{"id":195185,"date":"2017-05-26T04:37:39","date_gmt":"2017-05-26T08:37:39","guid":{"rendered":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/rocketing-off-to-cyber-space-astronomy-magazine\/"},"modified":"2017-05-26T04:37:39","modified_gmt":"2017-05-26T08:37:39","slug":"rocketing-off-to-cyber-space-astronomy-magazine","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/astronomy\/rocketing-off-to-cyber-space-astronomy-magazine\/","title":{"rendered":"Rocketing off to (cyber) space &#8211; Astronomy Magazine"},"content":{"rendered":"<p><p>This article originally appeared in our February 2017 issue  of Astronomy.  <\/p>\n<p>    Virtual reality is finally entering prime time. And thats good    news for astronomy junkies.  <\/p>\n<p>    You can explore Mars, manipulate the solar system, experiment    with orbital dynamics, and land on the Moon, all from the    comfort of your home.  <\/p>\n<p>    To understand just what virtual reality is, lets distinguish    between the two different ideas behind combining the digital    and the real world. Augmented reality (AR) consists of adding    digital components to the real world. Virtual reality (VR), a    more immersive approach, removes all constraints of the    physical world and places you directly into a computer    simulation. VR allows you to float among the stars, create or    destroy virtual solar systems, or finally get a taste of that    childhood dream  becoming an astronaut.  <\/p>\n<p>    Just how does VR work for the enthusiastic amateur astronomer?    VR can be broken down into a couple of areas: mobile VR and    high-end VR.  <\/p>\n<p>    Examples of mobile VR include Google Cardboard, which is    available on both Android and iOS platforms. It requires only a    semi-modern phone capable of meeting the hardware requirements,    and a headset (which costs anywhere from free to $100 or more)    responsible for holding the phone and allowing for interaction.    Another popular product, Samsungs Gear VR, developed in    conjunction with Oculus, is tailored to work with certain    Samsung phones and is more advanced than the Google Cardboard    (though not quite to Oculus levels.)  <\/p>\n<p>    On the other end of the experience scale, we find headsets that    require the user be tethered to a powerful personal computer or    gaming console. As of this writing, 2016 has already seen the    introduction of the Oculus Rift and the HTC Vive, VR units    designed for personal computers.  <\/p>\n<p>    The two are similar in form and function. The Rift is slightly    more comfortable and polished, but the Vive currently ships    with tracked motion controllers (wands) that allow you to    directly manipulate your virtual environment. The Oculus    version of those wands, Touch, was unveiled in October 2016.    After Touch ships, the systems will ultimately offer similar    experiences, and for the most part be cross compatible.  <\/p>\n<p>    At this point, most VR experiences do not require hand    controllers and are accessible via a game pad. With Rift    pricing at $599 and Vive at $799, the cost of entry is steep,    although the Vive price does include the controllers. After    Oculus releases Touch, the systems should cost about the same.    Both headsets are readily available, but youll need a powerful    Windows-based computer system to run them (Apple Macintosh    systems arent supported). The minimum specs include a modern    Intel i5 Core Processor, 8 GB of RAM and a GTX 970 graphics    card. Several manufacturers sell VR-ready PCs, typically    costing north of $900.  <\/p>\n<p>    Now that we have a basic understanding of whats involved,    lets take a look at some experiences available for amateur    astronomers.  <\/p>\n<p>    Mobile VR  <\/p>\n<p>    The top two choices are the Google Cardboard, which works for    Android and iPhone devices, and Gear VR, which is specific to    Samsung devices.  <\/p>\n<p>    Mobile\/desktop  <\/p>\n<p>    Some overlap exists between mobile and desktop VR. Generally    where they exist on both platforms youll find a smoother,    higher definition experience with the pricier units and perhaps    some added features to boot.  <\/p>\n<p>    There are a few software outlets. Oculus Home is only for use    with a VR headset. Steam is an online software distribution    platform available for download via the web. WEARVR,    <a href=\"http:\/\/www.theriftarcade.com\" rel=\"nofollow\">http:\/\/www.theriftarcade.com<\/a> and itch.io are online stores designed    for VR software. If software is in early access, it is still    under development, and while complete enough for use, it is    actively undergoing changes, both to add new content and    eradicate bugs. Note that in some cases compatibility for a    particular title may require running some extra software.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>View post:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/astronomy.com\/news\/2017\/05\/rocketing-off-to-cyber-space\" title=\"Rocketing off to (cyber) space - Astronomy Magazine\">Rocketing off to (cyber) space - Astronomy Magazine<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> This article originally appeared in our February 2017 issue of Astronomy. Virtual reality is finally entering prime time.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/astronomy\/rocketing-off-to-cyber-space-astronomy-magazine\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[257798],"tags":[],"class_list":["post-195185","post","type-post","status-publish","format-standard","hentry","category-astronomy"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/195185"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=195185"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/195185\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=195185"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=195185"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=195185"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}