{"id":196369,"date":"2017-06-03T12:31:11","date_gmt":"2017-06-03T16:31:11","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/video-friday-robot-dance-teacher-transformer-drone-and-pneumatic-reel-actuator-ieee-spectrum\/"},"modified":"2017-06-03T12:31:11","modified_gmt":"2017-06-03T16:31:11","slug":"video-friday-robot-dance-teacher-transformer-drone-and-pneumatic-reel-actuator-ieee-spectrum","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/robotics\/video-friday-robot-dance-teacher-transformer-drone-and-pneumatic-reel-actuator-ieee-spectrum\/","title":{"rendered":"Video Friday: Robot Dance Teacher, Transformer Drone, and Pneumatic Reel Actuator &#8211; IEEE Spectrum"},"content":{"rendered":"<p><p>    The week is almost over, and so is the     2017 IEEE International Conference on Robotics and Automation    (ICRA) in Singapore. We hope youve been enjoying our        coverage, which has featured     aquatic drones,     stone-stacking manipulators, andself-folding    soft robots. Well have lots more from the conference over    the next few weeks, but for you impatient types, were cramming    Video Friday this week with a special selection of ICRA videos.  <\/p>\n<p>    We tried to include videos from many different subareas of    robotics: control, vision, locomotion, machine learning,    aerial vehicles, humanoids, actuators,    manipulation, andhuman-robot    interaction.Were posting the abstracts along with    the videos, but if you have any questions about these projects,    let us know and well get more details from the authors.  <\/p>\n<p>    Well return to normal Video Friday    next week. Have a great weekend everyone!  <\/p>\n<p>      This letter presents a physical humanrobot interaction      scenario in which a robot guides and performs the role of a      teacher within a defined dance training framework. A combined      cognitive and physical feedback of performance is proposed      for assisting the skill learning process. Direct contact      cooperation has been designed through an adaptive      impedancebased controller that adjusts according to the      partners performance in the task. In measuring performance,      a scoring system has been designed using the concept of      progressive teaching (PT). The system adjusts the difficulty      based on the users number of practices and performance      history. Using the proposed method and a baseline constant      controller, comparative experiments have shown that the PT      presents better performance in the initial stage of skill      learning. An analysis of the subjects perception of comfort,      peace of mind, and robot performance have shown significant      difference at the p < .01 level, favoring the PT      algorithm.    <\/p>\n<p>      In this paper, we introduce the achievement of the aerial      manipulation by using the whole body of a transformable      aerial robot, instead of attaching an additional manipulator.      The aerial robot in our work is composed by two-dimensional      multilinks which enable a stable aerial transformation and      can be employed as an entire gripper. We propose a planning      method to find the optimized grasping form for the multilinks      while they are on the air, which is based on the original      planar enveloping algorithm, along with the optimization of      the internal force and joint torque for the force-closure. We      then propose the aerial approach and grasp motion strategy,      which is devoted to the determination of the form and      position of the aerial robot to approach and grasp      effectively the object from the air. Finally we present the      experimental results of the aerial manipulation which      involves grasping, carrying and dropping different types of      object. These results validate the performance of aerial      grasping based on our proposed wholebody grasp planning and      motion control method.    <\/p>\n<p>      Unmanned rescue, observation, and\/or research vehicles      with high terrain adaptability, high speed, and high      reliability are needed in difficult-to-reach locations.      However, for most vehicles, high performance over rough      terrain reduces the travel speed and\/or requires complex      mechanisms. We have developed a blade-type crawler robot with      a very simple and reliable mechanism, which traverses uneven      terrain at high speed. Moreover, the gyro wheel design      stabilizes the success of this approach in improving the      motion, ensuring robust traversal. The improvement in      traveling speed and robustness over uneven terrain by our      approach was confirmed by experiment.    <\/p>\n<p>      Two less addressed issues of deep reinforcement learning      are (1) lack of generalization capability to new goals, and      (2) data inefficiency, i.e., the model requires several (and      often costly) episodes of trial and error to converge, which      makes it impractical to be applied to real-world scenarios.      