{"id":196364,"date":"2017-06-03T12:30:22","date_gmt":"2017-06-03T16:30:22","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/udacity-offers-photographers-the-chance-to-be-virtual-reality-pioneers-british-journal-of-photography\/"},"modified":"2017-06-03T12:30:22","modified_gmt":"2017-06-03T16:30:22","slug":"udacity-offers-photographers-the-chance-to-be-virtual-reality-pioneers-british-journal-of-photography","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/udacity-offers-photographers-the-chance-to-be-virtual-reality-pioneers-british-journal-of-photography\/","title":{"rendered":"Udacity offers photographers the chance to be Virtual Reality pioneers. &#8211; British Journal of Photography"},"content":{"rendered":"<p><p>    Virtual Reality is predicted to be worth 108bn by 2021. To a    large extent, the emergent technology is rooted in basic    photography skills. A new online course offers the chance to    get involved in the technological arms race that could usher in    a cultural epoch.  <\/p>\n<p>    In 2003, the British photographer Robbie Cooper was    employed to photograph the CEO of a large business. As they    talked between shots, Cooper learnt that the man had recently    separated from his wife, and didnt get much of a chance to    spend time with his kids  until he found something called    Everquest.  <\/p>\n<p>    Everquest was an early iteration of the 3D fantasy-themed    role-playing computer games that cropped up at the turn of the    millennium when multiplayer online games were really taking    off. Every evening, the businessman would log onto Everquest    and, through the game, spend time with his children  or at    least the cartoonish, anime-style virtual avatars of his    children.  <\/p>\n<p>    As they played together online, the businessman would ask    them fatherly things  how their schoolwork was going, what was    going on with their friends, how their mother was getting on.    He was using his virtual self to compensate for the absence of    his real self.  <\/p>\n<p>      Jason\/Rurouni  Robbie Cooper    <\/p>\n<p>    Cooper says of the experience: This emotional exchange,    taking place in the fantasy of the game, got me thinking    about the    distinction between reality and virtual reality. It    seemed clear that our understanding of each reality would    increasingly merge. It seemed like the obvious evolution of our    culture.  <\/p>\n<p>    In the artistic statement for a photography series he    later shot, in which Cooper photographed portraits of gamers    next their avatars, Cooper quoted Kevin Kelly, co-founder of    Wired magazine. New technology is catapulting images to the    centre of the culture, Kelly said. We are becoming people of    the screen.  <\/p>\n<p>    Cooper has left stills photography behind. But his new    career remains totally embedded in the language of    image-making, for he has founded his own virtual reality    company, the Brighton-based Metapixel.    Cooper has built what he claims is one of the most advanced    virtual reality scanning rigs in the world, designed to create    lifelike replications of people in video games. The rig    features 105 Nikon D810 36-megapixel cameras  each linked and    capable of working symbiotically. Rather than using one stills    camera, Cooper has learnt how to use 105 simultaneously, to    shoot images that can exist in space rather than hang on a    wall.  <\/p>\n<p>       Metapixel    <\/p>\n<p>    Cooper had to work it out by himself, but he expects many    other photographers to take his lead as opportunities to learn    about VR grow and the brands that photographers work with today    on conventional photographic projects start to adopt the    technology.  <\/p>\n<p>    He thinks getting ahead of that curve and becoming the    first photographer in the room to get VR is something other    photographers should do if they want to position themselves in    a rapidly growing new area of imaging. A remarkable new online    virtual reality nanodegree from the new Silicon Valley-based    online university Udacity could be one way of getting started    on that journey.  <\/p>\n<p>    Udacity is an online educational startup that provides    21st century skills-based and vocational courses. With both    public and private backing, more than 40,000 current students,    and courses spanning topics such as digital marketing, mobile    app development, and web development to cutting-edge courses in    robotics, machine learning, and even self-driving car    engineering.  <\/p>\n<p>       Metapixel    <\/p>\n<p>       Metapixel    <\/p>\n<p>    Udacitys six-month long VR nanodegree offer    students a certified qualification that, according to the    company, is more rigorous and recognised for its practical    usefulness than many other VR qualifications but without being    as intensive and time-consuming as a full-time university    degree.  <\/p>\n<p>    People want to develop specific skills that allow them    to land a job or start a company. Udacity teaches those skills    in a highly focused manner and helps filter students directly    into a great job at top-tier companies, says Matt Sonic, the    lead instructor on Udacitys Virtual Reality    nanodegree. Its like a university, but    built by industry.  <\/p>\n<p>    The educational nanodegrees, the first of their kind, are    designed to help communities outside major urban centres meet    the rising demand for high-tech skills and connect them to    Silicon Valley. Udacitys Virtual Reality Developer Nanodegree    programme is aimed at photographers who, like Cooper, want to    steal a march on this new, rapidly emerging and quite possibly    revolutionary, area of the image-based industries. The VR    nanodegree aims to provide its students with just-in-time    professional skills.  <\/p>\n<p>    To develop the    nanodegree, Udacitys VP of Learning Christian    Plagemann and Matt Sonic interviewed top technology companies    and asked what skills they wanted for virtual reality developer    positions. From there, Udacity worked with Google VR, Upload,    Unity, HTC Vive, Samsung, and Unreal to develop a core    curriculum focusing on VR development. The programme grew by    focusing on the skills employers want to find.  <\/p>\n<p>    Virtual Reality is going to revolutionise how    photographers create art, says Sonic. Instead of capturing a    moment in a frame, photography will transform into capturing a    moment in a space. You can still have the frame, but it is no    longer required.  <\/p>\n<p>      Mun & Lee\/Crammer  Robbie Cooper    <\/p>\n<\/p>\n<p>    This nanodegree is for    everyone interested in VR development, regardless of your prior    experience. Youll learn how to make VR films, some    programming, and a lot about how create immersive interactions    and environments, says Sonic.  <\/p>\n<p>    Students start by learning cutting-edge mobile VR    development. Then, they specialise in either Desktop VR    programming using Unity, Desktop VR using Unreal, or 360    Immersive Media development. For anyone wanting to work in VR,    even if its not on the programming side, having a basic    understanding of the whole VR ecosystem, including the software    elements, is going to be a big plus in getting work.  <\/p>\n<p>      VR Room at Nick Thornton Jones and Warren Du Preezs      Immortal photobook launch event    <\/p>\n<p>    And the payoff for first movers in the VR career market    could be huge. According to KZero, a global VR consulting firm,    the consumer virtual reality market will be worth $5.2 billion    by 2018. TechCrunch, meanwhile, are forecasting the VR industry    will be a $108 billion market by 2021.  <\/p>\n<p>    The trend hit headlines in 2013, when Facebook spent $2    billion for Oculus VR. Google quickly got involved by investing    in startups like MagicLeap, and Microsoft also became involved    in VR and augmented reality (AR) with their large investments    in HoloLens. Sony and Samsung followed, launching their own    virtual reality prototypes.  <\/p>\n<p>    The technology is still in its early stages, but may have    parallels in the mid-noughties mobile phone phenomenon. At    first, mobile phones werent user friendly  then suddenly,    they became ubiquitous. Now its hard to imagine life without    one.  <\/p>\n<p>    Smartphones enable access to any information from    anywhere, says Christian Plagemann, who co-founded Googles    virtual reality team before becoming the VP of Learning at    Udacity. Now, with virtual reality you can be anywhere and    experience any place as if you were there. This new technology    is about the experience and the feeling of presence, the    understanding of space, environment and scale.  <\/p>\n<p>    Creators are not limited to black rectangle screens any    more, they can create entire worlds, spaces and    experiences  creating with an infinite amount of    pixels, immersive sound and the most direct forms of    interaction we have ever had available for users.  <\/p>\n<p>    No other medium can create such an intuitive    understanding of space and size. Imagine, for example, seeing a    beautiful large building on a smartphone, computer monitor, TV    or movie screen. You will never be able to truly grasp its size    and the feeling of its size. With VR, however, you intuitively    feel how the building fits into its surroundings, whether it is    overwhelmingly large or just right. You experience space in a    very direct, instinctive way.  <\/p>\n<p>    In 2003 it was extraordinary, even strange, to find an    absent father learning how to spend time with his children    through their avatars, in the virtual space. In the next    decade, this could become the norm for all of us  how we    socialise, make friends, meet new people, play with and educate    our children, and spend our leisure time.  <\/p>\n<p>    What is really exciting about this new technology is    that anyone can learn it quite easily, says Plagemann. If you    have access to a computer, some creativity and an open mind,    you can jump right in.  <\/p>\n<p>    For photographers worried about their future prospects,    in an industry that sees its traditional revenue streams    continuing to dwindle, then given its potential, learning about    virtual reality could feel very appealing. Udacitys Nanodegree    might very well be a good place to start  the course        is now open for enrollment until June 11th!  <\/p>\n<\/p>\n<p>    Sponsored byUdacity: This editorial feature was    made possible with the support of Udacity. Please    click    here for more information on sponsored    content funding at British Journal of Photography.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See the original post: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.bjp-online.com\/2017\/06\/udacity\/\" title=\"Udacity offers photographers the chance to be Virtual Reality pioneers. - British Journal of Photography\">Udacity offers photographers the chance to be Virtual Reality pioneers. - British Journal of Photography<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Virtual Reality is predicted to be worth 108bn by 2021. To a large extent, the emergent technology is rooted in basic photography skills. A new online course offers the chance to get involved in the technological arms race that could usher in a cultural epoch.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/udacity-offers-photographers-the-chance-to-be-virtual-reality-pioneers-british-journal-of-photography\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":6,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-196364","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/196364"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=196364"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/196364\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=196364"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=196364"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=196364"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}