{"id":195641,"date":"2017-05-30T14:31:15","date_gmt":"2017-05-30T18:31:15","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/the-virtual-reality-app-that-turns-your-office-into-a-vacation-paradise-the-new-yorker\/"},"modified":"2017-05-30T14:31:15","modified_gmt":"2017-05-30T18:31:15","slug":"the-virtual-reality-app-that-turns-your-office-into-a-vacation-paradise-the-new-yorker","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/the-virtual-reality-app-that-turns-your-office-into-a-vacation-paradise-the-new-yorker\/","title":{"rendered":"The Virtual-Reality App That Turns Your Office Into a Vacation Paradise &#8211; The New Yorker"},"content":{"rendered":"<p><p>Mure VR, an Icelandic startup, hopes  to cure the workplace doldrums using the power of fake  nature.CreditCOURTESY BREAKROOM     <\/p>\n<p>    The British writer Charles Lamb was no stranger to    workplace-induced despair. In 1792, to make ends meet, he took    a job as a bookkeeper at the East India Company, a position    that he would hold for the next three decades. Looking back    after retirement, Lamb wrote, No prospect of emancipation    presented itself. I had grown to my desk, as it were; and the    wood had entered into my soul. Writers have long shared the    sense that the aesthetic shortcomings of the office somehow    mirror the disappointments of the professional world. Herman    Melvilles Bartleby, the Scrivener, published in 1853,    famously starts in a room that looks out onto a blackened brick    wall. Richard Yatess novel Revolutionary Road, from 1961,    describes a midtown Manhattan office as a great silent    insectarium. Scientists, meanwhile, have found that    open-office workers rank worst in health and job satisfaction,    that a windowless office elicits more anxiety than a sun-filled    one, and that proximity to potted plants boosts employees    productivity and decreases the amount of sick leave they take.    Short of turning the insectarium into a conservatory, though,    how can we make our workplaces more appealing?  <\/p>\n<p>    Mure VR, a tech startup based in Reykjavk, is one of a few companies hoping to answer that question    using virtual reality. The firms C.E.O., Dirik Steinsson,    envisions a future in which office workers escape the glare of    cost-saving fluorescents and the distractions of colleagues    chatter by donning headsets and sealing themselves off inside    virtual realms. Big I.T. companies, he pointed out to me    recently, have begun building rest areas and gardens into their    campuses, in recognition of their employees need for what    psychologists call fascinationthe cognitive renewal that    comes from looking at organic patterns, such as a rivers    churning currents or leaves against sky. Our idea is that you    could actually just sit at your desk and you could get this    feeling, this psychological restoration, without having to    leave the workstation, Steinsson said. The companys app,    which is called Breakroom, allows users to perform their usual    tasks while immersed in a computer-rendered world of their    choosing. They might do data entry while standing on the    virtual banks of Japans Tokachi River, say, or edit a memo    while aboard a space station overlooking a supernova.  <\/p>\n<p>    I first tried a prototype of Breakroom last year, at Mures    headquarters, east of downtown Reykjavk. When I arrived, it    was immediately clear that Steinsson and his team see the value    of a better workplace in their own lives: though small, the    companys one-room office has pitched ceilings, a skylight, and    a green shag carpet. (Since then, according to Steinsson, they    haveupgraded to an even better space, with wide views of    Mt. Esja.) Employees leave their shoes by the door. Steinsson    himself, who wore a gray hoodie and jeans, installed me at a    workstation and handed me an HTC Vive headset. A moment later,    I was in a cartoonishly prismatic ice cave with a luminous fire    pit in the distance and an Excel spreadsheet hovering up close.    It was a curious experience, like being transported into the    background photo on someones computer desktop, but, given that    Breakroom was in an early stage of development, there wasnt    too much to see.  <\/p>\n<p>    In a second, more recent test, I stayed within Breakrooms    worlds for nearly an hour. The apps Japanese garden was    particularly inviting, with its rain-slicked stone path, a main    hall surrounded by latticed railings, and a crop of maple trees    in the distance obscured by fog. Toggling over to Bora Bora led    to more good thingsa tranquil beach beneath a toothpaste-blue    sky, a palm tree extending up above, its underside lit    orange-gold with pseudo-sunlight. Breakroom is still in    development, and Mure has some problems to resolve: the app    crashed several times as I began adding browser windows, and    the edges of leaves and other intricate details shimmered and    convulsed during any head movements. The effect was subtle but    enough to distract. Over all, though, Breakroom seemed to offer    just enough escape. Even though strangers talked and laughed    near me in the real world, their words felt irrelevantthe way    a dinner partys hubbub might seem to a child playing alone    upstairs.  <\/p>\n<p>    When Steinsson and his colleagues set out to develop Breakroom,    they consulted with Pall Jakob Lindal, an environmental    psychologist who studies peoples reactions to both real and    virtual worlds. Lindals task was to help Mure insure that    users would feel ensconced, but not overwhelmed, by the apps    locations. Much of his advice drew on attention-restoration    theory, the same idea that Steinsson cited. For instance,    Lindal told Breakrooms developers that increasing urban    architectural diversity was desirable: gazing at faades full    of detailslike the shoji panels and latticework of the    dwelling in Breakrooms Japanese gardenis more restorative    than looking at minimalist surfaces. And of course greenery, he    said, is another important feature. (Clare Cooper Marcus, the    author of Therapeutic Landscapes: An Evidence-Based Approach    to Designing Healing Gardens and Restorative Outdoor Spaces,    has found that the optimal ratio of vegetation to hardscape is    about seven to three.)  <\/p>\n<p>    The apps design aligns well with other theorists work, too.    The Swedish behavioral scientist Roger Ulrich, for example, who    studies the effects of hospital architecture on medical    outcomes, has suggested that the most relaxing environments are    ones that people feel protect them from the sorts of primal    threats that Homo sapiens evolved to avoid. Such    settings, like the autumnal lake environment in Breakroom,    might have ample vegetation (evidence of food and water). Or,    like the apps glacier world, they offer clear lines of sight    (good for spotting predators). Other researchers have assessed    environments according to their affordancesthe range of    potential behaviors that they seem to allow. In a study published in 2015 in the journal    Environment and Behavior, subjects judged a room to be    more spacious when the positioning of its chairs and cabinets    appeared to invite visitors to sit down and open drawers. The    same room seemed smaller when the furnishings were rearranged    so that they couldnt be used. Notably, the results in    real-world rooms were similar to those in computer-rendered    simulations.  <\/p>\n<p>    Kerry L. Marsh, one of the authors of that study, has yet to    try Breakroom or any of its competitors. But the apps possible    benefits, she speculated, could extend beyond its putatively    restorative nature. Marsh suggested that users, by choosing    their virtual surroundings, might gain a positive sense of    territorial control, or that they might come to associate a    particular V.R. location with better productivity. Still, she    underscored the fact that apps like Breakroom risk exhausting    users with subtle perceptual delays. Slow frame-refresh    rates, for example, are known to worsen V.R. sickness. Marshs    co-author, Benjamin Meagher, noted other possible limitations.    We know that people dislike and even feel stressed in    environments where their behaviors are limited in some way, he    told me in an e-mail. My suspicion is that people are unlikely    to feel fully relaxed, even in the most aesthetically pleasing    environment, if they feel constrained. His point underscored    one of the limitations of Breakroom: ultimately, youre still    sitting at your desk.  <\/p>\n<p>    The biggest obstacle for Breakroom and similar apps may just be    the V.R. headset. Its difficult to imagine the typical    white-collar worker opting to channel     Geordi La Forge in a sea of Gordon Gekkos. But workplace    norms may be more malleable than they at first appear. Before    eyeglass frames were invented, medieval scribes improvised ways    to strap corrective lenses to their faces with ribbons and    string. And, in the late nineteenth century, accountants and    editors took to wearing green visors to block out the harsh    glare of the eras incandescent bulbs. As goofy and odd as    these accessories must have once looked, they soon became    symbols of conservatism itself. So much so that, in the    nineteen-nineties, the conservative philanthropist Michael S.    Joyce warned his fellow right-wingers against putting on their    green eyeshades and fixating on ledgers. Otherwise, he chided,    we do begin to sound like crabby, small-souled bookkeepers.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See more here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.newyorker.com\/tech\/elements\/the-virtual-reality-app-that-turns-your-office-into-a-vacation-paradise\" title=\"The Virtual-Reality App That Turns Your Office Into a Vacation Paradise - The New Yorker\">The Virtual-Reality App That Turns Your Office Into a Vacation Paradise - The New Yorker<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Mure VR, an Icelandic startup, hopes to cure the workplace doldrums using the power of fake nature.CreditCOURTESY BREAKROOM The British writer Charles Lamb was no stranger to workplace-induced despair. In 1792, to make ends meet, he took a job as a bookkeeper at the East India Company, a position that he would hold for the next three decades <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/the-virtual-reality-app-that-turns-your-office-into-a-vacation-paradise-the-new-yorker\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-195641","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/195641"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=195641"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/195641\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=195641"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=195641"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=195641"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}