In this paper, we address these two issues and apply our      model to target-driven visual navigation. To address the      first issue, we propose an actor-critic model whose policy is      a function of the goal as well as the current state, which      allows better generalization. To address the second issue, we      propose the AI2-THOR framework, which provides an environment      with high-quality 3D scenes and a physics engine. Our      framework enables agents to take actions and interact with      objects. Hence, we can collect a huge number of training      samples efficiently. We show that our proposed method (1)      converges faster than the state-of-the-art deep reinforcement      learning methods, (2) generalizes across targets and scenes,      (3) generalizes to a real robot scenario with a small amount      of fine-tuning (although the model is trained in simulation),      (4) is end-to-end trainable and does not need feature      engineering, feature matching between frames or 3D      reconstruction of the environment.    <\/p>\n<p>      A 3 DoF parallel cable driven body weight support (BWS)      system has been developed for the University of Utahs      Treadport Locomotion Interface, for purposes of      rehabilitation, simulation of steep slopes, and display of      reduced gravity environments. The Treadports large belt (6      by 10 feet) requires a multi-cable support system to ensure      that the unloading forces are close to vertical. This paper      presents the design and experimental validation, including      the system model and force control.    <\/p>\n<p>      We present a policy search method for learning complex      feedback control policies that map from highdimensional      sensory inputs to motor torques, for manipulation tasks with      discontinuous contact dynamics. We build on a prior technique      called guided policy search (GPS), which iteratively      optimizes a set of local policies for specific instances of a      task, and uses these to train a complex, high-dimensional      global policy that generalizes across task instances. We      extend GPS in the following ways: (1) we propose the use of a      model-free local optimizer based on path integral stochastic      optimal control (PI2), which enables us to learn local      policies for tasks with highly discontinuous contact      dynamics; and (2) we enable GPS to train on a new set of task      instances in every iteration by using on-policy sampling:      this increases the diversity of the instances that the policy      is trained on, and is crucial for achieving good      generalization. We show that these contributions enable us to      learn deep neural network policies that can directly perform      torque control from visual input. We validate the method on a      challenging door opening task and a pick-and-place task, and      we demonstrate that our approach substantially outperforms      the prior LQR-based local policy optimizer on these tasks.      Furthermore, we show that on-policy sampling significantly      increases the generalization ability of these policies.    <\/p>\n<p>      We define a system architecture for a large swarm of      miniature quadcopters flying in dense formation indoors. The      large number of small vehicles motivates novel design choices      for state estimation and communication. For state estimation,      we develop a method to reliably track many small rigid bodies      with identical motion-capture marker arrangements. Our      communication infrastructure uses compressed one-way data      flow and supports a large number of vehicles per radio. We      achieve reliable flight with accurate tracking (< 2cm mean      position error) by implementing the majority of computation      onboard, including sensor fusion, control, and some      trajectory planning. We provide various examples and      empirically determine latency and tracking performance for      swarms with up to 49 vehicles.    <\/p>\n<p>      This paper presents a system that consists of three      robots to imitate the motion of top volleyball blockers. In a      volleyball match, in order to score by spiking, it is      essential to improve the spike decision rate of each spiker.      To increase the spike decision rates, iterative spiking      training with actual blockers is required. Therefore, in this      study, a block machine system was developed that can be      continuously used in an actual practice field to improve      attack practice. In order to achieve the required operating      speed and mechanical strength each robot has five degrees of      freedom. This robot performs high speed movement on 9 m rails      that are arranged in parallel with the volleyball net. In      addition, an application with a graphical user interface to      enable a coach to manipulate these robots was developed. It      enables the coach to control block motions and change the      parameters such as the robots positions and operation      timing. Through practical use in the practice field, the      effectiveness of this system was confirmed.    <\/p>\n<p>      This paper contributes to quantifying the notion of      robotic fitness by developing a set of necessary conditions      that determine whether a small quadruped has the ability to      open a class of doors or climb a class of stairs using only      quasi-static maneuvers. After verifying that several such      machines from the recent robotics literature are mismatched      in this sense to the common human scale environment, we      present empirical workarounds for the Minitaur quadrupedal      platform that enable it to leap up, force the door handle and      push through the door, as well as bound up the stairs,      thereby accomplishing through dynamical maneuvers otherwise      (i.e., quasi-statically) unachievable tasks.    <\/p>\n<p>      We present a simple probabilistic framework for      multimodal sensor fusion that allows a mobile robot to      reliably locate and approach the most promising interaction      partner among a group of people, in an uncontrolled      environment. Our demonstration integrates three complementary      sensor modalities, each of which detects features of nearby      people. The output is an occupancy grid approximation of a      probability density function over the locations of people      that are actively seeking interaction with the robot. We show      empirically that simply driving towards the peak of this      distribution is sufficient to allow the robot to correctly      engage an interested user in a crowd of bystanders.    <\/p>\n<p>      Collisions between quadrotor UAVs and the environment      often occur, for instance, under faulty piloting, from wind      gusts, or when obstacle avoidance fails. Airspace regulations      are forcing drone companies to build safer drones; many      quadrotor drones now incorporate propeller protection.      However, propeller protected quadrotors still do not detect      or react to collisions with objects such as walls, poles and      cables. In this paper, we present a collision recovery      pipeline which controls propeller protected quadrotors to      recover from collisions. This pipeline combines concepts from      impact dynamics, fuzzy logic, and aggressive quadrotor      attitude control. The strategy is validated via a      comprehensive Monte Carlo simulation of collisions against a      wall, showing the feasibility of recovery from challenging      collision scenarios. The pipeline is implemented on a custom      experimental quadrotor platform, demonstrating feasibility of      real-time performance and successful recovery from a range of      pre-collision conditions. The ultimate goal of the research      is to implement a general collision recovery solution as a      safety feature for quadrotor flight controllers.    <\/p>\n<p>      State estimation techniques for humanoid robots are      typically based on proprioceptive sensing and accumulate      drift over time. This drift can be corrected using      exteroceptive sensors such as laser scanners via a scene      registration procedure. For this procedure the common      assumption of high point cloud overlap is violated when the      scenario and the robots point-of-view are not static and the      sensors field-of-view (FOV) is limited. In this paper we      focus on the localization of a robot with limited FOV in a      semi-structured environment. We analyze the effect of overlap      variations on registration performance and demonstrate that      where overlap varies, outlier filtering needs to be tuned      accordingly. We define a novel parameter which gives a      measure of this overlap. In this context, we propose a      strategy for robust non-incremental registration. The      pre-filtering module selects planar macro-features from the      input clouds, discarding clutter. Outlier filtering is      automatically tuned at run-time to allow registration to a      common reference in conditions of non-uniform overlap. An      extensive experimental demonstration is presented which      characterizes the performance of the algorithm using two      humanoids: the NASA Valkyrie, in a laboratory environment,      and the Boston Dynamics Atlas, during the DARPA Robotics      Challenge Finals.    <\/p>\n<p>      In this paper, we propose an epoch-making soft sheet      actuator called Wavy-sheet. Inspired by gastropods      locomotion, Wavy-sheet can generate continuous traveling      waves on the whole soft body. It aims to be applied to a      mobile soft mat capable of moving and transporting without      damaging the object and the ground. The actuator, driven by      pneumatics, is mainly composed of a couple of flexible rubber      tubes and fabrics. The advantages are: i) many traveling      waves can be generated by just three tubes, ii) the whole      structure can adapt its own shape to the outer environment      passively, and iii) only 10 mm in thickness and can generate      waves with larger than 10mm in amplitude. In this paper,      first, we describe the basic concept of Wavy-sheet, and then      show the configuration and the principle of wave propagation.      Next, fabrication methods are illustrated and the design      methods are addressed. By using a prototype actuator, several      experiments are conducted. Finally, we verify the      effectiveness of the proposed actuator and its design      methods.    <\/p>\n<p>      Part handling in warehouse automation is challenging if a      large variety of items must be accommodated and items are      stored in unordered piles. To foster research in this domain,      Amazon holds picking challenges. We present our system which      achieved second and third place in the Amazon Picking      Challenge 2016 tasks. The challenge required participants to      pick a list of items from a shelf or to stow items into the      shelf. Using two deep-learning approaches for object      detection and semantic segmentation and one item model      registration method, our system localizes the requested item.      Manipulation occurs using suction on points determined      heuristically or from 6D item model registration.      