{"id":197756,"date":"2017-06-09T13:18:45","date_gmt":"2017-06-09T17:18:45","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality-exhibit-bridges-gap-between-tech-and-public-the-mercury-news\/"},"modified":"2017-06-09T13:18:45","modified_gmt":"2017-06-09T17:18:45","slug":"virtual-reality-exhibit-bridges-gap-between-tech-and-public-the-mercury-news","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/virtual-reality-exhibit-bridges-gap-between-tech-and-public-the-mercury-news\/","title":{"rendered":"Virtual reality exhibit bridges gap between tech and public &#8211; The Mercury News"},"content":{"rendered":"<p><p>    You are soaring high above the Manhattan Skyline, feeling the    cool breeze on your face. Looking down at the rooftops of    thousands of buildings, your muscles begin to ache from    flapping your wings, but the view is so beautiful and the    experience so mind-blowing, you cannot help but continue your    flight.  <\/p>\n<p>    Suddenly, as Manhattan Beach comes into view, the words    Simulation is Over, appear before your eyes. Removing your    headset, you prepare to visit the other stations at the    digital experience lab that is Reboot Reality.  <\/p>\n<p>    Opened on May 26 as a permanent exhibit at The Tech Museum of    Innovation in San Jose, Reboot Reality contains several virtual    reality (VR) simulations created by technology companies such    as Google and Adobe, with the help of artists and    researchers.  <\/p>\n<p>    In addition to Birdly, which simulates flying, Reboot Reality    includes Wetbrush by Adobe, which allows you to create 3D    paintings on a screen; Tilt Brush by Google, where you use a    headset to create 3D art pulled from your imagination; and    Medium by Oculus, where you experience 3D sculpting with    digital clay. Each of these interactive simulations are    intended for people 13 years of age and older, but Reboot    Reality includes others for younger children.  <\/p>\n<p>    The purpose of Reboot Reality is to bridge the gap between the    public and tech companies, to ensure that the public has access    to new innovations they cannot afford. The Tech hopes    that this influences the younger generations to take up careers    in the STEM industry.  <\/p>\n<p>    Our mission is to inspire the innovator in everyone and a big    piece of that is making sure every kid has access to STEM    education and feels confident to pursue a career in STEM. We    also hope to inspire people to use technology to solve big    problems, said Marika Krause, The Techs public relations    manager.  <\/p>\n<p>    A Reboot Reality goer, Ying Liang, 24, believes that children    would benefit from this lab because it would put them in touch    with their creative side and inspire them to work in the    technology industry. Liang said that an exhibit such as    Wetbrush by Adobe is particularly accessible to kids since they    simply use a digital brush to make realistic paintings.  <\/p>\n<p>    Liang added that while virtual reality could be treated simply    as a toy, it could also become a valuable tool.  <\/p>\n<p>    Krause agreed. She pointed to The Diridon Project by Gensler,    which allows you to walk into a world where you can see the    blueprints of a building translated into 3D before construction    begins. Krause said a simulation such as this can improve the    life of architects because they would be able to virtually step    into a building before it is physically created.  <\/p>\n<p>    Neesha Pammi, 44, also a museum-goer, said that she can see how    a virtual reality system could be used in the workplace, as her    husband is an architect and is beginning to work with a system    similar to The Diridon Project.  <\/p>\n<p>    Simulations can also improve communities by helping people    develop their sense of empathy, said Clarissa Buettner, a    gallery program specialist. She pointed to Stanford    Universitys Human Interaction lab, where Reboot Reality    visitors can live the life of a homeless person and experience    the struggles they go through on a daily basis.  <\/p>\n<p>    In the simulation, you sit at your desk, staring at the few    valuables still in your possession. Your landlord knocks,    asking for the rent money you owe, moments before evicting you.    After selling whats left of your valuables, you begin to sleep    on an overnight bus, dealing with sex offenders, thieves, and    the anxiety of getting back on your feet.  <\/p>\n<p>    Pammi can attest to how real the simulations feel. In    addition to The Diridon Project, Pammi also tried flying with    Birdly. She said that the experience actually made her    feel dizzy afterwards. During her first ride on Birdly, her    husband encouraged her to take a dive from the skyline, down to    the streets of Manhattan and she said, You can go all the way    down, but theres no way Im going to do that.  <\/p>\n<p>    Sophia Rodriguez, a graduate ofAndrew Hill High in San    Jose, is a 2017 Mosaic staff writer.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read more:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.mercurynews.com\/2017\/06\/09\/virtual-reality-exhibit-bridges-gap-between-tech-and-public\/\" title=\"Virtual reality exhibit bridges gap between tech and public - The Mercury News\">Virtual reality exhibit bridges gap between tech and public - The Mercury News<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> You are soaring high above the Manhattan Skyline, feeling the cool breeze on your face. Looking down at the rooftops of thousands of buildings, your muscles begin to ache from flapping your wings, but the view is so beautiful and the experience so mind-blowing, you cannot help but continue your flight. Suddenly, as Manhattan Beach comes into view, the words Simulation is Over, appear before your eyes <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/virtual-reality-exhibit-bridges-gap-between-tech-and-public-the-mercury-news\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":7,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-197756","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/197756"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=197756"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/197756\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=197756"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=197756"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=197756"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}