{"id":197197,"date":"2017-06-07T17:18:19","date_gmt":"2017-06-07T21:18:19","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wednesday-web-artist-of-the-week-eva-papamargariti-artslant\/"},"modified":"2017-06-07T17:18:19","modified_gmt":"2017-06-07T21:18:19","slug":"wednesday-web-artist-of-the-week-eva-papamargariti-artslant","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/mind-uploading\/wednesday-web-artist-of-the-week-eva-papamargariti-artslant\/","title":{"rendered":"Wednesday Web Artist of the Week: Eva Papamargariti &#8211; ArtSlant"},"content":{"rendered":"<p><p>    Originally from Greece and based in London, Eva Papamargariti reflects and analyzes the    rapidly transforming relationships between material and    immaterial matter in our new digital world. Papamargaritis    work contains complex visual (and often audio) collages in    which impossible organic forms constantly evolve, mutate, and    entwine.  <\/p>\n<p>    No matter how utterly alien her work can seem, it retains    consistent feelings of a deep human familiaritywhich only adds    to its uncanny sensibilities. Lurking behind the works    gratifying bright colors and psychedelic surrealism lies an    unsettling emotional depth that never really allows the viewer    to get a firm handle on what exactly it is they are    experiencing. Papamargariti reveals, illustrates, and renders a    third plane that now exists somewhere between all of our    physical and digital realities.  <\/p>\n<p>    Papamargaritis solo show Precarious Inhabitants,    a series of works addressing issues of symbiosis and    transformation between human, AI machines, animals and other    organic and synthetic bodies, is currently showing at Transfer    Gallery through July 8.  <\/p>\n<\/p>\n<\/p>\n<p>    Christian Petersen: How has your relationship with    computers changed since you started using them?  <\/p>\n<p>    Eva Papamargariti: I started using computers    at the age of 12 and my main activity was to play games    on5-inch floppy disks with my brotherso my relationship    with them changed a lot since that era. Back thenI could    never imagine that they would become the first object I would    touch every morning when I wake up and also I could never even    remotely think that I would use them as the main tool to create    art.  <\/p>\n<p>    CP: What were your early online experiences    like?  <\/p>\n<p>    EP: It was an exciting era specially because    you would feel the mystery and charm of something that was    still unknown to a majority of the users. Now most of our    online activities seem predictable, or to say it better, I    believe the element of surprise is missing a lot.  <\/p>\n<\/p>\n<\/p>\n<p>    CP: You studied architecture at one point. What    influence has that discipline had on your art?  <\/p>\n<p>    EP: I graduatedfrom architecture five    years ago. The transition was quite natural cause I was already    studying at a school that had a quite wide curriculum mixing    new media, art, and architecture. We actually had many tutors    that were artists themselves. When I was doing my diploma    thesis I started uploading some very simple gif animations on    Tumblr just because I was really fed up with architecture, to    be honest. During this period and after my graduation,    gradually I started uploading more and more stuff while I was    taking a break from anything that was architecture-related.    That helped me understand that maybe my ideas could be better    communicated through art.  <\/p>\n<p>    I wasnt the kid that always wanted to be an architectI was    just searching for something, and I considered architecture to    be diverse and more open thematically in terms of what the    courses provided compared to other studies, so I went for it.    The influence that it had on my practice and art is really    important and I think I am lucky to have experienced    architecture at this specific school where we were encouraged    to get out of the normative and stereotypical way of thinking.    A recurring theme in my work is an attempt to dissolve,    distort, and understand space through embodied experience    through the use of digital mediums. Architecture is still    present in what I do.  <\/p>\n<\/p>\n<\/p>\n<p>    CP: What was the first artwork you made using a    computer that you recognized as digital art  <\/p>\n<p>    EP: I guess it was my first series of animated    gifs that I did while playing basically on 3ds Max. They would    always be some fragments of space, objects, and bodies moving    in frenetic ways. I think it was around 2012 that Lorna Mills    somehow saw my work on Google+ and contacted me to create gifs    for the Sheroes series in Canada created by Rea McNamara    and co-curated with Lorna. I was super excited with this when    it happened!  <\/p>\n<\/p>\n<\/p>\n<p>    CP: Its interesting looking at your Tumblr archive and seeing your progression    from experimental video and photography, to gifs to glitch    art,to 3D digital art. How would you describe that    journey?  <\/p>\n<p>    EP: My work now feels so much different than    what I was doing five or six years ago. The answer is simple: I    was trying things in order to find what was, at that particular    moment, the best way to express my state of mind. As I was    creating more I felt the need to change the tools and means    that I was using, because each of these has their own    materiality and rules. Its totally different to talk about a    subject through video versus gifs, for example. But I also like    to get involved in things and situations that are new to me.  <\/p>\n<p>    Lately I try to create more sculptural work and I also film in    real locations. I feel that right now I can filter, support,    and build my work more effectively through a combination of    mediums and dynamics instead of using only 3D design. Video,    photography, drawing, 3D design, gifs, etc. are tools that I    use according to the outcome and intentionI want to    achieve each time. I dont feel that I should be bound to    one medium in order to create art. I changed a lot through    these years personally and creatively, so my art and how I make    it would inevitably change along with me.  <\/p>\n<\/p>\n<\/p>\n<p>    CP: Your bio says that you explore the relationship    between digital space and (im)material reality. What is that    relationshipand how is it changing as the digital space    expands?  <\/p>\n<p>    EP: This relationship is mainly defined by the    way our body and mind stands and perceives these in-between    conditions whose boundaries are continuously amplified but also    blurred as the simultaneity of the two states becomes more and    more pronounced through the use of digital devices. Our eyes    and hands are getting used to existing in a dual situation as    digital space expands to objects, surfaces, and interfaces.    These days its not only our body parts that start to    experience the difference but also our mind has altered in    terms of how we read, absorb, and redistribute information    through and to our surroundings. This relationship that I am    trying to explore through my work is always n-dimensional and    palimpsestic. What interests me more is this process of    re-writing on this in-between area of material and    immaterial, and the traces that both physical and digital    actions leave as we move forward.  <\/p>\n<\/p>\n<\/p>\n<p>    CP: Theres always a lot of elements to your work, a    hyperactive spirit. Is that a reflection of your    personality?  <\/p>\n<p>    EP: Yes and no. It certainly reflects my    personality but my body sometimes reacts and gets slow. When I    was in architecture school I had an amazing tutor that was    telling me that my personality is somehow multifocal. Back then    I couldnt understand what he might have seen to say something    like that; it just didnt make sense. As years went by I    totally realized how right he was. I am somehow dispersed    between states, references, ideas, balancing between thought    and action; I always do multiple things simultaneously and I    get easily bored by situations. When this restlessness becomes    a feature of my work it is detached from the personal level    andmainly reflectsa state of non-stop, complex    procedures that we are facing in the physical and digital    realm.  <\/p>\n<\/p>\n<\/p>\n<p>    CP: People that work in 3D reference rendering a lot.    How would you describe your relationship with    rendering?  <\/p>\n<p>    EP: Intense! I refer to rendering all the time    and my friends that are not involved in digital art and 3D    design still wonder how it can be so complicated. Its a    process that involves time and that factor is enough to    understand how problematic but also charming it can be. As    technology advances rendering times and processes are becoming    shorter. With game engines and specific renderers, you can    render in real time.  <\/p>\n<p>    There is a magic element to it that attracts me though, since    we build something and then, in order to actually see this    creation, we need to pass through these layers and make the    invisible visible somehow. I have cursed many times because of    rendering, but I kind of enjoy it also.  <\/p>\n<\/p>\n<\/p>\n<p>    CP: Your work has become more organic over the years.    What interests you about trying to create biological forms    digitally?  <\/p>\n<p>    EP: I am very much interested in the way    technology looks at nature and biological forms and the tense    areas that are being created while this gazing takes place.    My work the last two years deals a lot with themes that connect    human action, natural surfaces, tech biomimicry, and animal    behavior. I am really intrigued by the condition of observing    and mapping natural ecosystems in order to collect data,    information, and knowledge that then come back to us in    different forms and procedures.  <\/p>\n<p>    There are many interesting paradoxical and contradictory    situations embedded in these processes from a scientific point    of view, but also through a more vernacular lens. For example,    I find night camera trail footage fascinating, especially when    it isused to pattern movements of animals. I find the    particular momentswhere the animalsaccidentally    look at the camera extremely intense, almost revealing a    relationship built on the action of watching and being    watched.  <\/p>\n<\/p>\n<\/p>\n<p>    CP: Your work often uses very bright colors, but I feel    a sense of discomfort or even darkness behind that.  <\/p>\n<p>    EP: I agree. As I mentioned before, I am quite    challenged by the idea of containing multiple meanings in my    work and observing the same in the work of others. Using a    bright color palette doesnt mean that the work itself emits    happiness or uncontrolled energy. I am very much tempted by    intense contradictions in art, and people even. I prefer it    when ideas can make themselves visible through a slight process    of digging and color certainly dictates a mood, but I will    never consider it to have a protagonistic role in what I do. It    is always a factor that works in combination with other things.    To say it better, color in my work is usuallyused as a    concealment factor rather than a revealing factor.  <\/p>\n<\/p>\n<p>    Facticious Imprints (Extract)  <\/p>\n<\/p>\n<p>    CP: Do you think your work is political?  <\/p>\n<p>    EP: Yes, although most of the time this    happens in a more subtle than loud way. I believe work that is    being created these days inevitably is political one way or    another. There are so many urgent issues around us happening on    multiple levels that is impossible not to get affected.    Choosing not to get affected is also a political decision, I    guess, although dangerous. But still, it is a decision that    reflects a certain conscious stance.  <\/p>\n<p>    I definitely believe that political involvement is quite    crucial nowadays. Important parts of my work deal with how we    position ourselves toward others and through the constantly    altering surfaces and spaces that surround us socially,    technologically, and environmentally. So the political aspect    is there intentionally for sure. I would never deal with themes    that dont trigger a sense of immediacy inside me, but I would    also never create work just for the sake of being political.    This would be totally dishonest towards myself and whomever    would engage with the work.  <\/p>\n<\/p>\n<\/p>\n<p>    CP: New media has become a vital home for the    expression of feminist and gender ideas. What about the    medium makes it a particularly interesting way    to explore those issues?  <\/p>\n<p>    EP: I think new media can be very dynamic and    vibrant and its true what you said: we have seen some great    new media works related to feminism and gender. In those cases,    I believe the medium totally matches the intention, which is a    very important factor while exploring issues that need to be    communicated in a quite clear and bold way.  <\/p>\n<p>    Also, new media is characterized by a certain peculiar kind of    flexibility and fluidity. It can take different forms and    contain multilayered ideas. Plus it is more easily disseminated    and adaptedit seems more open, inclusive, and receptive as a    condition, while at the same time it can create more    effectively a sense of collective perception and action. At the    same time, its less male-dominated in comparison with    sculpture or painting, though I have seen some really    intriguing sculpture, performative, and even spoken word work    lately that deal with the same issues. In the end its a matter    of how you attempt to express your ideas and the actual content    of them, not only the medium through which you are expressing    them.  <\/p>\n<\/p>\n<\/p>\n<p>    CP: How would you define the current difference between    working as a digital artist and a traditional    artist?  <\/p>\n<p>    EP: I would say the most striking difference    is the pace at which the tools of digital artists are shifting.    It feels almost like the tools sometimes choose and act before    us. I dont like very much to distinguish artists and art in    general but I would say that the challenges to this medium have    to do with the relation between the initial concept and the    final execution. When you dont deal with many tangible forms    then there is a slight danger of getting lost in a stream of    endless probabilities.  <\/p>\n<p>    Its important to find the right balance and mechanism to link    idea and outcome in order to achieve a result that is not just    taking superficial advantage of the digital features, but    embeds their characteristics and structure giving actual    meaning to the work.  <\/p>\n<p>    Despite that, this process contains much openness; it is quite    liberating not to have rigid limitations from the medium, and    that is an important element that differentiates digital art    from traditional art in my opinion. On the other hand, the    sense of corporeality in traditional mediums is sometimes    unbeatable, although I believe VR, for instance,gives us    the potential to overcome this. Still, the way the majority of    VR work is being made somehow leaves this feature out or deals    with it in a rather facile way, and this is certainly something    that needs to be reconsidered seriously.  <\/p>\n<\/p>\n<p>    Always a body, always a thing -    Trailer  <\/p>\n<\/p>\n<p>    CP: Tell us about your new show at Transfer    Gallery.  <\/p>\n<p>    EP:I am very happy to have a solo show    at Transfer Gallery. Kelani Nichole is doing great work there    all these years. I am showing a three-channel adapted version    of my last video work Always a body, always a thing,    and a sculptural video piece combining four screens on the    floor of the gallery. The space has been transformed to an    immersive dark projection cave. The title of the show is    Precarious Inhabitants and it deals with a series of    interconnected issues surrounding amorphy, liquidity, invasive    species, plasticization, biomimetic behavior, body    malformations on amphibians based on real cases, and the    ontology ofrecording and tracking devices.  <\/p>\n<p>    The three-channel projections construct a system of three    parallel narrations. One is a narration of amorphous amphibians    that are trying to define and sense their bodies and limbs; the    second is a dialogue between humans and invasive species; and    the third is a monologue from the side of the human solely. I    have used a mix of techniques and materials for the videos    which include 3D-rendered environments, game engine    simulations, footage I shot in different natural locations,    found archival material, and micro-camera, endoscopic    recordings from critters, synthetic, and organic surfaces. I    would say it is one of the most complete, if not the most    complete, and diverse work I have done so far.  <\/p>\n<\/p>\n<\/p>\n<p>    CP: What else do you have coming up?  <\/p>\n<p>    EP: I have another show running in London, at    Assembly Point gallery, Obscene Creatures, Resilient Terrains, a    collaboration between me andTheo Triantafyllidis. I am    participating in a group show in Milan that starts June 8    called Non Standard, curated by Mattia    Giussani,and features new and recent mixed media works by    myself, Lea Collet & Marios Stamatis, Anne De Boer, Joey    Holder andAnna Mikkola. I am also participating    inTRANSFER Download atHeK,taking place during Art Basel, and    then I am working on three projects I will announce soon; I am    trying things for them I have never done before so they feel    very interesting and challenging!  <\/p>\n<\/p>\n<\/p>\n<p>    Christian Petersen  <\/p>\n<p>    We run an online magazine, so of course, we're interested    in what's happening with art on the web. We invited online    gallerist, founder, and curator ofDigital Sweat Gallery, Christian Petersen, to    write a bi-monthly column for us. Every other Wednesday he    selects a Web Artist of the Week.  <\/p>\n<\/p>\n<p>    (All images: Courtesy of the artist)  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See original here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.artslant.com\/ny\/articles\/show\/48034-wednesday-web-artist-of-the-week-eva-papamargariti\" title=\"Wednesday Web Artist of the Week: Eva Papamargariti - ArtSlant\">Wednesday Web Artist of the Week: Eva Papamargariti - ArtSlant<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Originally from Greece and based in London, Eva Papamargariti reflects and analyzes the rapidly transforming relationships between material and immaterial matter in our new digital world. Papamargaritis work contains complex visual (and often audio) collages in which impossible organic forms constantly evolve, mutate, and entwine.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/mind-uploading\/wednesday-web-artist-of-the-week-eva-papamargariti-artslant\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":8,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187745],"tags":[],"class_list":["post-197197","post","type-post","status-publish","format-standard","hentry","category-mind-uploading"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/197197"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=197197"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/197197\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=197197"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=197197"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=197197"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}