Parametrized motion primitives are chained to generate      motions. We present a full-system evaluation during the APC      2016 and componentlevel evaluations of the perception system      on an annotated dataset.    <\/p>\n<p>      For collaborative robots to become useful, end users who      are not robotics experts must be able to instruct them to      perform a variety of tasks. With this goal in mind, we      developed a system for end-user creation of robust task plans      with a broad range of capabilities. CoSTAR: the Collaborative      System for Task Automation and Recognition is our winning      entry in the 2016 KUKA Innovation Award competition at the      Hannover Messe trade show, which this year focused on      Flexible Manufacturing. CoSTAR is unique in how it creates      natural abstractions that use perception to represent the      world in a way users can both understand and utilize to      author capable and robust task plans. Our Behavior Tree-based      task editor integrates high-level information from known      object segmentation and pose estimation with spatial      reasoning and robot actions to create robust task plans. We      describe the crossplatform design and implementation of this      system on multiple industrial robots and evaluate its      suitability for a wide variety of use cases.    <\/p>\n<p>      In this paper, we present the mechatronic design of our      Tactile Omnidirectional Robot Manipulator (TOMM), which is a      dual arm wheeled humanoid robot with 6DoF on each arm, 4      omnidirectional wheels and 2 switchable end-effectors (1 DoF      grippers and 12 DoF Hands). The main feature of TOMM is its      arms and hands which are covered with robot skin. We exploit      the multi-modal tactile information of our robot skin to      provide a rich tactile interaction system for robots. In      particular, for the robot TOMM, we provide a general control      framework, capable of modifying the dynamic behavior of the      entire robot, e.g., producing compliance in a non-compliant      system. We present the hardware, software and middleware      components of the robot and provide a compendium of the base      technologies deployed in it. Furthermore, we show some      applications and results that we have obtained using this      robot.    <\/p>\n<p>      We present an object-tracking framework that fuses point      cloud information from an RGB-D camera with tactile      information from a GelSight contact sensor. GelSight can be      treated as a source of dense local geometric information,      which we incorporate directly into a conventional      point-cloud-based articulated object tracker based on      signed-distance functions. Our implementation runs at 12 Hz      using an online depth reconstruction algorithm for GelSight      and a modified secondorder update for the tracking algorithm.      We present data from hardware experiments demonstrating that      the addition of contact-based geometric information      significantly improves the pose accuracy during contact, and      provides robustness to occlusions of small objects by the      robots end effector.    <\/p>\n<p>      Soft compliant materials and novel actuation mechanisms      ensure flexible motions and high adaptability for soft      robots, but also increase the difficulty and complexity of      constructing control systems. In this work, we provide an      efficient control algorithm for a multi-segment extensible      soft arm in 2D plane. The algorithm separate the inverse      kinematics into two levels. The first level employs gradient      descent to select optimized arms pose (from task space to      configuration space) according to designed cost functions.      With consideration of viscoelasticity, the second level      utilizes neural networks to figure out the pressures from      each segments pose (from configuration space to actuation      space). In experiments with a physical prototype, the control      accuracy and effectiveness are validated, where the control      algorithm is further improved by an optional feedback      strategy.    <\/p>\n<p>      This paper presents a systematic approach for the 3-D      mapping of underwater caves. Exploration of underwater caves      is very important for furthering our understanding of      hydrogeology, managing efficiently water resources, and      advancing our knowledge in marine archaeology. Underwater      cave exploration by human divers however, is a tedious, labor      intensive, extremely dangerous operation, and requires highly      skilled people. As such, it is an excellent fit for robotic      technology, which has never before been addressed. In      addition to the underwater vision constraints, cave mapping      presents extra challenges in the form of lack of natural      illumination and harsh contrasts, resulting in failure for      most of the state-ofthe-art visual based state estimation      packages. A new approach employing a stereo camera and a      video-light is presented. Our approach utilizes the      intersection of the cone of the video-light with the cave      boundaries: walls, floor, and ceiling, resulting in the      construction of a wire frame outline of the cave. Successive      frames are combined using a state of the art visual odometry      algorithm while simultaneously inferring scale through the      stereo reconstruction. Results from experiments at a cave,      part of the Sistema Camilo, Quintana Roo, Mexico, validate      our approach. The cave wall reconstruction presented provides      an immersive experience in 3-D.    <\/p>\n<p>      This paper investigates how a robot that can produce      contingent listener response, i.e., backchannel, can deeply      engage children as a storyteller. We propose a backchannel      opportunity prediction (BOP) model trained from a dataset of      childrens dyad storytelling and listening activities. Using      this dataset, we gain better understanding of what speaker      cues children can decode to find backchannel timing, and what      type of nonverbal behaviors they produce to indicate      engagement status as a listener. Applying our BOP model, we      conducted two studies, withinand between-subjects, using our      social robot platform, Tega. Behavioral and self-reported      analyses from the two studies consistently suggest that      children are more engaged with a contingent backchanneling      robot listener. Children perceived the contingent robot as      more attentive and more interested in their story compared to      a non-contingent robot. We find that children significantly      gaze more at the contingent robot while storytelling and      speak more with higher energy to a contingent robot.    <\/p>\n<p>      In this paper, we show that visual servoing can be      formulated as an acceleration-resolved, quadratic      optimization problem. This allows us to handle visual      constraints, such as field of view and occlusion avoidance,      as inequalities. Furthermore, it allows us to easily      integrate visual servoing tasks into existing whole-body      control frameworks for humanoid robots, which simplifies      prioritization and requires only a posture task as a      regularization term. Finally, we show this method working on      simulations with HRP-4 and real tests on Romeo.    <\/p>\n<p>      For the past few years, unmanned aerial vehicles (UAVs)      have been successfully employed in several investigations and      exploration tasks such as aerial inspection and      manipulations. However, most of these UAVs are limited to      open spaces distant from any obstacles because of the high      risk of falling as a result of an exposed propeller or not      enough protection. On the other hand, a UAV with a passive      rotating spherical shell can fly over a complex environment      but cannot engage in physical interaction and perform power      tethering because of the passive rotation of the spherical      shell. In this study, we propose a new mechanism that allows      physical interaction and power tethering while the UAV is      well-protected and has a good flight stability, which enables      exploration in a complex environment such as disaster sites.      We address the current problem by dividing the whole shell      into two separate hemispherical shells that provide a gap      unaffected by passive rotation. In this paper, we mainly      discuss the concept, general applications, and design of the      proposed system. The capabilities of the proposed system for      physical interaction and power tethering in a complex space      were initially verified through laboratory-based test flights      of our experimental prototype.    <\/p>\n<p>      We present a weakly-supervised approach to segmenting      proposed drivable paths in images with the goal of autonomous      driving in complex urban environments. Using recorded routes      from a data collection vehicle, our proposed method generates      vast quantities of labelled images containing proposed paths      and obstacles without requiring manual annotation, which we      then use to train a deep semantic segmentation network. With      the trained network we can segment proposed paths and      obstacles at run-time using a vehicle equipped with only a      monocular camera without relying on explicit modelling of      road or lane markings. We evaluate our method on the      largescale KITTI and Oxford RobotCar datasets and demonstrate      reliable path proposal and obstacle segmentation in a wide      variety of environments under a range of lighting, weather      and traffic conditions. We illustrate how the method can      generalise to multiple path proposals at intersections and      outline plans to incorporate the system into a framework for      autonomous urban driving.    <\/p>\n<p>      We present the design, modeling, and implementation of a      novel pneumatic actuator, the Pneumatic Reel Actuator (PRA).      The PRA is highly extensible, lightweight, capable of      operating in compression and tension, compliant, and      inexpensive. An initial prototype of the PRA can reach      extension ratios greater than 16:1, has a force-to-weight      ratio over 28:1, reach speeds of 0.87 meters per second, and      can be constructed with parts totaling less than $4 USD. We      have developed a model describing the actuator and have      conducted experiments characterizing the actuators      performance in regards to force, extension, pressure, and      speed. We have implemented two parallel robotic applications      in the form of a three degree of freedom robot arm and a      tetrahedral robot.    <\/p>\n<p>      Humans utilize their torsos and arms while running to      compensate for the angular momentum generated by the      lower-body movement during the flight phase. To enable this      capability in a humanoid robot, the robot should have      human-like mass, a center of mass position, and inertial      moment of each link. To mimic this characteristic, we      developed an angular momentum control method using a humanoid      upper body based on human motion. In this method, the angular      momentum generated by the movement of the humanoid lower body      is calculated, and the torso and arm motions are calculated      to compensate for the angular momentum of the lower body. We      additionally developed the humanoid upper-body mechanism that      mimics the human link length and mass property by using      carbon fiber reinforced plastic and a symmetric structure. As      a result, the developed humanoid robot could generate almost      the same angular momentum as that of human through human-like      running motion. Furthermore, when suspended in midair, the      humanoid robot produced the angular momentum compensation in      the yaw direction.    <\/p>\n<p>      IEEE Spectrums award-winning robotics blog,      featuring news, articles, and videos on robots, humanoids,      drones, automation, artificial intelligence, and more.      Contact us:e.guizzo@ieee.org    <\/p>\n<p>      Sign up for the Automaton newsletter and get biweekly updates      about robotics, automation, and AI, all delivered directly to      your inbox.    <\/p>\n<\/p>\n<p>    Luke Skywalker, your new robotic hand is ready 18Feb2016  <\/p>\n<\/p>\n<p>    Attack eagles are training to become part of the Dutch National    Police anti-drone arsenal 1Feb2016  <\/p>\n<\/p>\n<p>    The latest ATLAS is by far the most advanced humanoid robot in    existence 24Feb2016  <\/p>\n<\/p>\n<p>    A robot that uses artificial sweat can cool its motors without    bulky radiators 13Oct2016  <\/p>\n<\/p>\n<p>    Finally a gear system that could replace costly harmonic drives    19Oct2016  <\/p>\n<\/p>\n<p>    A live dragonfly with a cybernetic backpack and optical    implants is now airborne 1Jun  <\/p>\n<\/p>\n<p>    We're at the IEEE International Conference on Robotics and    Automation 2017 in Singapore 29May  <\/p>\n<\/p>\n<p>    Your weekly selection of awesome robot videos 26May  <\/p>\n<\/p>\n<p>    This little legged robot may one day walk straight out of a 3D    printer 24May  <\/p>\n<\/p>\n<p>    Robot mounted on a turtle uses snacks and LEDs to control the    animal's movements, and a fully immersive Matrix for turtles is    not far behind 23May  <\/p>\n<\/p>\n<p>    Your weekly selection of awesome robot videos 19May  <\/p>\n<\/p>\n<p>    Your weekly selection of awesome robot videos 5May  <\/p>\n<\/p>\n<p>    We take an in-depth look at the new TurtleBot 3 Burger and    Waffle from Robotis 2May  <\/p>\n<\/p>\n<p>    Your weekly selection of awesome robot videos 28Apr  <\/p>\n<\/p>\n<p>    The questions he was asked spoke volumes about Ubers    suppliers, the secret Spider lidar, Googles early suspicions,    and more 26Apr  <\/p>\n<\/p>\n<p>    Kid-proof robots are small, cheap, and help turn abstract    concepts into interactive lessons 25Apr  <\/p>\n<\/p>\n<p>    Your weekly selection of awesome robot videos 21Apr  <\/p>\n<\/p>\n<p>    This transparent, soft robot fish propels itself by flapping    fins made of dielectric elastomers 16Apr  <\/p>\n<\/p>\n<p>    Your weekly selection of awesome robot videos 14Apr  <\/p>\n<\/p>\n<p>    Two new prototypes tackle the challenge of making soft robots    that can move 11Apr  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read the original: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/spectrum.ieee.org\/automaton\/robotics\/robotics-hardware\/video-friday-robot-dance-teacher-transformer-drone-pneumatic-reel-actuator\" title=\"Video Friday: Robot Dance Teacher, Transformer Drone, and Pneumatic Reel Actuator - IEEE Spectrum\">Video Friday: Robot Dance Teacher, Transformer Drone, and Pneumatic Reel Actuator - IEEE Spectrum<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> The week is almost over, and so is the 2017 IEEE International Conference on Robotics and Automation (ICRA) in Singapore. We hope youve been enjoying our coverage, which has featured aquatic drones, stone-stacking manipulators, andself-folding soft robots. Well have lots more from the conference over the next few weeks, but for you impatient types, were cramming Video Friday this week with a special selection of ICRA videos.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/robotics\/video-friday-robot-dance-teacher-transformer-drone-and-pneumatic-reel-actuator-ieee-spectrum\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":6,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187746],"tags":[],"class_list":["post-196369","post","type-post","status-publish","format-standard","hentry","category-robotics"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/196369"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=196369"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/196369\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=196369"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=196369"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=196369"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}