{"id":194937,"date":"2017-05-26T04:04:29","date_gmt":"2017-05-26T08:04:29","guid":{"rendered":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/devious-eve-online-ai-finally-defeated-by-hundreds-of-puny-ships-kotaku\/"},"modified":"2017-05-26T04:04:29","modified_gmt":"2017-05-26T08:04:29","slug":"devious-eve-online-ai-finally-defeated-by-hundreds-of-puny-ships-kotaku","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/ai\/devious-eve-online-ai-finally-defeated-by-hundreds-of-puny-ships-kotaku\/","title":{"rendered":"Devious EVE Online AI Finally Defeated By Hundreds Of Puny Ships &#8211; Kotaku"},"content":{"rendered":"<p><p>    EVE Online has rolled out a challenging new computer-controlled    enemy base that reacts to players strategies with artificial    intelligence. A great reward lies at its center for players    able to defeat it, although the first ones to do so werent    able to collect.  <\/p>\n<p>    On May 17th, CCP introduced a new type of NPC-pirate space    station to its spacefaring MMO. The twist is that it can    analyze player fleets that attempt to attack it, and use this    information to spawn its own fleets in response that are    specifically geared to defend against what it sees. If players    bring overwhelming firepower in the form of massive capital    ships, the AI will spawn its own capital vessels in response.    If players bring a fleet of relatively smaller battleships, the    AI will spawn hundreds of cruisers to swarm and neutralize the    threat.  <\/p>\n<p>    In addition to this adaptability, the AI is said to react and    reposition its fleet in a manner similar to the best human    fleet commanders. Blood Raider attack vessels will maneuver    around the battlefield to cut off logistics and boost vessels,    cutting off valuable support to the fleets.  <\/p>\n<p>    If any players can best this new space station, they will be    rewarded with expensive, rare blueprints for the games new    Blood Raider capital class vessels. As only one such facility    can ever be active on the live servers at a time, it becomes a    hot ticket target, drawing attention from all over the galaxy.  <\/p>\n<p>    The Red Alliance was the first group of players to attempt to    destroy the space station, bringing to bear a fleet of powerful    and expensive battleships. But the new AI proved too    formidable, making short work of the fleet. News of the battle,    along with the location of the hostile station, soon reached    far and wide, drawing the attention of several major alliances    who turned their focus on the new content.<\/p>\n<p>    Next up to bat, The Imperium launched their first assault    against the Blood Raiders. Following in their allies    footsteps, they fielded another massive fleet of Battleships to    assault the complex and, after a short battle, began to suffer    heavy losses and were forced to again follow their allies    footsteps, this time in retreat.  <\/p>\n<p>    Having seen two massively powerful and expensive fleets fail to    take the station down, Imperium Fleet Commander Jay Amazingness    decided the next attempt would employ a radical strategy:    Punishers. The Punisher is one of the first ships that anyone    playing EVE, even the Free to Play Alpha Clones, are able to    fly, requiring little to no in-game experience or skill    training. Jay was able to assemble a fleet of hundreds of    Imperial pilots, each of them flying a hand-out frigate costing    less than the ammunition expended by the previous battleship    fleets.  <\/p>\n<p>    Once arriving at the battlefield, the frigates set themselves    into a wide orbit around the complex, each engaging their    ships afterburners and accelerating them to the point that the    guns on the Blood Raider reaction vessels could not track them    well enough to ever land a hit. The player vessels orbited the    space station for well over an hour, completely impervious to    its firepower. Eventually, their low damage guns overwhelmed    the shields on the massive structure, causing it to enter a 24    hour reinforcement window. The next day, more entry level    frigates poured into the system from The Imperium, and once    again, the Blood Raiders were powerless to stop them.  <\/p>\n<p>    But things in EVE never go so smoothly. During the    second battle, pilots from a cheekily-named rival group called    Test Alliance Please Ignore were waiting to harass and delay    the Imperial fleets efforts. Flying ships that were superior    in every way to the Imperial Punishers, they had no trouble    unleashing massive destruction, causing pain and frustration to    the Imperial pilots. But the costs of the Punishers being    destroyed were so low that the Imperium just continually    replaced them, bringing more and more ships to the field    without any real concern for their lifespan.  <\/p>\n<p>    Test Alliances interference wasnt purely for the laughs: In    the final moments of the space stations life, as the    explosions began rocking the structure and it came apart under    the constant fire from the Imperium fleet, hot shot Test pilot    Hudders warped his ship directly into the wreck of the    exploding citadel. In so doing, Hudders was able to steal the    loot that dropped from the massive space station: a one-time    use blueprint for making the Blood Raider Titan, the Molok.  <\/p>\n<p>    It was the first ever of such a blueprint to drop, estimated at    well over 100 billion ISK in value. Before he could escape the    system, however, he was shot down by the enraged and somewhat    embarrassed Imperium fleet. The prized blueprint was destroyed    along with his ship.  <\/p>\n<p>    Still, Hudders became an instant hero inside of the Test    Allianceand to a lesser extent the rest of the EVE    communityfor denying such a valuable prize to The Imperium.    However, not all was lost from The Imperiums point of    viewthey had outsmarted the new mechanic introduced into the    game in under a week, succeeding where others had failed, and    began readying their forces for when the second of such    complexes spawn.  <\/p>\n<p>    In addition, they proved that the content could be enjoyed by    literally anyone who played EVE, even if they had only been    playing for a few hours, as all players had been welcome into    its massive Punisher fleet. CCP seemed pleased to see that the    new content had caused such a massive reaction from their    players. In an in-universe newsreel video they released    (above), CCP even made a special nod to the fleets    composition.  <\/p>\n<p>    The future of the Engineering Complexes is being hotly debated    right now, with changes being proposed by players from all    sides, hoping to bring further balance to the new system.<\/p>\n<p>    Lee Yancy (@Sarin_Blackfist)has been an avid gamer for as    long as he can remember, but ever since discovering them, he    has found himself almost completely absorbed in MMO style    games. EVE Online and World of    Warcraft dominate the majority of his time.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See the rest here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/kotaku.com\/devious-eve-online-ai-finally-defeated-by-hundreds-of-p-1795555590\" title=\"Devious EVE Online AI Finally Defeated By Hundreds Of Puny Ships - Kotaku\">Devious EVE Online AI Finally Defeated By Hundreds Of Puny Ships - Kotaku<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> EVE Online has rolled out a challenging new computer-controlled enemy base that reacts to players strategies with artificial intelligence. A great reward lies at its center for players able to defeat it, although the first ones to do so werent able to collect <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/ai\/devious-eve-online-ai-finally-defeated-by-hundreds-of-puny-ships-kotaku\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":9,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187743],"tags":[],"class_list":["post-194937","post","type-post","status-publish","format-standard","hentry","category-ai"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/194937"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=194937"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/194937\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=194937"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=194937"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=194937"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}