{"id":196210,"date":"2017-06-01T23:10:22","date_gmt":"2017-06-02T03:10:22","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/new-star-trek-vr-game-really-is-like-manning-your-own-starfleet-vessel-kotaku-australia\/"},"modified":"2017-06-01T23:10:22","modified_gmt":"2017-06-02T03:10:22","slug":"new-star-trek-vr-game-really-is-like-manning-your-own-starfleet-vessel-kotaku-australia","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/chess-engines\/new-star-trek-vr-game-really-is-like-manning-your-own-starfleet-vessel-kotaku-australia\/","title":{"rendered":"New Star Trek VR Game Really Is Like Manning Your Own Starfleet Vessel &#8211; Kotaku Australia"},"content":{"rendered":"<p><p>    There are     better Star Trek video games out there, but none    that come close to delivering the immersive cooperative    experience offered by Ubisoft's virtual reality-powered    Star Trek: Bridge Crew. It's the closest you can get    to being on the bridge of a Federation starship.  <\/p>\n<p>    Announced     at E3 2016 and delayed a couple of times since, Star    Trek: Bridge Crew gives one to four players the ability to    live out their science fiction fantasies on the bridge of the    U.S.S. Aegis. Players take up their posts at the helm    (driving), tactical (scanning and weapons), engineering (giving    her all she's got) or the captain's chair (barking orders).  <\/p>\n<p>    Once the crew is assembled they can embark on a series of    missions that will test the limits of their piloting, combat,    and general bullshitting skills, just like the television    shows.  <\/p>\n<p>    You can play Star Trek: Bridge Crew by yourself,    hopping from station to station with a click of a button. Less    than four players can group up, with AI taking over whichever    positions are unmanned. But the game is best with a full crew    compliment.  <\/p>\n<p>    You can also play as the original TOS Enterprise, but    it's all switches and buttons. As one crew member put it, \"It's    like driving a Model T.\"  <\/p>\n<p>    As with many virtual reality games, getting started is a little    awkward. Players gather in the ship's ready room before    launching into a machine, seated at four sides of a table in a    room filled with cool Star Trek things they can't    touch (why can't we play 4D Chess?) Arms flail about awkwardly    as crew positions and missions are selected. The game relies    heavily on voice communication, so expect plenty of goofy    Trek humour between missions.  <\/p>\n<p>    So far I've yet to play with anyone who wasn't    completely awesome. These guys were great.  <\/p>\n<p>    Once a mission gets underway, the silly things suddenly aren't    quite as ridiculous. In a full game everyone has a role to    fill, and everybody needs to be on point to make it work. The    helmsman's manoeuvrability and warp capability depends on how    much power the engineer delivers to essential systems.  <\/p>\n<p>    The tactical officer can't scan mysterious objects in space    until the helmsman gets the ship in close. And nobody has all    of the information at their fingertips except for the captain,    who needs to keep up with mission objectives that change    quickly depending on the situation.  <\/p>\n<p>    When it all comes together, it goes a little something like    this:  <\/p>\n<p>    Note that this is not me playing with a group of friends (or at    least they weren't friends when we started). This is me playing    on my Oculus Rift with like-minded strangers. Maybe they're    playing on PlayStation VR or the HTC Vive, but we know our    roles (mostly) and work together like Starfleet professions.  <\/p>\n<p>    The mission above involves a great deal of stealth. Save for an    early mishap involving a cloaked Klingon ship, we managed to    get in and out of some incredibly sticky situations without    being detected. With me at the helm we skirted the edge of the    Klingon sensors.  <\/p>\n<p>    Hundreds of years into the future and we're still using    touch screens.  <\/p>\n<p>    Tactical analysed local anomalies, discovering one that helped    obscure us from patrolling enemies.  <\/p>\n<p>    I am bad at tactical. I tend to shoot things that didn't    need shooting.  <\/p>\n<p>    Engineering kept power to the engines low to ensure we were    running as silently as possible. The captain sat behind us all,    conducting the mission like the symphony section of a grand    space opera, only with less passion and more science.  <\/p>\n<p>    Did a bunch of civilians get vaporised by our tactical officer?    Sure, but the needs of the many often outweigh those of the    few. Maybe they shouldn't have been hanging around military    technology too valuable to let fall into Klingon hands.  <\/p>\n<p>    Being able to see your teammates working and talking    makes dire situations feel slightly less so. The lipsync tech    here is pretty sweet.  <\/p>\n<p>    You may also notice that I keep communications mostly formal in    the video, referring to the captain by rank. Sometimes  OK, a    lot of times  I speak in a pseudo Sulu voice. It's not a    conscious decision on my part. It's the whole Star    Trek vibe, dragging me off into deep space.  <\/p>\n<p>    Here's another video I did that's not featured on our main    YouTube channel for reasons that will be pointedly evident.    Stupid mouse cursor.  <\/p>\n<p>    Star Trek: Bridge Crew is exactly what I was hoping it    would be  an immersive simulation that delivers an experience    fans have been dreaming about for decades.  <\/p>\n<p>            Please log in or register to gain access to this            feature.          <\/p>\n<p>          Kotaku Australia has learned that JB Hi-Fi stores from          around Australia will begin advertising a special Xbox          bundle from tomorrow, termed \"Race Wars\".        <\/p>\n<p>          Friday the 13th has a lot in common with some of the          sillier sequels in the film's franchise. it's great for a          laugh, but not much else.        <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See the article here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.kotaku.com.au\/2017\/06\/new-star-trek-vr-game-really-is-like-manning-your-own-starfleet-vessel\/\" title=\"New Star Trek VR Game Really Is Like Manning Your Own Starfleet Vessel - Kotaku Australia\">New Star Trek VR Game Really Is Like Manning Your Own Starfleet Vessel - Kotaku Australia<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> There are better Star Trek video games out there, but none that come close to delivering the immersive cooperative experience offered by Ubisoft's virtual reality-powered Star Trek: Bridge Crew. It's the closest you can get to being on the bridge of a Federation starship <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/chess-engines\/new-star-trek-vr-game-really-is-like-manning-your-own-starfleet-vessel-kotaku-australia\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[257799],"tags":[],"class_list":["post-196210","post","type-post","status-publish","format-standard","hentry","category-chess-engines"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/196210"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=196210"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/196210\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=196210"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=196210"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=196210"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}