{"id":197940,"date":"2017-06-10T19:10:11","date_gmt":"2017-06-10T23:10:11","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/doug-liman-goes-vr-with-invisible-i-thought-people-could-do-better-deadline\/"},"modified":"2017-06-10T19:10:11","modified_gmt":"2017-06-10T23:10:11","slug":"doug-liman-goes-vr-with-invisible-i-thought-people-could-do-better-deadline","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/doug-liman-goes-vr-with-invisible-i-thought-people-could-do-better-deadline\/","title":{"rendered":"Doug Liman Goes VR With &#8216;Invisible&#8217;: I Thought People Could Do Better &#8211; Deadline"},"content":{"rendered":"<p><p>    To gain some insight into the career and ambition of director    and producer Doug Limana multifaceted, endlessly    inquisitive artisttake a look at his second directorial    effort,Swingers, the classic comedy starring a    younger Jon Favreau and Vince Vaughn that launched his career.    A tinkerer by nature, Liman understood that there was a    different way to make an independent film, for much less money,    while creating a more immersive experience.  <\/p>\n<p>    WithInvisiblehis latest project from    Conde Nast    Entertainment, Samsung and VR firm    JaunttheBourneIdentityandEdge    of Tomorrow helmer continues to push boundaries and    question established procedure, entering the world of virtual reality with a bang and    a lot of action, and demonstrating that the much-discussed,    burgeoning medium need not be reduced to a mundane, aimless    panorama.  <\/p>\n<p>    Speaking with Deadline, Liman touches on his proclivity for    immersive storytelling, the low bar that has been set with    VR, and the Holy Grail he is chasing after in the medium.  <\/p>\n<p>    Conde Nast Entertainment  <\/p>\n<p>    Youve pursued many artistic outlets throughout your    career. At what point did you start thinking about virtual    reality as a medium?  <\/p>\n<p>    I had put on a VR headset and was just floored by the potential    of it, but also, it wasnt necessarily being used to its full    potential. I think it was a natural thing for me to be drawn    to, just knowing the concept, because I really aspired to    create movies that give you a first-person experience.  <\/p>\n<p>    When I set out to make Bourne Identity, my main goal    for the franchise was to create something where it feels like    youre in the action. Youre not just passively watching it    from far away. Thats something that I have constantly aspired    to doeven in Swingers, to feel like youre Jon    Favreau; youre not just watching him.  <\/p>\n<p>    I really have thought about immersive storytelling my whole    career, so when I first heard about VR, I was like Oh, this    sounds like its for me.  <\/p>\n<p>    What was the genesis of Invisible, and what    were you setting out to do?  <\/p>\n<p>    Given the kind of filmmaker I am, the kind of experiences Ive    been trying to give audiences, I was drawn to the potential of    VR before I even tried watching anything in VR.  <\/p>\n<p>    To be honest, when I started watching VR content, I was mostly    disappointed and thought people could do betternot that    different from when I set out to make Swingers and    thought, Theres a better way to make an independent film.    Which is why Swingers ended up being so much less    expensive than anything like it.  <\/p>\n<p>    Maybe, in part, I was attracted by how scary it seems. You know    that expression, Whats the worst that could happen? People    use that all the time; parents use that with their kids to    convince them to try something. Whats the worst that could    happen? How many times are we told that in our lives?  <\/p>\n<p>    Ive had some experiences in my life, where someone is    like,Whats the worst that could happen? where its    been pretty bad. Whether its trying to kiss a girl in ninth    grade and its like, Whats the worst that could happen? And    it was bad.  <\/p>\n<p>    In college, I tried to organize a dance marathon, and it was    like, Try it! Whats the worst that could happen? Nobody    showed up, and thats a 24-hour-long party that no ones at.  <\/p>\n<p>    Conde Nast Entertainment  <\/p>\n<p>    Ive experienced some Whats the worst that could happen? and    when I started looking at VR, and Im like, I want to try    something new. Whats the worst that could happen? I was like,    you can really fall flat on your face with this one.  <\/p>\n<p>    Theres some really boring VR content out there. Its like    watching a PBS videotape of a boring play. Youre like, Cool!    I can look at the ceiling and the wall, in case the main    performance isnt boring enough.  <\/p>\n<p>    I really think I was attracted in part because I understood how    dangerous a medium it is. I was excited by the challenge of    inventing new rulesrules that might enable dynamic, scripted    storytelling to live up to the potential of the medium.  <\/p>\n<p>    Invisible was an idea that Melisa Wallack and I had    been kicking about, and I thought, this is exactly the kind of    story that might work in VR. I was looking at things that    werent working, because not every story, I think, can work in    VR.  <\/p>\n<p>    I really thought making a scripted series in VR work has to    start at the concept stage.  <\/p>\n<p>    Even with that, it was a steep and fast learning curve. I    discovered almost immediately that the bar for Melisa and her    writing is so much higher because you have to hook an audience    way more quickly, because part of VRs appeal and the way it    works is that the audience has to want to follow the story.    Then, they enjoy hunting to find the breadcrumbs you left them.    They love exploring the world, but they have to want to explore    it.  <\/p>\n<p>    So many times, VR is used as promotional material to support a    world that has already interested an audience in another    medium. But if its original content, new characters and a new    world, you dont have the luxury of a five-minute setup to get    hooked into a character and a world, the way I do in my movies.  <\/p>\n<p>    When taking on a series in VRgrappling with the    complexities of that mediumwhat inspired you to throw the    additional challenge of a visual effects component on top of it    all?  <\/p>\n<p>    I think VR really lends itself to visual effects work because    basically, every shot is a visual effect anyhow. I think VR is    really effective when The New York Times does it, if    you want to take an audience and show them a real refugee camp,    and give them that experience.  <\/p>\n<p>    But if youre talking about scripted, the magic of VR is    transporting the audience to a world thats different than our    world. If youre just going to show them our world, they might    as well watch VR on The New York Times. The way you    show the audience a world thats different than our world is    with visual effects. It just seems like the natural place for    scripted VR to go.  <\/p>\n<p>    To be honest, the biggest challenge in VR, and ironically the    thing that got me most interested in the beginning is shooting    action in VR. One of my starting places was, the action of,    say, The Bourne Identity. Im working so hard to make    the action of my movies immersive, and make you feel like    youre in the car with Matt; youre being chased by Angelina    Jolie. Its to give you that immersive experience like youre    in it.Youre not passively watching it.  <\/p>\n<p>    I selected Invisible as the story I wanted to tell in    VR because it does have effects and it does have action. The    reality is, it was shockingly hard to do the action. I was    working with [director\/stunt coordinator] Simon Crane, whos    done a number of films with me. Hes at the top of the field in    action directing, and Im excited for the next one we do    because of how much we learned.  <\/p>\n<p>    The Holy Grail, Im still looking for, which is, the peak of    action in VR that justifies the medium. I feel like we made big    steps in that direction with Invisible. I know its    thereI know we can do itso Im excited about the medium. Im    excited to keep going, and Im excited, as other filmmakers    join the fray, because we learn from each other.  <\/p>\n<p>    Conde Nast Entertainment  <\/p>\n<p>    The camera technology used to shoot Invisible    is quite complex. How do you work with a camera shooting in 360    degrees, while keeping yourself and your crew out of the    shot?  <\/p>\n<p>    Shooting VR is really cumbersome right now. It has the    challenge of the camera shooting 360, so it ultimately requires    you to use witness cameras and things like that to see what the    cameras are picking up.  <\/p>\n<p>    The other aspect of VR is that younger directors who grew up in    a media-saturated environment might have an edge in VR. But    those of us who started out when movies were made on film have    one advantage right now in VR, which is that you dont get to    see what youve shot until later. They cant stitch it in real    time.  <\/p>\n<p>    Those of us who grew up when movies were made on film are used    to shooting and waiting to see the results, and a modern    filmmaker is used to seeing results immediately. You can look    at a high definition monitor and see exactly what an audience    is going to see when the movies done.  <\/p>\n<p>    In VR, theres a lot of looking at the elements that are going    to go into it, and then having to imagine what its going to be    like when its all put together. Especially when you get to    visual effects, sometimes you dont to get to see it until a    month later.  <\/p>\n<p>    The audio is so complicated. I grew up making films like where,    you did the color timing over here, and you did it with no    sound, and over here, you did the sound, and you had a lousy    picture to look at. And then its not till youre all done with    everything that the picture and sound are married.  <\/p>\n<p>    Movies were made that way for 70 yearssome of the greatest    movies. VR was the same way, where mixing the sound is so    complicated that when youre doing the stitching of the    picture, you have a lousy soundtrack that youre working with,    and then separately, over here, you have great sound, but you    have no picture to go with it, and its not till its all done    and its too late to make any changes that you finally see the    sound and the picture married.  <\/p>\n<p>    But thats also really exciting, especially in the case of    Invisible, where I was so happy with how the results    turned out.  <\/p>\n<p>    Virtual reality is a format that has generated a lot of    conversation, and with that, a lot of skepticism. What are your    thoughts on the future of the medium, and its place in    entertainment?  <\/p>\n<p>    Personally, I think VRs greatest strength is going to be in    replacing Skypesort of having meetings with avatars, and not    entertainment. I think gaming is extraordinary in VR. It has a    huge potential. I think augmented reality also has incredible,    untapped potential.  <\/p>\n<p>    I think VR documentaries and VR narrative series are also    really exciting, and were still discovering where this medium    can go. As I said before, I love making action films, and I    know that VR will become mainstream when one of us succeeds in    the goal I set out for myselfwhen one of us succeeds in    accomplishing truly giving an audience the experience of being    in the middle of extraordinary action.  <\/p>\n<p>    Has it been heartening to see the conversation shift    over the course of this past year, with the success of your    series and Alejandro Gonzlez Irritus Carne y    Arena, which lit up Cannes?  <\/p>\n<p>    Its exciting for me because its such a fertile environment    for creative thinkers, and people who want to push boundaries    and try ideas.  <\/p>\n<p>    Filmmakers feed off each other, even if we dont know each    other. We learn from each other, we feed off each other; we get    better because of each other. The competition pushes us. The    camaraderie pushes us.  <\/p>\n<p>    So yeah, I think the more filmmakers that join and achieve any    form of success will encourage more people to come into the    tent.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>More here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/deadline.com\/2017\/06\/invisible-doug-liman-conde-nast-virtual-reality-emmys-interview-news-1202109737\/\" title=\"Doug Liman Goes VR With 'Invisible': I Thought People Could Do Better - Deadline\">Doug Liman Goes VR With 'Invisible': I Thought People Could Do Better - Deadline<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> To gain some insight into the career and ambition of director and producer Doug Limana multifaceted, endlessly inquisitive artisttake a look at his second directorial effort,Swingers, the classic comedy starring a younger Jon Favreau and Vince Vaughn that launched his career.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/doug-liman-goes-vr-with-invisible-i-thought-people-could-do-better-deadline\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":9,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-197940","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/197940"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=197940"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/197940\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=197940"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=197940"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=197940"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}