{"id":195673,"date":"2017-05-30T14:40:04","date_gmt":"2017-05-30T18:40:04","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/how-the-humble-cpu-launched-nasas-golden-age-of-space-motherboard\/"},"modified":"2017-05-30T14:40:04","modified_gmt":"2017-05-30T18:40:04","slug":"how-the-humble-cpu-launched-nasas-golden-age-of-space-motherboard","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/space-exploration\/how-the-humble-cpu-launched-nasas-golden-age-of-space-motherboard\/","title":{"rendered":"How the Humble CPU Launched NASA&#8217;s Golden Age of Space &#8230; &#8211; Motherboard"},"content":{"rendered":"<p><p>    In 1962, NASA launched the     Mariner 2 probe past Venus, marking the first successful    planetary flyby for the agency. It was done with an incredibly    primitive computer that hardly fits the bill of anything we'd    recognize today.  <\/p>\n<p>    Each instrument worked on a tape loop, and the computer on    board would run a sequence of commands based on an internal    clock. It wasn't very sophisticated or easy to control. All    input came from ground control, which could merely activate it    to run certain pre-programmed sequences. (In fact, the lack of    control led to the Mariner 1 craft's destruction when it failed    to clock correctly.)  <\/p>\n<p>        Later Mariner missions, which explored Mercury, Venus and    Mars, were equipped with a very, very limited computer that was    paired with the sequencer clocks. For instance, Mariner 8 could    store data and run slightly more complex commands by kicking on    sequencers in a cycle. Still, it only had about 100 commands it    could understand based on a 512-word \"vocabulary.\"  <\/p>\n<p>    Chris Jones, a chief engineer at NASA's Jet Propulsion    Laboratory, told Motherboard it was similar to a diagnostic    check. While making flight adjustments, for instance, it would    check the spacecraft's orientation and position against what    the sequencers were programmed to do, \"and if they don't match    abort, the burn and try again.\"  <\/p>\n<p>    \"It's brand new science\"  <\/p>\n<p>    The 1970s brought immense change to NASA. In 1971, the central    processing unit became commercially available. It allowed    something that computers had struggled with before: handling    multiple commands at once. And it let NASA enter a golden era    of exploration, one that continues today with the Voyager    probes. These probes, launched in 1977, visited the outer solar    system and are now on the fastest trajectories of any craft as    they head into interstellar space. They also have some of the    first CPUs ever used by NASA, enabling the agency to move    beyond the sequencer.  <\/p>\n<p>    It enables the agency to re-program the craft as needed    using primitive assembly languages like    Cobol, Fortran, and Algol. The ability to reprogram the craft    helped it move beyond the outer solar system and toward    measuring particles in interstellar space.  <\/p>\n<p>    \"It's brand new science,\" Jone said. \"It's never been seen    before, so the Voyager team wants to extend that as long as    they can.\"  <\/p>\n<p>    In the 1970s, NASA launched four crafts that would head to the    outer planets, and eventually leave the solar system. Pioneers    10 and 11 left Earth in 1972, and Voyagers 1 and 2 in 1977. The    five-year gap between Pioneer and Voyager, while small, made    all the difference in the world as computing advanced at a fast    clip.  <\/p>\n<p>      The Pioneer-10 spacecraft in 1972. Image: NASA Ames\/Wikimedia      Commons    <\/p>\n<p>    The Pioneer crafts still worked with the sequencer-and-computer    architecture, meaning they could only run the commands on board    set by NASA Ames on the ground. The computer itself wasn't    rewriteable and still mostly steered the craft toward certain    commands, like analyzing for cosmic rays and micro-meteors or    tracking solar winds, along with returning the first close    images of Jupiter and Saturn.  <\/p>\n<p>    The Voyager craft, on the other hand, were the first fly-by    missions to have computers on them as we think of them    todayalbeit one only slightly less primitive than a     Commodore 64. They could handle multiple commands, turn    certain instruments on and off, and be fully reprogrammed. And,    indeed, the need for programming and reprogramming the craft's    onboard computers (even with their limited capabilities    compared to today's machines) has been persistent in the 40    years they've been in space, flying out to distant stars.  <\/p>\n<p>    The twin Voyager probes actually had three computers each,    which are still functioning todayone for flight control, one    for positioning of the craft, and another for the science    payload, which is what transmits information on interstellar    particles back to Earth. We'll be mostly concentrating on the    science computer, called the Computer Command System, here.  <\/p>\n<p>    The ability to write and rewrite code on the ground and    reprogram the craft proved essential to Voyager's success  <\/p>\n<p>    Jones was brought into the Voyager program at the beginning in    1973, when both Pioneer probes were already en route to Jupiter    and Saturn. Jones previously worked on the later Mariner    missions and understood their basic architecture, which was    similar to Voyager's.  <\/p>\n<p>    At that time, NASA was thinking even bigger. It wanted to do    something no other agency had done: land an object on Mars.    (The Soviets tried with     Mars 2 and 3, both of which got there but neither of which    were successful.) The Viking program was vital in our    understanding of the red planetand it also boasted the first    CPU-based computer on-board any NASA probe which helped it    perform some of the     first hunts for microbial life on another planet.  <\/p>\n<p>    Read More:     How Viking 1 Won the Martian Space Race  <\/p>\n<p>    That system was put inside the hardware of the Mariner probe    architecture, creating a machine that could understand 4,096    words instead of just a few, one that was fully rewriteable,    and offered control of all of the instruments on board on an    ongoing basis, meaning that for some problems, there were    workarounds in the case of instrument errors. (And there were    plenty.)  <\/p>\n<p>    When the Voyagers were initially launched in 1977, their design    was clear: it was a four-year mission to get to Saturn.    Anything after that would need to be greenlit by the    powers-that-be at NASA. Jones and his team helped position    Voyager 2 toward Uranus after its 1981 Saturn encounter. The    ability to write and rewrite code on the ground and reprogram    the craft proved essential to its success. This can be    especially challenging when trying to reach a bus-sized craft    that's so far away it takes 17 hours for communication to reach    it, even though the signals are blazing toward it at the speed    of light.  <\/p>\n<p>    \"After we'd flown the two missions to Saturn, we were pretty    good at adding new data modes and working around problems,\"    Jones said. \"We became more conscious of what it could and    couldn't do, and we took advantage of that in the Uranus and    Neptune flybys.\"  <\/p>\n<p>    At least twice, the Voyager team sent commands to the crafts    that fixed errors. In 1978, Voyager 1 had to be reprogrammed to    free up three instruments stuck in place by a combination of    hardware and stubborn software. The mission was saved from    failure by the computer inside. The lessons on fixing the scan    platform helped recover Voyager 2 after a camera became    misaligned in 1981, which could have jeopardized the science of    the craft during its Uranus encounter (and thus, its Neptune    encounter too).  <\/p>\n<p>      Artist concept of Voyager in flight. Image:      NASA\/JPL\/Wikimedia Commons    <\/p>\n<p>    40 years later this September, and still equipped with those    computers armed with (very) primitive microprocessors, the    Voyager crafts are headed in separate directions     out of the solar system. Both are in interstellar space,    beyond the energy fields (but not the gravity) of the Sun.    Both, unlike the Pioneer missions, are still fully in contact    with NASA and performing essential science. Pioneer 10 lost contact with Earth in 2003 and    Pioneer 11 in 1995, both crafts having    expended their available energy beyond the ability to    communicate back to Earth  in effect, because they weren't    reprogrammable.  <\/p>\n<p>    That requires a team of software engineers to continually    reprogram the craft as it moves through unknown territory.  <\/p>\n<p>    There aren't that many people left from the early days of    Voyager, and the languages used to program it aren't widely    taught today. The assembly languages it uses are now only found    in remote areas of system architecture in computing, rather    than in day-to-day programming.  <\/p>\n<p>    This means that the Voyager team has to engage in    retro-computing in order to get the craft to work continually    and return science through at least the next half-decade, when    the radiothermal gradiant power source may be too weak to keep    the instruments online. They also have to troubleshoot the    quirks that come with operating a 40-year-old computer that    runs at 4 megahertz and is powered by a rapidly decaying    radioactive \"battery.\"  <\/p>\n<p>    \"They've learned some of the shortcuts and tricks that the    original programmers used,\" Jones said. \"It can turn a good day    into a bad day if you stumble across one you didn't know.\"  <\/p>\n<p>    The computing hardware used on the craft has long been    supplanted by spaceships that use solid state memory instead of    magnetic tape, and process information at gigahertz rather than    low megahertz speeds. The Voyager crafts may be old, primitive,    and at time clunky to work with, but above it all they endure.  <\/p>\n<p>    And it's all thanks to a computer slower than some of the early    desktop personal computers.  <\/p>\n<p>    Subscribe to Science Solved    It , Motherboard's new show about the    greatest mysteries that were solved by science.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read the original:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/motherboard.vice.com\/en_us\/article\/nasa-computing-history-voyager-cpu-space\" title=\"How the Humble CPU Launched NASA's Golden Age of Space ... - Motherboard\">How the Humble CPU Launched NASA's Golden Age of Space ... - Motherboard<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> In 1962, NASA launched the Mariner 2 probe past Venus, marking the first successful planetary flyby for the agency. It was done with an incredibly primitive computer that hardly fits the bill of anything we'd recognize today <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/space-exploration\/how-the-humble-cpu-launched-nasas-golden-age-of-space-motherboard\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187764],"tags":[],"class_list":["post-195673","post","type-post","status-publish","format-standard","hentry","category-space-exploration"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/195673"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=195673"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/195673\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=195673"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=195673"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=195673"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}