{"id":196354,"date":"2017-06-03T12:29:49","date_gmt":"2017-06-03T16:29:49","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/alphago-ai-stuns-go-community-the-japan-times\/"},"modified":"2017-06-03T12:29:49","modified_gmt":"2017-06-03T16:29:49","slug":"alphago-ai-stuns-go-community-the-japan-times","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/ai\/alphago-ai-stuns-go-community-the-japan-times\/","title":{"rendered":"AlphaGo AI stuns go community &#8211; The Japan Times"},"content":{"rendered":"<p><p>    Googles artificial intelligence program AlphaGo stunned    players and fans of the ancient Chinese board game of go last    year by defeating South Korean grandmaster Lee Sedol 4-1. Last    month, an upgraded version of the program achieved a more    astonishing feat by trouncing Ke Jie from China, the worlds    top player, 3-0 in a five-game contest. In the world of go, AI    appears to have surpassed humans, ushering in an age in which    human players will need to learn from AI. What happened in the    game of go also poses a larger question of how humans can    coexist with AI in other fields.  <\/p>\n<p>    In a go match, two players alternately lay black and white    stones on 361 points of intersection on a board with a 19-by-19    grid of lines, trying to seal off a larger territory than the    opponent. It is said that the number of possible moves amounts    to 10 to the power of 360. This huge variety of options compels    even top-class players to differ on the question of which moves    are the best. Such freedom to maneuver caused experts to    believe it would take a while before AI would catch up with    humans in the world of go. Against this background, AlphaGos    sweeping victory over the worlds No. 1 player is a significant    event that not only symbolizes the rapid development of    computer science but is also encouraging for the application of    AI in various fields.  <\/p>\n<p>    In part of the contest with Lee in Seoul in March 2016, AlphaGo    made irrational moves, cornering itself into a disadvantageous    position. But in the case of its contest with Ke in the eastern    Chinese city of Wuzhen in late May, it made convincing moves    throughout, subjecting the human to a horrible experience. He    called AlphaGo a go player like a god.  <\/p>\n<p>    AlphaGo was built by DeepMind, a Google subsidiary. It takes    advantage of technology known as deep learning, which utilizes    neural networks similar to those of human brains to learn from    a vast amount of data and enhance judging power. This is    analogous to a baby learning a language by being exposed to a    huge volume of utterances over a period of time. The program    not only learns effective patterns of moves for go by studying    enormous volumes of documented previous games but also hones    its skills by playing millions of games against itself. In this    manner, it has accomplished a remarkable evolution over the    past year. Unlike humans, it is free of fatigue and emotional    fluctuations. Because it grows stronger by playing games    against itself, there is no knowing how good it will become in    the future.  <\/p>\n<p>    Feeling intimidated by AI programs should not be the only    reaction of human go players. They can receive inspiration from    AlphaGo since it shows a superior grasp of the whole situation    of a contest, instead of being obsessed with localized moves,    and it often lays stones in and around the center of the board.    Human players usually first try to seal off territory around    the corners. Its playing records also prove that even some    moves traditionally considered as bad have advantages. By    learning from AlphaGo, go players can acquire new skills and    make their contests more interesting.  <\/p>\n<p>    AlphaGo does have a weak point. It cannot explain its thinking    behind the particular moves that it makes. When watching    ordinary go contests, fans can enjoy listening to analyses by    professional players. Also, ordinary go contests are    interesting since psychology plays such an important part of    the game, especially at critical points. This shows there are    some elements of go that AI cannot take over.  <\/p>\n<p>    DeepMind is thinking about how it can apply the know-how it has    accumulated through the AlphaGo program to other areas, such as    developing drugs and diagnosing patients through data analysis.    But the fact that the program made irrational moves during its    match with South Koreas Lee shows that the technology is not    error-free  a problem that must be resolved before AI can be    applied to such fields as medical services and self-driving    vehicles. Many problems may have to be overcome to make AI safe    enough for application in areas where human lives are at stake.  <\/p>\n<p>    A report issued by Nomura Research Institute says that in 10 to    20 years, AI may be capable of taking over jobs now being done    by 49 percent of Japans workforce. At the same time, it says    AI cannot intrude into fields where cooperation or harmony    between people is needed or where people create abstract    concepts like art, historical studies, philosophy and theology.    It will be all the more important for both the public and    private sectors to make serious efforts to cultivate peoples    ability to think and create while finding out what proper roles    AI should play in society.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Follow this link:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.japantimes.co.jp\/opinion\/2017\/06\/03\/editorials\/alphago-ai-stuns-go-community\/\" title=\"AlphaGo AI stuns go community - The Japan Times\">AlphaGo AI stuns go community - The Japan Times<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Googles artificial intelligence program AlphaGo stunned players and fans of the ancient Chinese board game of go last year by defeating South Korean grandmaster Lee Sedol 4-1.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/ai\/alphago-ai-stuns-go-community-the-japan-times\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187743],"tags":[],"class_list":["post-196354","post","type-post","status-publish","format-standard","hentry","category-ai"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/196354"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=196354"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/196354\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=196354"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=196354"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=196354"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}