem-solving.  <\/p>\n<p>    Since Deep Blue established a benchmark,     says Campbell, machines have improved in processing speed    and memory and so on  resulting in them adding more and more    gaming jewels to their virtual crown. Additionally,    machine    learning algorithms have access to a lot more data than    they did in the past.  <\/p>\n<p>    In recent years, the most notable victories have been     AlphaGos win over five of the best Go (a game arguably    more complicated than chess) players simultaneously, and        Libratuss domination over four of the worlds top poker    players. In this latter encounter, Dong Kim, one of the    contestants,     told Wired,I felt like I was playing against someone    who was cheating, like it could see my cards. Im not accusing    it of cheating. It was just that good.  <\/p>\n<p>    These developments may be reflections of AIs incremental    development towards becoming more human, as these games are    similar to the complexities and solutions of life itself.    However,     Kasparovs point from 2010 that modern technology is a    culture of optimization  that it is derivative,    incremental, profit margin-forced, consumer-friendly technology     not the kind that pushes the whole world forward    economically  applies to these victories.  <\/p>\n<p>    Perhaps AIs real challenge, and the next paradigm shift, is    for it to defeat a game we have developed in modern times     like StarCraft II.Oriol    Vinyals, a DeepMind researcher and former top-ranked    StarCraft player,     told The Verge that the game is so complex and multifaceted    that the skills required for an agent to progress through the    environment and play StarCraft well could ultimately    transfer to real-world tasks.  <\/p>\n<p>    Even though you can play against AI when you play StarCraft,    the AI that Vinyals is working on would be modeled    afterthe way humans play the game  along with    usingthe same rules we do. AIs are able to play simple    video games (think Atari-level), but nothing as complex as    StarCraft yet. The researchers dont know when an AI    will be created that is able to best a top-ranked player, but    the day will come. This AI will have been taught to make    decisions as a human would when playing a game with far more    layers and complexities than any gameattempted by AI    before. Maybe it will be able to teach players the perfect    strategy to defeating a Zerg rush.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Link:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/futurism.com\/ai-beaten-humanity-our-own-game-literally\/\" title=\"AI Has Beaten Humanity at Our Own Game. Literally. - Futurism\">AI Has Beaten Humanity at Our Own Game. Literally. - Futurism<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> In BriefDeep Blue, IBM's chess computer, caused a worldwide epiphanyregarding the capabilities of AI when it defeated Gary Kasparov in1997. What is the legacy of this match, what other games has AIexcelled in, and what will it succeed in next <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/ai\/ai-has-beaten-humanity-at-our-own-game-literally-futurism\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187743],"tags":[],"class_list":["post-198126","post","type-post","status-publish","format-standard","hentry","category-ai"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/198126"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=198126"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/198126\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=198126"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=198126"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=198126"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}